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Custom Hero War v4.8

CUSTOM HERO WAR

24 custom heroes fight in a epic battle. Choose between more than 80 warcraft 3 standard spells, customize your hero and destroy your enemy.

Information

Gameplay

Changelog

Credits

Authors Notes

Gift from WtiiWarcraft

This is an AoS.
Two teams fight each other.
Each player controls a hero and puts the skills he wants by choosing them from the store.
Each skill costs 1 skill point.
Each time you level up you will receive a skill point.
The maximum level of each skill is 3, except the ultimate that is 1.
The maximum level of hero is 20.

The map consists of 3 horizontal lines.
On the left is the base of the elves.
On the right is the base of the orcs.
Each line has a small base.
The center line is the most important, by destroying it the game is won.
If the top and bottom cities are destroyed, the opposing team will get super creeps.
The red player 1 can close the lines above or below by typing the commands -nobot (-nb). -notop (-nt). -onlymid (-om) during the first 15 seconds of play.
In the "only mid" game mode there are no super creeps. Both top and bot lines are invulnerable.
In the game mode "no top" the top line of both teams is invulnerable and you only need to destroy the city of bot to get super creeps.
The same happens in reverse with the "no bot" command.
Being creative is very important.
Combining the right skills can give you a lot of advantage in battle.
A good idea is to choose skills that match the main attribute of your hero.
If you have an agility hero it is a good idea to put skills such as windwalk or blink.
Keep in mind that if you choose a hero of strength and you put skills like ice nova. Your hero can only use this ability once or twice and will run out of mana.
If you have a hero of strength and you put some stun skill. You will get much better as you can use it more times and it will be useful to stun the heroes of agility and take advantage of them.

A good strategy is to focus on the units of the line and not on the heroes in early play.
You can start the game with some potions to restore mana and use your skills to kill the units of the line and thus win more gold and experience than your opponent.
Concentrate on denying the units of the line of your team, so your rival will fall in experience.

Take your time to learn the items of the game, first take a quick look at all the stores to see if there is any item that you feel is right for you.
Then look at the requirements of that item.
Get the first required item and return to the game, get gold and experience and when you have more gold, go back for the second required item.
This way you do not waste time learning all the required items.
Another good idea is to play for a long period of time and collect a lot of gold. Then go back to the base and build an item buying everything it requires.

It is more important to combine your skills well, even more than having the correct items.

[2018-07-17] Map uploaded in version 2.8]
- Added new items.
1. Reconversion book.
2. Attribute books.
3. Orbes.
4. Acolyte.
- Replaced some heroes.
- Land of the redesigned map.
- Added new commands.
- Modified all hero attributes.


[2018-07-20] Map uploaded in version 3.12
- New minimap image.
- Removed loadingscreen.
- New Multiboard.


[2018-07-21]Map uploaded in version 4.7
- Fixed the problem of the multiboard.
- Increased the gold by selling skill points from 50 to 150.
- Increased the gold left by hostile creeps after dying from 50 to 150.
- Added trigger to revive trees.
- New terrain.


*[2019-04-29]Map uploaded in version 4.8*
***CHANGES IN ABILITIES***
Storm Bolt (Mountain King)
duration of effect time [before / after]
level 1: 2.00 / 1.4
level 2: 2.50 / 1.6
Level 3: 3.00 / 1.8

Thunder (Mountain King)
duration of effect time [before / after]
level 1: 3.00 / 2.00
level 2: 3.00 / 2.30
level 3: 3.00 / 3.00

Stomp (Tauren Chieftain)
duration of effect time [before / after]
Level 1: 2.50 / 1.50
Level 2: 3.00 / 1.75
level 3: 3.50 / 2.00

Hex (Shadowhunter)
duration of effect time [before / after]
level 1: 3.00 / 1.50
level 2: 3.50 / 2.00
level 3: 4.00 / 2.50

Sleep (DreadLord)
duration of effect time [before / after]
Level 1: 2.50 / 1.50
Level 2: 3.00 / 1.75
level 3: 3.50 / 2.00

Impale (CryptLord)
duration of effect time [before / after]
Level 1: 1.00 / 1.00
level 2: 2.00 / 1.50
level 3: 3.30 / 2.00

Roots (Keeper of the Grove)
duration of effect time [before / after]
Level 1: 2.50 / 1.50
level 2: 3.00 / 2.00
level 3: 3.50 / 2.50



*** Added Sounds ***
-FirstBlood
-Double kill
-Triple kill
-Monster kill
-Holy Sh*t

Hello
This is my first map of AoS, as everyone at some point wants to create their own "DotA" and this is mine, it was an important challenge for me to make this map, since I had only made melee maps.
I hope to improve it in the future, I am learning JASS at a good pace and as soon as I have the necessary knowledge I want to improve the the map and maybe add new skills: D
I hope you like it and enjoy it!


I just can say thanks and enjoy a lot watching this video!
Previews
Contents

Custom Hero War v4.8 (Map)

Reviews
Interesting map. First of all, in the forces, change Elfs to Elves. -3 of the ordering commands of the units have one type of icons the other 2 have the normal W3. This doesn't go along too well. -Heroes concept is really great. Although I suggest...
deepstrasz
Well, usual Warcraft III spells aren't too fun but I guess it's OK in this setting as you can choose whichever. Items are better in that regard. Wand of Negation and Rod of Necromancy have the same icon. I guess some game modes would spice this up...
First of all, let me congratulate you that you didn't give up and you listened to my advice! ^_^ Played the new update. I like that you added a multiboard, and the possibility to play it even in single player. You separated and fixed what I mentioned...
deepstrasz
I know but it's not English. You should also select the hero upon revival if the camera pans over too. Seems to be working, Approved.

Deleted member 247165

D

Deleted member 247165

Interesting map.

First of all, in the forces, change Elfs to Elves.
-3 of the ordering commands of the units have one type of icons
the other 2 have the normal W3. This doesn't go along too well.
-Heroes concept is really great. Although I suggest you put in their description, the spell they possess too.
-It's great that it allows you to customize your hero with various spells, but think about the hotkeys. For example I intentionatelly chosen Pocket Factory
and Forked Lightning spells, and guess what? The hotkey for both of those spells is "F".
-The Pocket Factory spell: It says it summons the normal factory that summons clockwerk goblins but instead, a nerubian ziggurat appears and summons spiders. Modify the tooltip please according to what the spell does.
-Although are mostly the normal Warcraft 3 spells in the shops where you learn them, their tooltips are not designed well. Describe what the whole spell does so players can customize the heroes accordingly.
-The terrain is nice, layout of the map is really interesting.
-I can learn more spells even after the 7 slots are fulled. I clicked on Thorns Aura and the others and still says that my hero learned that.
-About the ultimate spells in this game, making their shops be guarded by a boss is not so good. I suggest you simply put them into the base and set a priority to work only when your hero is level 6 or something.
-By the way, you should limit the number of summoning spells a hero can learn. I learned Summon Misha, Feral Spirit, Quilboar, Water Elemental, and guess what happened? :D Instantly pushing the lanes.

Overall, it's a nice and unique AoS but needs some more work.
Vote for "Needs Fix" currently.
 

Deleted member 247165

D

Deleted member 247165

You're mostly welcomed. Good luck on fixing it. Gonna drop by and test it again. :)
 
Level 7
Joined
Nov 15, 2017
Messages
60
Changed Elfs to Elves.
Added move icon and patroll icon.
Do not add in the description of the heroes the inicial skills because they not have any initial abilities.
I prefer not to change the shortcuts to the skills because I did not find a way to do it, there are more skills than keys, so I prefer that some skills have the same hotkey.
Factory pocket returned to standard. (The mistake was that I was wasting my time in the world editor that modified that ability and then forgot that it had been left on the map, the idea from the beginning was all the standard skills)
Add the description of each skill, so that players know what they know how to do.
If it is true that you can learn more skills of 7. But only with auras, the maximum amount of skill points you can get is 20. So you do not have enough to continue learning after having all the places filled with level skills 3 .
Now the level 6 skills stores are in the base as recommended.
The mass of invocations is not a problem, it is enough to buy a wand of negation that causes a lot of damage to the invocations and will give balance to the game.
 

Deleted member 247165

D

Deleted member 247165

I'll test this version when I get home. :)
Edit: Alright, I'm home, I'll eat fast then test the new version. :)
Edited again: Here's the review

Custom War is a different concept of the AoS for Warcraft 3. Heroes choose their skills for the battle ahead, allowing the player to customize the chosen hero at will. Items are good and work fine. I like that you decided to add the shop for ultimate skills in the base instead of being guarded by the dragon. The map is fine and works well, what I suggest is that you create some custom spells too in the next updates. For now. Work more and for sure I'm going to raise my rating. :)
 
Last edited by a moderator:

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
  1. Well, usual Warcraft III spells aren't too fun but I guess it's OK in this setting as you can choose whichever. Items are better in that regard.
  2. Wand of Negation and Rod of Necromancy have the same icon.
  3. I guess some game modes would spice this up. By the way, no information in the Quests menu.
  4. The map layout is pretty simple with troops only fighting on one lane.
  5. I got two wood (level up) points after reaching level 2 and I've used both on level 1. The description of the skill points box says you get one point per level not two.
  6. The Waygates seem rather annoying for escaping hero escaping/chasing especially when there are Blink, Wind Walk and speed based abilities involved.
  7. Heroes which don't have glow could have: How to add Hero Glow without Modeling
  8. I really don't know why you'd use flying units as ground units. You could just download some models from the site if you don't have enough from the original game.
  9. The map needs more stuff going on, like increasing creep power (neutral, enemy and allied) either through buying upgrades or after time passes.
  10. An option to remove a spell would be good in case you accidentally buy one that might not stack with another.
  11. Maybe make towers look different depending on their strength, size/colour.
  12. Problem with choosing any spell is that there's a high chance some spells will be present on many heroes in the same game.
  13. Intended for neutral hostile units not to give experience after level 5?
  14. If you summon Tharifas nearby of its origin, the unit will turn back instead of getting out of the zone... Tharifas is very weak anyway as an enemy.
  15. Basically you can keep points to get as many ultimates as possible.
  16. I think you can buy from the enemy shops.

I feel it's missing something. Maybe you should inspire yourself from the AoS maps on the site: Maps | HIVE
Anyways, the issues need fixing.

Awaiting Update.


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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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Deleted member 247165

D

Deleted member 247165

The new version cannot be tested since it instantly shows "Victory" before picking a hero. Fix it.
 

Deleted member 247165

D

Deleted member 247165

An aos should be playable even with one player. Fix it please so I can properly test it.
 
Level 7
Joined
Nov 15, 2017
Messages
60
I get it.
The update will be ready soon. I was able to play it on the internet with friends and during the game all errors were found.
Fix all of them and I'm following the tips that came from here to make it more interesting and playable.
 

Deleted member 247165

D

Deleted member 247165

First of all, let me congratulate you that you didn't give up and you listened to my advice! ^_^
Played the new update. I like that you added a multiboard, and the possibility to play it even in single player. You separated and fixed what I mentioned before, that's a good thing, items are now more explained and are easy to find. Although there are basic w3 spells, I suggest you add some custom in future updates as well :). An advice for anyone that tries it, combine Cluster Rockets + Forked Lightning + Breath of Fire. It's one of the best combo to do in this map. Sure there are more, anyway, you did a good job by fixing and improving the map. Nice map preview too. Vote for approval with a 3/5. @deepstrasz he is ready now.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Player names shouldn't be jugador. That's not English.
Are you sure the multiboard is working? I was killed by one of the enemy towers or minions and did not get any points to the Death rubric of the multiboard.
 

Deleted member 247165

D

Deleted member 247165

I was killed too, and it showed :/
 

Deleted member 247165

D

Deleted member 247165

I chose other color from what I remember. Hmm, probably for one of the players it doesn't work.
 
Level 11
Joined
Jun 26, 2014
Messages
497
I watched Wtii's video on this map. I love it, here's some tips on improving it.
-Fix the multiple ultimate picking. (heroes can chose more than 1 ultimate skill)
-Nerf crowd control spells. From my experience on PvP games, a stun or a root should never last more than 3 seconds unless the cooldown of the spell is long.
-Nerf Avatar a lot, spells that give any kind of immunity should either have a very short duration or a very long cooldown.
-I'm not sure how much gold the tomes have but they always tend to unbalance the game a lot, make them expensive as the late game items that you get when you're already full build.
I love how this map looks and plays, I'd love to play it myself but judging by Wtii's video it needs some fixing.

video:
Watch it yourself and you will see what you can improve upon :)
 
Level 7
Joined
Nov 15, 2017
Messages
60
Wow!
Not even knew that this video existed!
Thank you so much for sharing it! :) :)
I know there's a lot to repair. I will write down all your suggestions and others that I also noticed watching the video to make the game more balanced in a next version.
Thanks for your comment!
 

Deleted member 247165

D

Deleted member 247165

For his map might be different. The heroes controlled by computers must be coded to buy the custom set of spells and so on. There are a lot of tutorials for AI out there. He can learn from them :D
 
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