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Custom Race: Order of the Eternal Flame

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-Custom Race: Order of the Eternal Flame

This is a Elf custom race that was themed around the phonix and taking ques from the protos.

Made with Reforged: Classic graphics. This is an edit of the melee map Venetia to include The Order of the Eternal Flame as a playable race.

To play The Order of the Eternal Flame, select Human and click Yes at the start of the map.

Link to Album of this Race
Order of the Eternal Flame

Faction:

Quickview

Overview

Faction Ability



The Roster:
  • 3 Heroes
  • 13 Units
  • 13 Buildings
  • 42 Abilities
  • 23 Upgrades
Quirks
- Workers are mechanical and buildings are self constructed.
- Gold is mined manually and lumber is gathered directly from the tree.
- Organic units can be reborn.
- Lots of regeneration and abilities synergize for additional effects.
Initial defenses
- Sentinel: created from Caretakers, high ranged damage and casts spells, but can not be reverted back into Caretakers.
- Belvedere Tower: Defense building
- Flare Tower: Heals and Increases chance of rebirth for nearby units
- Phoenix Gate: Units that die may be reborn at it.
Strengths
- Various forms of AoE
- Good fire power
- Good Support
- Decent Mobility
Weaknesses
- Glass Cannons





In times immemorial, this sect of elves bound themselves to the Phoenix Lord of Old in a desperate bid for survival. In exchange for their eternal service, they were granted mastery over fire and had their longevity replaced with eternal rebirth.

In contrast to the more ferocious night elves or the arrogant highborne, we have the audacious elves of the Order of the Eternal Flame. Millennium of service without the fear of true death and a longevity barely longer than a human's has led to a far more adventurous culture. Fanatically loyal and far more reckless with their experiments, this has led to a society bearing an amalgamation of tradition and the new. Their military consists of a varied mix of units. From the tried and true sword and shield of the Phoenix Guard to the creatures of living fire, supported by powerful mechanical constructs.

Caretaker Technology

The Order’s varied mechanical constructs' origins are speculated to predate the oldest of the elven civilizations. With the exception of building upgrades, all of the Order's structures are prefabricated and warped onto the battlefield, allowing them to do other tasks. It is the same technology that allows them to warp harvested lumber straight into their processing yards. The attempted reverse engineering of these constructs has led to the creation of the order’s most powerful weapons of war.

Pyromancy

These elves, like all elven-kind, have a natural affinity for the arcane; however, their pact with The Lord of Phoenix has bestowed upon them an extraordinary talent for fire. From the youngest child to the oldest elder, from the uninitiated to the grandest of masters, the art of pyromancy has infiltrated all parts of their society, from homes and streets lit by harmless firelights to influential positions in the court of pyromancy. However, pyromantic techniques have gained the most prominence in warfare, with almost all of their equipment imbued with fire enhancements or the use of fire spells allowing them to deal devastating areas of effect.

Phoenix Gates

The Phoenixes are creatures of rebirth, burned from life and rejected by death, and now, due to their pact, the elves have received this gift, allowing them to be reborn at their deaths. The Phoenix Gates were created through a combination of technology and many lifetimes of the Order's engineers. Using the caretaker’s warp technology and powerful pyromancer rituals allows The Order to create an anchor point for rebirthing warriors, allowing them to be reborn directly on the battlefield rather than in the Phoenix Lord’s realm.




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Blessings of the Phoenix: Lesser:
(Passive) When this unit dies it has either a 40%/30%/20% chance to be reborn at your nearest Phoenix Gate, retaining 50% of its maximum Hit-points. Can be Reborn Twice.
  • Mana Cost: N\A
  • Cooldown: N\A
  • Requirement: Phoenix Gate.

216928-8fd2fbff1770b9d7a1b238c927ca2456.png
Blessings of the Phoenix: Minor
(Passive) When this unit dies it has either a 45%/35%/25% chance to be reborn at your nearest Phoenix Gate, retaining 60% of its maximum Hit-points. Can be Reborn Twice.
  • Mana Cost: N\A
  • Cooldown: N\A
  • Requirement: Phoenix Gate and Research Ashes of the Bound.

216928-8fd2fbff1770b9d7a1b238c927ca2456.png
Blessings of the Phoenix: Greater
(Passive) When this unit dies it has either a 50%/40%/30% chance to be reborn at your nearest Phoenix Gate, retaining 70% of its maximum Hit-points. Can be Reborn Twice.
  • Mana Cost: N\A
  • Cooldown: N\A
  • Requirement: Phoenix Gate and Research Ashes of the Eternal.

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First Life: This unit has not been Reborn. Its constitution is strong and its bond to the great lord is stable.

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Second Life: This unit has Reborn once. Its constitution has weakened and its bond to the great lord is frayed.

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Third Life: This unit has Reborn twice. Its constitution has become fragile and its bond to the great lord is brittle. Last Life.

Note: The Maximum possible chance to be reborn is 90%. If a unit has been reborn twice it will have had 75% to 105% more hit points.




Units

Caretaker

Phoenix Guard

Pathfinder

Oathsworn

Sky Raider

Ballistra

Firebrand Cannon

Sentinel

Thaumaturge

Fire Keeper

Phoenix



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Lore: These mysterious mechanical constructors' origins are unknown to all but the Phoenix Lord, for they have served longer than any of his other servants. Using powerful energies, they can warp in prefabricated structures from their master’s holdings, allowing them to fulfill other duties.

Tooltip: Basic worker. Can warp in structures, harvest gold and lumber, and Restore. Caretakers may be merged to create a Sentinel.

Abilities:
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Summon Build:
(Active)Places warp location for building. The structure is self constructed.
  • Mana Cost: N\A
  • Cooldown: N\A
  • Requirement: N\A
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Restore:
(Active) Repairs mechanical units and structures at the cost of resources.
  • Mana Cost: N\A
  • Cooldown: N\A
  • Requirement: N\A
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Mine Gold:
(Active\Passive) Mines gold from inside goldmine before returning it to the
primary structure.
  • Mana Cost: N\A
  • Cooldown: N\A
  • Requirement: N\A
1684702952784-png.434543
Harvest Lumber:
(Channeled) Binds itself to target trees to harvest 10 lumber. Trees are not damaged.
  • Mana Cost: N\A
  • Cooldown: N\A
  • Requirement: N\A
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Merge into Sentinel:
(Active) Causes three Caretakers to sacrifice themselves, transforming into a Sentinel. Can not be reversed.
  • Mana Cost: N\A
  • Cooldown: N\A
  • Requirement: N\A



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Lore: These soldiers are made up of the young and uninitiated and are fanatically loyal to their lord. Given weapons and armor imbued with fire, they recklessly throw themselves into the fray, using each death as a learning experience.

Tooltip: Fanatical melee unit. Has the Blessings of the Phoenix ability. Can also learn Shield of Embers and Sword of Embers.

Abilities:
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Shield of Embers:
(Passive) The blazing shield reduces damage taken by 15% and deals 20% of an enemy unit's melee attack damage back to it.
  • Requirement: Research Sword of Embers
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Sword of Embers:
(Passive) The searing blade adds 3 bonus fire damage to the unit's attack and does 5 splash damage to nearby enemy units in a 125 radius.
  • Requirement: Research Shield of Embers



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Lore: These elves make use of the light granted by their gift of fire to explore the lands beyond their own and guide their fellows. When it comes to combat, they use their long-learned survival skills to outwit their foes. It's unspoken that it has taken them more than one life to get it right.

Tooltip: Long Range attacker and scout. Has the Blessings of the Phoenix and Divulging Fire ability. Can also learn Improved Divulging Fire and Awareness.

Abilities:
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Divulging Fire:
(Passive) Imbue arrows with living flames. All attacks give sight of attacked units for 30 seconds.
  • Mana Cost: N\A
  • Cooldown: N\A
  • Requirement: N\A
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Improved Divulging Fire:
(Auto) Adds 3 bonus fire damage to an attack against enemies, but drains mana with each shot fired. If the target has Tempering it will have its armor reduced by 2. Lasts 20 seconds.
  • Mana Cost: 8
  • Cooldown: N\A
  • Requirement: Research Improved Divulging Fire
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Imbued Awareness:
(Passive) Gives a 7% percent chance to avoid an attack.
  • Mana Cost: N\A
  • Cooldown: N\A
  • Requirement: Research Improved Imbued Awareness
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Earned Awareness:
(Passive) Gives a 14% percent chance to avoid an attack.
  • Mana Cost: N\A
  • Cooldown: N\A
  • Requirement: Research Earned Awareness



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Lore
: Some of the eldest members of the Order of the Eternal Flame serve as its field commanders. Mounted atop mighty steeds, they inspire greater feats in their fellows as they command from the front, leaving blazing tracks in their wake. However, over numerous lives, they have seen many of their compatriots' flames die out and become dust in the wind.

Tooltip: Mounted commanders. Has the Blessings of the Phoenix and Inspiring Steps abilities. Can also learn Ember Soul.

Abilities:
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Inspiring Steps:
(Passive) Increases nearby friendly units' movement speed by 10% a 300 radius of the Oathsworn.
  • Mana Cost: N\A
  • Cooldown: N\A
  • Requirement: N\A
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Ember Soul:
(Active) Cast on target to spark this unit's laten phoenix traits, causing 5 damage per second to nearby enemy land units and increases the attack rate of a target unit by 75%. Drains 4 hit points per second. Lasts 40 seconds. If the target has Ignite Spirit it will have its armor increased by 2. Lasts 20 seconds.
  • Mana Cost: 75
  • Cooldown: 1
  • Requirement: Research Ember Soul



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Lore: This ingenious invention is the brainchild of many of the elven engineers' lives. Originally designed to ferry the order’s soldiers across the great crags and floating islands of Phoenix Lord’s domains, they have long been converted to their principle assault craft. Although armed with an anti-air lance battery and bow mounted cannon, it’s their complement of Aggressor drones that make them devastating in air-to-air battle.

Tooltip: Assault Carrier. Effective against aerial units. Can learn Drone Swarm and Sky Raider’s Cannon.

Abilities:
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Drone Swarm:
Lore: David to the Sentinel’s goliath, These agile craft relentlessly strafe enemy flight formations. Bound to and maintained inside a Sky Raider, Aggressors can be launched in rapid succession. If the mothercraft is ever destroyed, the feedback will disrupt the aggressors with devastating results.

(Active/Passive) Releases the Sky Raider’s Aggressors. Aggressors are released every 0.2 seconds to attack air units in a 500 AoE of the Sky Raider. Only 4 of the 8 Aggressors can attack the same unit. Last 30 seconds.

Aggressors are unselectable and deal 15 chaos damage to air units and deal 5 chaos damage to land units. If a Sky Raider is destroyed, all of its aggression will self-destruct.

When attacking or being attacked by an air unit, the Sky Raider automatically activates the Drone Swarm.
  • Mana Cost: N\A
  • Cooldown: 40
  • Requirement: Research Aggressor’s Deck

108130-c307757a5aaa79ebc03c3ad561765c7b_tn.jpg
Sky Raider Cannon:
(Passive) Allows Sky Raiders to attack land units.
  • Mana Cost: N\A
  • Cooldown: 40
  • Requirement: Research Sky Raider Cannon



111215-c34c87b6c2b584e397e6b7bd4bc0cc08_tn.jpg
Lore: Reliable and accurate, these contraptions had been in the elves' service long before joining the Phoenix Lord. Crafted from the enduring Acer trees, the Ballistra are deadly siege machines built to fling heavy bolts at both enemy forces and structures.

Tooltip: Direct fire Long-range siege weaponry. Has the Penetrating Attack ability. Can also learn Piercing Bolts. Can be converted into a Firebrand Cannon.

Abilities:
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Penetrating Attack:
(Passive) Attacks pass through the primary target, dealing damage in a 50-splash radius over a distance of 100.
  • Mana Cost: N\A
  • Cooldown: N\A
  • Requirement: N\A
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Piercing Bolts:
(Passive) Mithril-tipped bolts are used. Damage done to enemy targets with heavy armor is increased by 25%.
  • Mana Cost: N\A
  • Cooldown: N\A
  • Requirement: Research Piercing Bolts



1684704936954-png.434553
Lore: It was the Civil Engineers' Guild that invented the Firebrand Cannon. Its initial start was a research experiment using the core of a destroyed Sentinel. However, it soon became apparent, after an accident that caused quite a few rebirths, that if one configured the core in a certain way, it would release a solid ball of superheated energy that could bounce off objects, rendering them into slag in the process. Naturally, the Guard saw the combat potential and retrofitted it onto a Ballistra’s mount to be used as a siege weapon.

Tooltip: Mid-range siege weaponry. Attacks with orbs of solid fire that bounce, dealing damage to other units. Has the Verdant Fire ability.

Abilities:
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Verdant Fire:
(Passive) Deals 2 times the damage to structures and Buildings with Verdant Fire can not be repaired.
  • Researching time: 35
  • Gold cost: 50
  • Lumber cost: 75
  • Requirement: N\A

126678-346f228cd89e8ee959d2ad1f6aaf2ac5_tn.jpg
Verdant Spheres:
(Passive) Deals 3 times the damage to structures and Buildings with Verdant Spheres can not be repaired.
  • Researching time: 35
  • Gold cost: 50
  • Lumber cost: 75
  • Requirement: N\A



1684702999467-png.434545
Lore
: When in desperate situations Caretakers can meld their artificial minds and bodies into one construct, gaining additional abilities that allow them to overcome threats. However, it is unknown if the process is reversible.

Tooltip: Heavy support caster. Can initially cast Detonate Core and Revitalize, which transfers life from the Sentinel and a target. Can also learn Stasis Surge and Stasis Ray. 3 Caretakers can Merge to create a Sentinel.

Abilities:
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Revitalize:
(Channeled) Transfers life from the Sentinel and a target. Transfers 30 hit-points per second to an ally; Loses 20 hit-points per second. Last 10 seconds
  • Mana Cost: 25
  • Cooldown: 15
  • Requirement: N\A

68238-2535731dcdd4cfedb7ea46759ffd92d4_tn.jpg
Surge:
(Auto) Increases a friendly unit's attack rate and movement speed by 50%.Lasts 45 Seconds.
  • Mana Cost: 50
  • Cooldown: 1
  • Requirement: Research Surge

82456-dee3aad0729e93055aa797305aa2ad23_tn.jpg
Stasis Ray:
(Channeled) Binds a target enemy unit, so that it cannot move or attack. Lasts 40 seconds.
  • Mana Cost: 75
  • Cooldown: 30
  • Requirement: Research Stasis Ray

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Detonate Core:
(Active/Auto) Causes a powerful explosion that deals 300 damage to a target unit, and 100 damage to nearby enemy units in 200 radius. The Sentinel is destroyed in the process.
  • Mana Cost: 50
  • Cooldown: N\A
  • Requirement: N\A



1684705455650-png.434554
Lore: Despite living in a society bound to fire and rebirth, they can see the inherited danger that most of their people dismiss and seek to remind them of it. They have become an outcast in Pyromancer Courts as a result of their beliefs, and can often be found communing with their firehawk companions or worshiping the Phoenix Lord.

Tooltip: Pyromancer specialized in magic dismissal. Can initially has Phoenix Armaments, which renders it immune to spells and its attacks’s deals damage overtime . Can also learn Scorch Magic and Summon Firehawk.

Abilities:
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Phoenix Armaments:
(Passive) Bears weapons and axes crafted the ashes of a phoenix. Renders this unit immune to all spells and slows movement speed by 15% and deals 4 damage per second to attacked units. Lasts 10 seconds.
  • Mana Cost: N\A
  • Cooldown: 20
  • Requirement: N\A
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Scorch Magic:
Active/Auto Ignites magic buffs. Dispeling positive buffs from enemy units and dealing15 damage, and negative buffs from friendly units and restores 25 hit-points.

If the target has Tempering it will have its armor reduced by 2.
If the target has Ignite Spirit it will have its armor increased by 2.
If the target has Ember Soul it will have its Damage increased by 10%.
If the target has Divulging Fire it will have a 10% chance to miss its attacks.
Lasts 20 seconds.
  • Mana Cost: 50
  • Cooldown: N\A
  • Requirement: N\A
116406-29cd858ef5979703a516b942a632a062_tn.jpg
Summon Firehawk:
Lore: The firehawks are of a solitary nature and have some indications of intelligence. While very similar in appearance to the phoenix, these fire hawks live relatively brief lives, lasting about five years. Because fire hawk hatchlings imprint on the first thing they see when they are born, they are frequently seen as companions of pyromancers or even as pets of powerful families.

(Active) Summons a proud 450 hit point Firehawk. Has 15-20 magic damage and spies on your enemies. Has the True Sight ability. Lasts 60 seconds.
  • Mana Cost: 75
  • Cooldown: 70
  • Requirement: Research Summon Firehawk



1684705732819-png.434576
Lore
: Firekeepers are the most common and make up most of the elven arcanists. They spend their days meditating or preparing themselves for possible conflict. Young or inexperienced Firekeepers are often wanton or chaotic. Older Firekeepers often become important individuals, such as historians or generals, and set up schools so that they may expand the arts of pyromancy.

Tooltip: Versatile pyromancer. Can initially cast Ignite Spirit, which Increases a target friendly unit's hit-point regeneration. Can also learn Fireball and Tempering.

Abilities:
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Ignite Spirit:
(Active/Auto) Activities the regenerative properties of the phoenix's blessing. Increases the regeneration of hit points by 500% for a friendly unit target. Lasts 25 seconds.

If the target has Ember Soul it will have its Damage increased by 10%. Lasts 15 seconds.
  • Mana Cost: 30
  • Cooldown: 1
  • Requirement: N\A
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Fireball:
(Active/Auto) Grants 15 additional damage to the Fire Keeper's attack and causes the attacks to deal damage in a 75-splash radius.
  • Mana Cost: 100
  • Cooldown: 3
  • Requirement: Research Fire Keeper Adept Training
80112-284949c28c4116ea0efc2827ca9c0f66_tn.jpg
Tempering:
(Active) Superheats target enemy weapons, making them brittle. Reduces attack rate by 25%, and damage by 70% of a target enemy unit. Lasts 45 seconds.

If the target has Divulging Fire it will have a 20% chance to miss its attacks. Lasts 15 seconds.
  • Mana Cost: 75
  • Cooldown: 30
  • Requirement: Research Fire Keeper Master Training



103117-fcd8105395b21fa6de38b809a7502813_tn.jpg
Lore
: The phoenix. The gentlest and most wonderful of its kind. Mesmerizing beauty and brilliant color. Its cry is synonymous to a lovely song. But comes time, consumes itself in its own magnificent flame. And from its own ashes, will rise and be reborn anew.

Tooltip: The Phoenix burns with such intensity that it damages itself as well. Has the Burning Plumage ability. When a Phoenix dies, it becomes a Phoenix Egg. If the Phoenix Egg is not destroyed within 30 seconds, the Phoenix will be reborn. It is immune to spells.

Abilities:
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Burning Plumage:
(Active) The Phoenix molts, leaving a burning trail behind as he moves dealing 15 damage in 100 AoE. Requires 15 Mana to activate.
  • Mana Cost: 50
  • Cooldown: N\A
  • Requirement: N\A

btnphoenixegg-png.434577
Unit: Phoenix Egg
Tooltip: Fragile egg that will hatch into a Phoenix after 45 seconds. Has the Phoenix Aura ability.

Abilities:
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Phoenix Aura:
(Passive) In a 500 radius, organic units heal 1% of their hit points per second. Units also have their chances of being reborn increased by 10%.
  • Mana Cost: 50
  • Cooldown: N\A
  • Requirement: N\A



Changelog

1.0

1.0 Hotfix

1.1 Hotfix



2023-05-21
- Uploaded



2023-05-23
- Change unit voices.
- Illusions can no longer be revived.
- Pathfinders now get get improved Divulging Fire.
- Fixed Minstrel's Healing Song and Zealots Pheonix Beam .
- Fixed Hero ability hotkey
- Drone Swarm now requires Aggressors Deck upgrade.
- Firebrand Cannon can now attack trees.
- Ignite Spirit now has the rejuvenation visual effect.
- buff icon for First Life No longer appears
- Fixed Scorch Magic tooltip



2023-05-27
- The Zealot's ultimate Now requires level 6.
- All Units, Buildings, Abilities and Upgrades are QWER-ASDF-ZXCV hotkeyed.
- Drone Swarm's drones are now effected by Searing Projectiles and Sword of Embers research. Adds 1 damage per upgrade.
- Added Spell Import credit tab.



Future Plans

Ideas



- Add Forth Hero
- Add unit, hero and building break down to this discription



Credits

Models

Skins

Icons

Tools Used & Misc

Imported Spells and Systems



SinisterX
DeuceGorgon
Eagle XI
JetFangInferno
Vinz
Karassu
Pyritie
General Frank
Shyster
bakr
WILL THE ALMIGHTY
Tauer
A.R.
kangyun
AndrewOverload519
Ujimasa Hojo
Avatars Lord
Direfury
infrenus
johnwar
Galendor an'Kreil
Mr.Goblin



DEFACKTwalker
Kuhneghetz
HerrDave
FunkyDude44
I3lackDeath
Deolrin



-Berz-
Antares A
CloudWolf
M0rbid
The Panda
Darkfang
PrinceYaser
~Nightmare
kola
LiOneSS
8512590215848
Dagren
Blizzard Entertainment
Galles
4eNNightmare
Mr.Goblin
zbc
bigapple90
Deleted member 238226
Lineager
mortal
Dalharukn
Public Resource Provider
Anachron
Villagerino
Bright Lord
Mouseketeer
Zephyrius2412
bloodyroadkill
Zodiac the barbarian
General Frank
Sin'dorei300



Button Manager v1.8.2 by Shadow Daemon
MDL MDX Converter by Guessed
Wc3 Universal Calculator & Colorizer v5.3.2 Submitted by D.O.G.



DG`s Fire Spellpack v1.1 by Demongrip
Phoenix Wave v1.2 by Marsal
Phoenix Spiral v1.2 by Marsal
Bear Trap by GIMLI_2
[GUI-Friendly] Unit Fusion System by Tasyen

Contents

Order of the Eternal Flame (Map)

Reviews
deepstrasz
Fire Keeper has hero glow. The Zealot hero can choose the ultimate from level 1. Abilities could be QWERTY hotkeyed. Using the molten trail ability of the Phoenix crashed the map. Other than that, it's a nice altered melee map. Approved. If you...
Level 24
Joined
Feb 19, 2011
Messages
656
Definitely a lot of improvements going on between your releases.
You have a lot of interesting concepts for the faction along with a nice custom melee map.
The faction has a cool theme going on and obviously has a lot of thought going into it. Overall, feels like a nice high quality race.
I particularly liked the idea of the Phoenix unit starting as an egg, but you can make some trigger magic to make it still have a rally point after reviving.
The extensive descriptions of your faction on the hive is also a great plus, I know those take a while to make.

I do, however, notice that you're a little too eager to release them. It does not seem like you bug test and polish them enough before release.
In just a few minutes I found a lot of little bugs, but with so many it accumulated into a bigger problem.

Some bugs:
  • Altar's model selection is bugged when its summoning or reviving heroes. You can only select it through box clicking.
  • Zealot uses male voice and male names for a female character.
  • Minstrel as well.
  • Illusions can also be revived through the Blessing of the Phoenix. Including Minstrel's Fooling Flame. So you get free units for nothing.
  • Pathfinder dwarf voice is very off-putting. Not sure if that was intentional.
  • Big bug with Pathfinders is that newly trained Pathfinders do not get improved Divulging Fire, only those already on the battlefield when researched.- Minstrel's Healing Song (reverse starfall) still has the same starfall effect. This is a long standing bug that reforged introduced and never fixed. You cant change the effect. I'd suggest going for a custom Tranquility.
  • Zealots Pheonix Beam stuns, cancelling channeling allies. Maybe base this ability off of Healing Wave instead or something.
  • Zealots Strike and Spiral both are hotkeyed to Q.
  • Sky Raider also uses Dwarf voicelines.
  • Sky Raider Drone Swarm can be used without Aggressors Deck upgrade.
  • Firebrand Cannon does not attack trees despite the tooltip stating otherwise.
  • Ignite Spirit has no visual effect.
  • The two casters get an buff icon for First Life with a picture of samwise.
  • Fire Keeper has hero glow.
  • Firehawk has no portrait.
  • Scorch Magic tooltip bugged. Cuts off at the forth effect.


  • Personal gripe but both the Minstrels and Zealots ults are plane boring. In Minstrel's case it Reincarnate but less useful because shes a ranged support hero.
  • All Zealots ability start with Phoenix - Personal gripe with the naming.

There's definitely more bugs. I just suggest you take your time and iron out the little things. And maybe add the 4th hero you want to add as I see in your future plan.
Also, take a look at your tooltip for the Ballistae here on the Hive.
 
Definitely a lot of improvements going on between your releases.
You have a lot of interesting concepts for the faction along with a nice custom melee map.
The faction has a cool theme going on and obviously has a lot of thought going into it. Overall, feels like a nice high quality race.
I particularly liked the idea of the Phoenix unit starting as an egg, but you can make some trigger magic to make it still have a rally point after reviving.
The extensive descriptions of your faction on the hive is also a great plus, I know those take a while to make.

I do, however, notice that you're a little too eager to release them. It does not seem like you bug test and polish them enough before release.
In just a few minutes I found a lot of little bugs, but with so many it accumulated into a bigger problem.

Some bugs:
  • Altar's model selection is bugged when its summoning or reviving heroes. You can only select it through box clicking.
  • Zealot uses male voice and male names for a female character.
  • Minstrel as well.
  • Illusions can also be revived through the Blessing of the Phoenix. Including Minstrel's Fooling Flame. So you get free units for nothing.
  • Pathfinder dwarf voice is very off-putting. Not sure if that was intentional.
  • Big bug with Pathfinders is that newly trained Pathfinders do not get improved Divulging Fire, only those already on the battlefield when researched.- Minstrel's Healing Song (reverse starfall) still has the same starfall effect. This is a long standing bug that reforged introduced and never fixed. You cant change the effect. I'd suggest going for a custom Tranquility.
  • Zealots Pheonix Beam stuns, cancelling channeling allies. Maybe base this ability off of Healing Wave instead or something.
  • Zealots Strike and Spiral both are hotkeyed to Q.
  • Sky Raider also uses Dwarf voicelines.
  • Sky Raider Drone Swarm can be used without Aggressors Deck upgrade.
  • Firebrand Cannon does not attack trees despite the tooltip stating otherwise.
  • Ignite Spirit has no visual effect.
  • The two casters get an buff icon for First Life with a picture of samwise.
  • Fire Keeper has hero glow.
  • Firehawk has no portrait.
  • Scorch Magic tooltip bugged. Cuts off at the forth effect.


  • Personal gripe but both the Minstrels and Zealots ults are plane boring. In Minstrel's case it Reincarnate but less useful because shes a ranged support hero.
  • All Zealots ability start with Phoenix - Personal gripe with the naming.

There's definitely more bugs. I just suggest you take your time and iron out the little things. And maybe add the 4th hero you want to add as I see in your future plan.
Also, take a look at your tooltip for the Ballistae here on the Hive.
Thank you for taking the time to review my race. I'll look into making these fixes when I get the chance. My eagerness to release them comes from the way I usually start a race. I'll get a burst of insperation and bust out about 70% of the work for it over 2 or 3 days, then pick at it over the course of a couple months till my motivation wears off.

Understandable. Keep at it though you've been improving from faction to faction. Also, if you're interested theres a discord group where a bunch of us factioneers bounce ides of each other and discuss faction stuff.
Sounds interesting. Send me a link.
 
Last edited:
Level 24
Joined
Feb 19, 2011
Messages
656
Thank you for taking the time to review my race. I'll look into making these fixes when I get the chance. My eagerness to release them comes from the way I usually start a race. I'll get a burst of insperation and bust out about 70% of the work for it over 2 or 3 days, then pick at it over the course of a couple months till my motivation wears off.
Understandable. Keep at it though you've been improving from faction to faction. Also, if you're interested theres a discord group where a bunch of us factioneers bounce ides of each other and discuss faction stuff.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,798
Fire Keeper has hero glow.
The Zealot hero can choose the ultimate from level 1.
Abilities could be QWERTY hotkeyed.
Using the molten trail ability of the Phoenix crashed the map.

Other than that, it's a nice altered melee map.

Approved.


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