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Dalaran Elite Mage

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
I've been thinking, why I don't see any Elite Mage/Sorceress in Dalaran. So why dont I create one:D
File size is large I cant Optimize it cuz Optimizer Destroy my Original Model

Hmm, How about this New Guys (Tssk... If I only can Optimize this Model without any Damage)
Previews
Contents

Dalaran Elite Mage New (Model)

Magistry (Model)

Missile (Model)

Orb (Model)

Portrait (Model)

Reviews
General Frank
There are many textures/materials that are not used. The model also has issues that one geoset is assigned to two different geoset animations. This will make the model unstable sometimes. Please fix these issues.

Kyrbi0

Arena Moderator
Level 44
Joined
Jul 29, 2008
Messages
9,487
Man! Another great one. An alternate/human/Dalaran-themed version of the Blood Mage is almost-exactly what I needed. Very cool! I particularly love the way you've handled the cloak, & that crazy purple shimmer on the armor is siiiick. Orb is cool too.

Have you considered a Unit-version? Something slightly simpler, with no hero glow & Decay anim/geosets?

Wow, did you upload a model at 7 AM? :D Ridicoulus.
Time Zones, brah. ; )
 
Level 12
Joined
Jun 12, 2010
Messages
413
Hey Grey Knight, I managed to optimize your model, and I did notice that the Mdlvis optimizer ruined your particle emitters in the attack animation. So I just fixed it by converting to MDL and changing all the stuff that used to be DontInterp and was "optimized" into Linear back to DontInterp. Now everything seems to work correctly. I also squished the model and it didn't really affect it that much.

Hopefully this is helpful to you. I didn't notice any errors, at least.
 

Attachments

  • Original Model.zip
    205.2 KB · Views: 112
  • Optimized Model.zip
    109.7 KB · Views: 99
  • Optimized+Squished Model.zip
    73 KB · Views: 117
Last edited:
Hey Grey Knight, I managed to optimize your model, and I did notice that the Mdlvis optimizer ruined your particle emitters in the attack animation. So I just fixed it by converting to MDL and changing all the stuff that used to be DontInterp and was "optimized" into Linear back to DontInterp. Now everything seems to work correctly. I also squished the model and it didn't really affect it that much.

Hopefully this is helpful to you. I didn't notice any errors, at least.

ty, can u Optimize the new one?
 
Level 12
Joined
Jun 12, 2010
Messages
413
Here you go. I didn't have time to test it in-game, so you probably should do that :S

EDIT: I also just now wrote a pretty simple optimizer (linearize animations only). It needs Python, but it's simple to use (just drag the file to the .bat file). If you ever run into problems again, I guess you can use it. It's in my signature.
 

Attachments

  • DalaranEliteMage-opt.mdx
    216.7 KB · Views: 204
Last edited:
Here you go. I didn't have time to test it in-game, so you probably should do that :S

EDIT: I also just now wrote a pretty simple optimizer (linearize animations only). It needs Python, but it's simple to use (just drag the file to the .bat file). If you ever run into problems again, I guess you can use it. It's in my signature.

hmm, ty
 
Level 8
Joined
Mar 10, 2014
Messages
120
Actually, I just want to create a race now, by other words making a Kirin'Tor force of some sort. Would be nice to make a Dalaran/Kirin'Tor force, where those units aren't just given a spell that is unique, but that the model its self or texture is unique as well. Great job making it :)
 
Level 2
Joined
Dec 26, 2018
Messages
10
The model is very high quality, brutal and beautiful. Such cool mages still not seen the light. The old me more likes, but and the second, too, nothing. These models deserve the highest ratings. 100\5)
 
Level 5
Joined
Mar 5, 2015
Messages
135
Love the model! Really high quality! :D I just can't help seeing The Shredder, though, everytime I looked at it

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