• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Crucial Combat v1.4



headen.jpg





generalinformationen.jpg






featuresen.jpg






creditsen.jpg








Screenshots



schlachtfeldlabyrinth.jpg




schlachtfeldhighwaytohe.jpg




miscscreenshot07.jpg


miscscreenshot05.jpg


miscscreenshot06.jpg




pwndbybotaktuell.jpg








Keywords:
marine, soldier, war, shooter, modern, warfare, space, futuristic, battle, fight, paintball, paint, ball, tactic
Contents

Crucial Combat v1.4 (Map)

Reviews
18:45, 3rd Jan 2010 ap0calypse: Approved
Level 14
Joined
Jul 16, 2009
Messages
1,568
Now that was pretty awesome. One problem though, The Hard-Fought Bridge. The bridge was so large that it bugged a bit, also what's wrong with the sea?
Mhh.. Fun game, i'd say 4/5.
 
Level 3
Joined
Aug 1, 2009
Messages
32
You can see, I updatet the whole map. I changed the name and reworked some parts of the map and added some features:
- battlefields added
- weapons added
- weapons changed, so every weapon can be strong
- AI added
- pregame menu added
- postgame statistics improved
- gameplay improved

So far, have fun playing this completely improved version of my old map and please post your opinion about the map and rate it.
 
Level 2
Joined
Oct 6, 2009
Messages
27
Well I was originally reminded of Snaky's "Toy Soldiers" but this looks more intense and...flashy? With the types of weapon fire and diferent explosions you have in your screenshots anyway. Either way, I'll dl and test it.

Btw, perhaps you should add a difficulty level for the bots? If that was just against one bot then your going to need to do some sort of 2v1...or become epic at accuracy.
 
Level 3
Joined
Aug 1, 2009
Messages
32
Btw, perhaps you should add a difficulty level for the bots? If that was just against one bot then your going to need to do some sort of 2v1...or become epic at accuracy.

The bots have 3 levels of difficulty, like in a normal Warcraft map. You have to put the bot of the wished difficulty in the player-slots before starting the round. Hope you understand what I just want to tell you xD Maybe I add a command or option to change difficulty ingame.




Mmz... Please make it so that if you play with teams only explosives damage each other?
Good idea, I think I'll add an option where you can toggle friendly fire to on/off/only explosives in the next version.
 
Last edited:
Top