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Culling Slash Vol. II


Culling Slash Vol. II

"No, you. (2)"


  • Previews

Ensemble

159750-167526341e909ff22d4136a5fa34c02c.gif



  • Changelog

5/29/19 - Uploaded



  • Notes
Feel free to modify for personal use. If there are significant changes, feel free to upload too. Give credits.

  • Frequent Issues

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, edit the model as you wish, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.
Contents

Culling Slash II (Model)

Culling Slash II Purple (Model)

Culling Slash II Red (Model)

Culling Slash II Silver (Model)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section.
Sample

  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Unit-type of (Triggering unit)) Equal to Demon Hunter
    • Then - Actions
      • Set TempUnit = (Triggering unit)
      • Set TempPoint = (Position of TempUnit)
      • Special Effect - Create a special effect at TempPoint using war3mapImported\Culling Slash II Purple.mdl
      • Set TempFX = (Last created special effect)
      • Special Effect - Set Position - Z of TempFX to ((Position - Z of TempFX) + (100.00 + (Current flying height of TempUnit)))
      • Special Effect - Destroy TempFX
      • Custom script: call RemoveLocation(udg_TempPoint)
    • Else - Actions
 
Level 7
Joined
Jul 4, 2007
Messages
249
Looks nice but how can I play the correct animation? I don't get it to work and it doesnt look that good without the animation in tact. I tried
  • Animation - Play unit's attack,two animation
but doesn't work
 
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