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Crucifix

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
(4)Crucifix

Your base opens out onto a luxuriant beach rich with gold and monsters. But your enemy is not far away. In late game the Way Gates may prove useful.

EDIT****: Added spawn point creeps (oversight).
Contents

Crucifix (Map)

Reviews
mafe
Well I dont mean to be disrespectful but whilt this maps has certainly everything that is needed gameplaywise, I'm afraid the looks appear to be pretty much work-in-progress. Depending on your personal interests, turning a playable map into a good...
deepstrasz
1. The mines guarded by weaker ogres have less gold and are positioned in a strategical point opposed to those guarded by dragons which have the same amount of gold and aren't in open land. 2. As the others before wrote, there is simply not enough...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Well I dont mean to be disrespectful but whilt this maps has certainly everything that is needed gameplaywise, I'm afraid the looks appear to be pretty much work-in-progress. Depending on your personal interests, turning a playable map into a good looking map can be a tedious task, especially on a large one like this. But I think there needs to be more tileset variation at the very least, especially on the beaches.
Regarding gameplay:
-Undead will not be able to protect acolytes due to no trees near mine. All races but nightelfs will suffer from long walking distances for woodcutters.
-Central gold mine item way too strong (funny nightelves can build aow behind treeline, walk-eat through it can take it with a lvl 1 hero.) Other items well balanced.
-Very interesting waygate layout. Definitely a strong point, even though it might make some units walk through the middle creepcamp.
-Several large empty parts with seem to serve no purpose. Can be turned into water without problems imho. Could also help to make the map feel smaller.

edited for spelling.
 
Last edited:
Level 1
Joined
Oct 24, 2017
Messages
5
Played it against computer normal, did notice the wood collection issue and I would like so see a few more groups of trash packs given the size of the map. Still a good map though.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
1. The mines guarded by weaker ogres have less gold and are positioned in a strategical point opposed to those guarded by dragons which have the same amount of gold and aren't in open land.
2. As the others before wrote, there is simply not enough lumber for other races than Night Elf even if the map looks gorgeous like it is now.

Awaiting Update until the wood issue is fixed.

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