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Crystal City

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Name: Crystal City
Players: 2
Playable size: 84 x 100
Tileset: Lordaeron Winter
Hurray for another snow map! Probably my last one for a while.

The name derives from the ice crystals that are partly covering the houses of this city.

In regards to to creeps, creeping routes, item drops and gold mines, there are no big surprises.

Here are some concerns of mine:
- The walkable area in the center may overall be too narrow
- There may not be enough buildable terrain in the center
- The area behind the central gold mines is accessible, especially near to Merc Camps. I could fix that though, if deemed necessary
- AoW spots near the base are either too unrewarding (lvl 7 with a lvl 1 item) or perhaps too difficult (lvl 12 and in the direct path to the enemy base)
- Neighboring creep camps may trigger each other
- No lvl 5 item as of yet
- No need to leave your comfort zone as there are plenty of creeps available in the top and bottom areas of the map
Feel free to provide input on any of those points!

The map still needs a little polishing in the corners, but I think it's good enough to be thrown out there at this point.

Enjoy!


=== CHANGELOG ===

v01
- first release
Contents

Crystal City v01 (Map)

Reviews
mafe
I guess the lack of comments means that there isnt much to criticize. I pretty much agree with most of your self-assessed points which could need improvement. What i think are the most important ones: 1. More space is needed near the central...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
I guess the lack of comments means that there isnt much to criticize. I pretty much agree with most of your self-assessed points which could need improvement.
What i think are the most important ones:
1. More space is needed near the central expansions.
2. The outer areas of the map could benefit from some doodads. And potentially also another creepcamp. It seems you may have originally intended to put one near the mini-harbours.
3. If players walk an AoW towards the labs, the southern player has much feature trees availabale for vegetarian cannibalism.
4. While unlikely, it may happen that the creeps at the central expansion aggro by accident. It should suffice to have just the trapper on non-camp stance.

Other stuff:
5. Lack of level 5 item is not an issue imho.
6. What's that nightelf ruined block doing in the southwest? Feels weird to me, even though the color scheme fits.

What I like:
7. Nice unique style.
8. Balanced items and creeps.
9. Well, it's a different merc even though 90% is Lordaeron summer. with some different skins. Still good to not it near the base.

Map approved.
 
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