• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Crossbow Turret

Nothing fancy, was kinda drunk and bored, so decided to do something productive.

Even people in the medieval ages need those placeable turrets to deal with the zeds.

Had to do some pretty wonky animation tweeks, but everything works ingame. Even if they look strange in the model viewer.

Works best with "Animation Damage Point: 0.000" since it fires instantly. "1.5" - "1.6" attack rate works best with the ready animation.

Update: Deserved a better screenshot. Also added overhead and origin attachment points.

Keywords:
turret, crossbow, defense, survival
Contents

Crossbow Turret (Model)

Reviews
09:27, 3rd Apr 2016 Misha: one awesome little crossbow turret :) works great as a 'ward'

Moderator

M

Moderator

09:27, 3rd Apr 2016
Misha: one awesome little crossbow turret :) works great as a 'ward'
 
this is 150% more cool then I first thought it was.

pros: this models very useful -- it has potential and I like how its a turret boned ''turret'' model. very nifty.

cons: there is no attachment point behind the crossbow on the ground attached to the turret bone meaning we cannot use units (such as mur'locs) as attachment arts to man the turrets from behind, and spin around with the bow because you did not add one, fix that, by adding an attachment point at 0 height behind the crossbow about 100 or so back.

the birth animations kinda lame, look at the Sentry gun for inspiration on a birth animation:

http://www.hiveworkshop.com/forums/models-530/sentrygun-47475/?prev=search=sentrygun&d=list&r=20

this birth animations fast but clean, yet nice. imitate that birth animation if you can, minus the flames.

the death animations also kinda lame, you should emulate this turrets death as well.

the reload half of the animation should not be in stand ready it should be in the other half of attack, the ending half. this is for animation reasons. other wise if somethings attack rate is too high this turret will look glitchy.

I think you should consider using darker textures for the legs of the stand. that or pick better textures that better match the crossbow.

I consider this fairly incomplete but its easily a 6/10 as of now. could be a 9 if you did some more stuff to it.
 
Okay I gave it one last shot: it turns out that if you make the base unit Serpent Ward, the facing problem disappears. I'm not sure what's that to do with. Anyway, just as Silent said, the problem seems to take care of itself.
I think it is a quirk of how turrets work in wc3. So yeah, only wards and attacking structures
 
Top