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CRK.TD FoL v1.10 AI

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Editor

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First of All I'd like to sorry for my English writing since it isn't my original language.

Due to some problems and unbalanced difficulty of the game in v1.10, I have decided to fix those and released this version. In Hard Mode of v1.10, the game seemed to be very easy to earn victory, also the gold bonus was overed given for builder players, which caused the unbalance result and made the game boring sometimes. The game is now much more difficult to win and better fun.


>>>V1.11 is currently in construction and improvement. There will be some special changes and new contents added with new feelings of this TD. Please see the changes and improvement of terrain in the Minimap preview below.

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Story

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While The Dark Legion forces, known as The Outlanders, are attacking the Demonic Gate, some of their forces are also trying to reach the Great Fountain, but in order to do that, they must destroy these four Fountains of Life first. If they reach their main goal, the door leading to the Great Fountain will be opened. So you must stop them so soon as possible and defend your Fountain of Life at all casts.

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Map Info

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The map area is divided into 4 sites as you may see it in View Minimap below. Each site can be played up to 2 players (1 builder player and 1 hero control player).
However, it doesn't require pair play or multi-players only, single player is also available for you in each site. So the traditional game (4 players only in previous versions) is still playable in 4 groups with just some changes in v1.10. One thing is pair play is a bit harder than single play.

  • Descriptions and tooltips in the game are well made and easy to understand
  • Map is designed for both solo player and multi-players
  • Towers: 4 main towers, 5 support towers, 1 supper tower
  • Select a hero to work along with your towers
  • Strengthen your hero with some items
  • Do researches (damage, speed, range, ...) to improve all of your towers
  • The number of waves bases on the game difficulty
    ( >>>Beginner : 15 waves with easiest creep mode)
    ( >>>Normal : 25 waves with normal creep mode)
    ( >>>Hard : 27 waves with advanced creep mode)

>>For more information, please see Map Info (F9) at the beginning of the game.
>>This map is protected.
>>Comments and suggestions are welcomed here.





V1.10b Change log:

-Improved difficulty
-Reduced gold bonus in Hard Mode
-Fixed problems in Hard Mode
-Improved waves' hit points
-Improved movement speed of all heroes by 10
-Fixed movement speed of Ghostly Mage
-Reduced hit points of Fountains lvl 5 by 1000
-Fixed some other minor bugs

V1.10 Change log:

----------------------->> Game Play <<-----------------------
- Increased numbers of player to 8
- Added items (7 basic items + 5 recipes)
- Added a mini village in the center of map, where heroes can find some items for purchase
- Added weather effect to the game
- Balanced creeps, which make the game harder
- Food now displays wave stage
- Replaced wave level in multiboard with current remaining creeps
- Resource trading: 2 gold per click and 4 gold per click (+Ctrl)
- Now you can summon a hero at the map initialization
- Fixed errors in multiboard
- Removed pathing blockers near enemy spots
- After wave 20, the time will be set to 12:00pm
- Changed music theme after level 10 and level 20
- Fixed some descriptions
- Added and fixed some hints
- "-Remove" no longer removes Goblins
- Fixed "-hi"
- Added new commands: "-tofw" : Turn Off Weather, "-tonw" : Turn On Weather

----------------------->> Towers <<-----------------------
- Blood Tower - Reduced area of damage at all levels
- Cold Tower - Cold Attack - Reduced AoE from 50/75/100/125/150 to 40/60/80/100/120
- Geomancer tower - The requirement now bases on levels of fountain like the other towers

----------------------->> Heroes <<-----------------------
- Reduced each hero starting stats
- Improved all heroes' stats gained per level
- Pendaren - Changed primary attribute to agility
- Sira - Shadow Strike - improved movement speed reduction and reduced initial damage
- Sira - Multiple Strike - Require hero level 3 to learn
- Sira - Reduced attack speed by 0.05
- Ghostly Mage - Blizzard - Deal 13 damage instead of 20 damage in level 1
- Furion - Replaced Strength of Nature with similar ability
- Ghostly Mage - Rain of Stars - Reduced cooldown from 150 to 100
- Increased base mana of all heroes by 10
- Reduced mana cast and efficiency of :
*Naga Seawitch: Sonic Fork Lightning, Purge
*Moon Worden: Fan of Knives, Shadow Strike
*Pandaren: Rohaste, Thunder Clap, Drunken Haze
*Ghostly Mage: Blizzard, Cold Field
*Forest Hunter: Death Glaive, Esnares

----------------------->> AI <<-----------------------
- Improve AI to make it work with v1.10
- Fixed AI building template for Moon Light builder
- Fixed AI building system a bit
Contents

CRK.TD FoL v1.10 AI (Map)

Reviews
8:49, 16th June 2009 by bounty hunter2: Quite a nice TD, lacking in terrain and originality. You should make custom spells for the heroes, aswell as for towers. The towers also aren't original, rather regular and expected. There are also some typos...

Moderator

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Moderator

8:49, 16th June 2009 by bounty hunter2:
Quite a nice TD, lacking in terrain and originality. You should make custom spells for the heroes, aswell as for towers. The towers also aren't original, rather regular and expected. There are also some typos (Cast should be cost etc.), Approved with a 3/5 (Useful) rating.
 
Level 4
Joined
May 25, 2009
Messages
97
very good td , geomancer's ability it supposed to be spoofferd isn't it?and it's not , it's cff755000Geometric Cleave.Furions aura doesn't increase he's ms istead of it it deacreases it.Btw if u add 10 more lvls it ll be perfect
 
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Level 4
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Jan 19, 2008
Messages
63
Thank u for comments. I'll make more changes n fix sum more bug. V1.09 will be better n smoother. If i hav more time, i'l increase the number of player to 8 n add more hero n tower. A new hero n a new tower is in testing now. Hopefully, every1 will like it.
 
Level 4
Joined
May 25, 2009
Messages
97
the fisrt time i played it it was on sigle player and every time i was going on desktop , when i was returning back to game it was paused and u can't pause in sigle player anyway i found a solution for it i just pressed menu(f10) and then return to game and it continued.WTF builder can repair fountain LOL, i tryed again the repair (new game) and i was able to repair it again but when i upgrated it to lvl 2 i couldn't
, ill test it again.The information about lvls is -wI but i don't think ppl can see it in warcraft and u might just made it wrong so , i think is supposed to be -wl
 
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Level 4
Joined
May 25, 2009
Messages
97
i found some grammar mistakes .I think it's sell COST not sell CAST same for buy CAST,rang isn't written that's way but it needs an e -->range .The builder that fountain lvl 5 summons the anti air towers says as discription good vs sinlge air units and right after it it says it again , good vs air single units
good vs air sinlge units
Builder can only repair lvl 1 fountain try to remove it's dmg bcs the better builder doesn't have any dmg or make them both to have dmg.The hot key(W) for blizzard Ghostly mage's spell isn't working
 
Level 4
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May 25, 2009
Messages
97
Another grammar mistake (not excactly) panda's first ability(can't remember the name) says the unit gains..... (and lower ) grains it's gains (i know it's not a grammar didn't know how to explain it )also u write coldown for the same spell.I also noticed that my creeps were lagging very often(i was the host) and orange's didn't (i hosted it on LAN)ill save the replay if u need it.W8ing for the new version:D
 
Level 1
Joined
Jul 14, 2008
Messages
539
ive testet your map and i found some grammar typos and some suggestions for improvement.
at the map preview the description says "sigle player" instead of "single player" and "avaiiable" instead of "avaiable"
the ultimate of the ghostly magician at the skill preview has a very different description than the actual skill description after uve learnt it(hope u know what i mean x_X)
suggestions: make regurlar wave info commands like "-air" or "-invis"
the "-wi" isnt very common and its only noticed at the beginning(couldnt find any hint for it at f9)
oh...and PLEASE warn the players with a red coloured hint 1 wave before the invis wave starts.
this is essential for new players!
 
Level 4
Joined
May 25, 2009
Messages
97
i noticed a mistake on the loading screen, it should be creeps start to drop items , instead of item. I was playing on lan with a friend on hard , and i lost at lvl 6 and we got the message that we lost , but my friend didn't , he had enough hp to survive.When u choose the game difficult a few sec after it u get the info about the creeps it says : total ways IS 27 , it should be are.
 
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Level 4
Joined
May 25, 2009
Messages
97
i hosted the game on lan but my friend who had the map couldn't join (he joined and then he got kicked and i didn't kick him) we both tryed deleting the older version but nothing.Also there is a problem with the map from older versions.The first time i dled it i put it on the download file , but i couldn't find it, i tryed dling it again but nothing, so i put it on the reing of chaos maps and finally i was able to play.The same thing happens with the new version i have to place it on reing of chaos maps.About the kick i noticed that every one who joins he dls the map naturally but when he finishes he get kicked
 
Level 4
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May 25, 2009
Messages
97
notice that i hosted on LAN (local area network).The coldown it supposed to be cooldown.Also u start with more gold now? and u gain more in lvls than 1.08b?.I din't like the leak message which says:Your Fountain!!! (but that's a personal opinion).About the new hero , her second spell is a bit useless if u have the troll witch tower , but she is imba.The new tower is imba too but there is a mistake in the discription , i don't think the word marchine excists maybe changing it to :this is a very well designed war march engine/machine or just war machine, also in the requierments about mixed tower it says glive tower istead of glaive
 
Level 4
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May 25, 2009
Messages
97
i think this version isn't hostable (other people can't join )and warcraft can't always detect it .That's happens to me and my friend but im not sure that any1 else will have the same prob:sad:
 
Level 4
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May 25, 2009
Messages
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ok np im not on a hurry , try if u can host it on bnet or in lan with some else(if they don't have the map , they dl it and then they got kicked)my warcraft can detect it too but i had to cahnge it's folder as i said before, and it's playable on single player or on lan with 1 player(haven't tryed on bnet)
 
Level 4
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Jan 19, 2008
Messages
63
I PLAY IT and i like it =D
but.. after wave 4 5 or 6 i dont know... game stop and nothigns happpens =S no more monsters and nothing nothign...strange bug i think

ok, i'l make thing more convenient in next version. I think there should be 2 cases possible that make the map meet many problem. 1 it's the map optimizer problem n 2 is the update system. I'l do my best 2 fix it. Thanks :bored:
 
Level 1
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539
i had the bug too when i tried to host it...
but I KNOW the reason why !
its because the mapname is too long for the bnet(they made a letter-limit some months ago) just rename it to...CRK.TD or something and it works perfectly.
 
Level 4
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Jan 19, 2008
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63
Any1, if u hav some comments r bugs, please feel free 2 post here. I'l be glad 2 see it.
Typos are really annoying 4 me. But i've been trying 2 make it better. So if u got some please let me know.
:fp: English is not my original language, so there MUST be some more mistakes. Thanks 4 reading.
 
Level 4
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Wow... you stealed mine mind... i was thinked... how about an AI in my project BOOMER TD... you have finished mine mind... BRAVO! You're great. im a big fan of your maps...

Hordeon, I did't notice ur post. My TD has an easier system 2 creat an AI. But if i've got a too complex td, i may not creat ai. Apart from that it's helpful in testing, I can test my map wit that ai. So i hope u can creat ai 4 ur coming TD, N I'l be pleased 2 test it n give u comments. *Its name is interesting. :pal:
 
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Level 1
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Jul 14, 2008
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539
i think its the best if u shorten the FILE name and not tne title name =O
otherwise ppl who dont know about the limit cant host this map =/
 
Level 4
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May 1, 2008
Messages
80
Very fun Td ! just hard mode is.... hard ...

5/5, good work !

(last time i played, pandaren ulti seem to don't work .... )
 
Level 4
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Jan 19, 2008
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63
So u're really skillful in playin td. Ok, as u said, i'l make it harder, oh, i found the reason, i'l reduce hit point of al fountain, especially at lvl 5. N towers in higher lvl seem 2 be very strong such as Blood tower. It does high damage wit 100% splash in 400 area. Think so?I might reduce its damage n smal amount of cost. N em... Add another harder mode as wel.
 
Level 5
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Oct 9, 2008
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a question
the invicible lvl i play it in the past, and the invicible power last 3 secs ... or something like that
when i play other version the invicble last all round and i cant see them... i think that was a bug...

this new version... have that " fixed " ?
 
Level 4
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Jan 19, 2008
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63
a question
the invicible lvl i play it in the past, and the invicible power last 3 secs ... or something like that
when i play other version the invicble last all round and i cant see them... i think that was a bug...

this new version... have that " fixed " ?

I'm afraid i can't see everythin u wanna mean.
U said in the old versions, al waves were invisible n u can't see them, right?
If so, i might have no idea about that since i have no experience of that kind of error. However, i think it's possible in some ways. I experienced once in version 1.07b that the game did't start at al in multi players, then i realized that it caused by map protector. So let's test this version 1.10 beta first, let me know the result later.
Thanks 4 help.
 
Level 5
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ok i am now out from my home, and i will be tehre again in a few days.
i will test it when i am at home again.

about the error is like when the invi monster start... i can see them, so they start the invicible skill, and keep invisible all the round so icant see them and kill them... he go to fount, and i loose.

that happen to me 3 times of 5 total plays
 
Level 4
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Jan 19, 2008
Messages
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Were u playing in Normal Mode?
If u were playing in that mode, it's not the problem. It's the defeat condition in Normal Mode.
U may select Survival Mode if u do't want 2 lose when another fountain, not yours, is destroyed.

Yet it's exactly a problem if u were playing in SURVIVAL MODE
 
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