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Crazy F Battle 1.4 - AI - [NOT REFORGED]

Map Authors
Created by Karnwield Maps. Improved by GhxBronie
barras10.png


Map Info
It's a Hero Arena and Deathmatch map with many Characters created by the Team and some famous Chars like Cartoons, Anime and old or new Memes.

You don't need farm gold or buy items to fight, the unique requirement is picking a char into of 168 Characters in total, selecting a Plus Passive (F1) and fight against your enemies, but if you Char dies, you will choose another one.
barras10.png


Map Features
This map has 4 Game Modes to play, every game mode changes the game style, assigns your allies and enemies and disables some Chars. These game modes are:

- Hero Arena: You need to Kill another players to obtains Points. It can be a FFA match or a Team Match.

The Player 2 can choose the Battle Stage and the Victory Points (10, 20, 30, 40, 50 or 60 Points. Team Modes multiply it by 2.5).

- Treasure Mode: You need to carry the Glyph of Colossus and brings to the Colossus Altar. But the temple's way has many Guardians who will stop your objective. Everyone are enemies.

The Player 2 can activate the Tutorial to see the Treasure and the Victory Point.

- Boss Mode: You need to defeat a Boss in less of 10 minutes to obtain the Victory. If you want a True Challenge, you can pick the Gul'dan Quest, it consists to fight against the five Bosses of this map per round in less of 50 Minutes. Everyone are allies.

The Player 2 can choose the Boss or the Quest Mode.

- Wagon Mode: The Blue team need to escort the Wagon to the Temple in less than 20 minutes and the Green Team need to prevent it from moving forward in less than 20 minutes. It's like Overwatch Payload.

The Player 2 can activate the Tutorial.

- Captain Mode: The Blue and Green Player will ban 11 Characters per turn. Also, every player will Pre-Pick a character. The match will start when everyone do a Pre-Pick or lose his turn to do it.
The Player 2 need to write a secret command to active.

-TRTM50BA: Team Mode | 50 Kills | Big Arena
-RTM150MA: Team Mode | 150 Kills | Medium Arena
-RTM150BGA: Team Mode | 150 Kills | Big Arena
-RTM150BBA: Team Mode | 150 Kills | Brawl Arena

When the Host is choosing the Game Mode, the rest of players can see it and suggest the game configuration.

- Test Mode: Try up to 120 Chars with Special Items. Only avaliable for Player 2.

You need to write in the initial area: /test
After it, The commands will shown once the Mode.
barras10.png


Screenshots

full


barras10.png


3D Models:
-Grendel, KAIL333XZ, Mythic, HerrDave, SonsOfSami, Jhotam, Paillan, Freddyk, HappyTauren, AlienAntFarm, JesusHipster, olofmoleman, The_Spellweaver, WhiteDeath, Kuhneghetz, brucelee, Nasrudin, UgoUgo, Frankster, JetFangInferno, epsilon, Walle, D.O.G., HappyCockroach, Tranquil, NhazUl, WILL THE ALMIGHTY, Kitabatake, NewbieMapper, nGy, Hexus, Suselishe, HS2, RED BARON, Hnazo, 00110000, Champara Bros, icewolf055, Callahan, Thrikodius, Power, Dionesiist, Gluma, BossGengar, stan0033, Direfury, KILLCIDE, Mr.Goblin, FerSZ, Murlocologist, BoatyMcBoatface300, Frotty, Azsure, Loboproto, Rubellu Sidus, Hayate, Misha, Grey Knight, kangyun, Tauer, Hermit, PROXY, gotenkz, Illidan(Evil)X, Casper the Friend, Antinous, Tarrasque, Sellenisko, The Weird Human, Mike, purparisien, Aquis, levigeorge1617, Kwaliti, MistAssass, ChaosXV, General Frank, Directive255, MN Lahmar, Norinrad, AhhFreshWeeD, 4eNNightmare, GhostThruster, alfredx_sotn, Deolrin, Team Green Quality, Ayane, Daelin, kellym0, sPy, xYours Trulyx, DCrimson, Bloody_Turds, Darky29, Jhonny Janbo, Pyritie, DeadEnd123, M_Exanime, Otherknownoise, Razer!X, SuPa-, Kino, AlienAtSystem, infrenus, CeDiL, dhguardianes, NatDis, Em!, Jas.per, xyzier_24, Mc !, ratamahatta, ILH, s4nji, valkemiere, Weep, Talon the Mage, nhocklanhox6, PrinceOfFame, dtnmang, PeeKay, Zephyrius2412, Lord_T, Boogles, Geries, The Leader, ViralHatred, GreyArchon, Dubey, XDogg, EdwardSwolenToe, NexusBlizzard, Pvt.Toma, Pyramidhe@d, Alex, cotd333, Lichkings slave, 3DReactor, Storm_PCF, assasin_lord, Nightcrime, Ubernator, imforfun, Metal_Sonic, Infrisios, Judash, Fluff, familla, Blood Raven, Chriz., Carrington2k, Zerox, expresso, dickxunder, WolfmanArc, skrab, Ujimasa Hojo, loktar, vile, Dan van Ohllus, Ampharos_222, tillinghas, PAMEXI, Shakral, KE, bazeba, Empyreal, ApEJI, Hate, judash137, Destro666, Rvn, RockNGame, Dr, Ker, IronMaiden, faceless, Kadakash, Nasshard, Redsuitheart, Toby Fox, ZODD, KatzuraRin, Lyrical, Tsuna Sawada, Jack Napier, LotK, !MC, Szythe, Tenebis.


[I don't know some authors of FX and Chars Models because the website (When i downloaded it) is gone. If someone knows it, i will put him to the credits. Thanks for the compression.]

Textures | UI:
SA Dashie, stan0033, nightelfbuilder, PrincePhoenix, A.R.

Icons:
Daelin, VaLkYroN, The Panda, Darkfang, UgoUgo, shiiK, 4eNNightmare, bigapple90, Traxamillion, Paladon, PeeKay, Dionesiist, -Grendel, -Berz-, Sin'dorei300, Nealdros, Justicebringer, Hellx-Magnus, viiva, Godslayer, Mr.Goblin, Kimbo, M0rbid, Crabby_Spider, BLazeKraze, Mullar, The_Avenger's_Return, Kawaii Stain, CloudWolf, The_Silent, JollyD, San, ~Nightmare, Hemske, General Frank, Carbot, Bakura Yuri, I3lackDeath, CRAZYRUSSIAN, Biojuju, Mobilize, Anachron, Marcos DAB, Lelling, Tiodor, Stanakin, morbent, Thehive, Public Resource Provider, Freddyk, Kuhneghetz, Volvox, KelThuzad, zbc, Dentothor, Halcyon, Ensemble Studios, MadMax, Mc !, HappyTauren, kola, FrIkY, BETABABY, PrinceYaser, NFWar, ~Void~, Praytic, bloodyroadkill, L_Lawliet, D.ee, Cryophoenix, inhuman89, Static, KILLCIDE, Sephiroth_VII, Azazzello [XGM], Kazzo, Murlocologist, genin32, AlienArsonist, Juice_F, Revolve, Palaslayer, DonDustin, In_kam, XDogg, Legal_Ease, Banzay89, 238226, Eldin HawkWing, Mad, Golden-Drake, Scias, kangyun, SilverEx, darkdeathknight, Zeverens, Maxwell, SkriK, GhostThruster, AndrewOverload519, nightelfbuilder, Wildfire, Heinvers, Sorenkj, Elfsilver Lord, Nudl9, HappyCockroach, Huinipachutli, Kingluis, 00110000, SexYFrostWyrM, stonneash, havard1993, Chen, The D3ath, Scias

Spells | Systems:
JeffreyQ, Rmx, -Berz-, Roflcoptor, f0rsAk3n, Paladon, Kisame, G00dG4m3, NocturnX, Aradar, Nightmare Moon, NFWar, looking_for_help, maddeem, Bribe, WyrmSlayer, Losam, Rheiko, quiqee, NightSkyAurora, TheBeautifulPeople, baassee, Empirean, xyzier_24, millzy, Quilnez, Shark_4_you, nookaiser, Tachimaru, KoleshyEngine, Adram, Marcos_M, _STRONG_, Distor, Napo, armando368, Paillan, ReDoCkZ[/COLOR]


barras10.png


Changelog [1.4]:
Compatibility:
-Reforged Map Adapted was a complete FAILURE. It only brings Disconnects and auto-Kick when you enter to the Lobby.
If you want to see the evidence of this Rare-Glitch, click this Album: Rare-Glitches


General:
-New: Spectators Players (Teal and Brown). Suggested by @Traner
-New: Pre-Loading Resources. (Around 24 seconds or 12 seconds)
-New: Blue AI Player. (He can choose Team Arena or Wagon Mode)
-New: Random Pick (F8).
-Remove: Messages when the Blue Player is configuring the Game Mode.
-Rework: AI Players Pick (Random Order) and have 2 seconds to Pick again.
-Rework: Plus Passive (F1) has Char Information to inform you about the System.
-Rework: Refresh the Plus Passive (F1) removes the last Buff instantly.
-Rework: Map Size reduced from 71.514 MB to 40.709 MB. Supported by @Angelcraft
-Rework: Tooltips (Chars, Spells, Buffs). Supported by @Shikuso
-Rework: Loading Screen (Avaliable in SD). Supported by @Shikuso
-Rework: Camera Distance is back to default value, but the command (Zoom) is avaliable to set in 2000 Camera Distance.
-Rework: You gain XP Points when you Kill with your Char, Summons and Dummies:

FFA: (90*Rank Dying Unit)
Team: Killer (85*Rank Dying Unit) Allies (25*Rank Dying Unit)
Treasure: (200*Rank Glyph Carrier)


Arena Mode:
-FFA: Multiboard now Hide the Offline Players.
-FFA: Rework Terrain for Prison Stage.
-FFA: Rework Terrain for Outside Arena.
-FFA: Few Rework Doodads for Perdition Stage.
-FFA: New Winner Position.
-Team: Central Fountain is changed by Seal of Regeneration.
-Team: Rework Tilesets for Brawl Arena.
-Team: Rework Tilesets for Medium Arena.


Ranked Mode:
-New: Spectators Players can see the Chars Banned List from Blue Player and Green Player with their Flags.
-New: Messages from Spectators Players.
-New: Gold Coin and Troll Face are avaliable to Ban and Pre-Pick.


Treasure Mode:

-New: When you defeat the Ogre Guardian, the stage will create and Arcane Portal to move to the other side. If the Entering Unit doesn't carry the Glyph, it will be removed and create a new one in the Portal Destination.

-Rework: Guardian Models changed by Default ones and its values. (Example: Attack Animation)
-Rework: 2nd Statue Guardian now awakes when the 1st Statue has equal or minus of 750 HP.
-Rework: Glyph of Colossus cannot be dropped from the Inventory.


Wagon Mode:
-New: Attackers IA Players now pushes the Wagon more frequently.
-Rework: Victory and Defeat Cinematics.
-Rework: Circles of Power Models changed by Default ones and have Blue TC.
-Rework: Stage Terrain with new passageways and removing small spaces. (BC Spells can move the enemies in those spaces)
-Fixed: Points Leaks from Teleport.


Characters:
-New Char: Light Yagami
-Removed Char: Hellgast Mercenary
-New: Chars Models and FX Spells (Authors are included in the Credits)
-New: Spell Effects and Passive Effects from few Spells.
-New: Balancing some Chars Stats and Spells Value.
-New: Floating Texts to few Bonus Passives and Events.
-Rework: Custom Thorn Aura with its Damage Return.
-Fixed: Banish Interactions with Spells.
-Fixed: Spells Points Leaks.
-Fixed: Nightmare Stage from Freddy Krueger with some Spells and Events.

barras10.png


Publisher Notes:
-Karnwield Maps (the original creator) gives me permission to upload his map
-Its AI Players are very aggressive against new Players but don't have a defensive strategy.
-I never play it Full House, so if you find a Bug with that condition, notify me.
Contents

Crazy F Battle 1.4 [AI] (Map)

Reviews
deepstrasz
Please do not upload images on other sites or link to other sites. They might be potentially harmful. Use Media | HIVE and/or https://www.hiveworkshop.com/pastebin/create The loading time is a bit troubling. Not sure how balanced heroes are. Played...

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Please do not upload images on other sites or link to other sites. They might be potentially harmful. Use Media | HIVE and/or https://www.hiveworkshop.com/pastebin/create
  1. The loading time is a bit troubling.
  2. Not sure how balanced heroes are. Played with MasterHaosis vs Superior Xarsian and could do little to no damage against that hero.
  3. Ohllus seems totally imba. Its summoned units all have hero glow.
  4. Troll Face one shots heroes with the W spell.
  5. Suddenly during my 1v1 (AI) playthrough in the small arena the game stopped working possibly because of some hero being selected for the AI which broke the game. Played this on 1.31.1.
  6. Chaos Gladiator vs Alexia Calandria. No one wins.
  7. Mortal Conversion cannot be stopped. I don't know if the buff can be removed but the spell basically keeps the target locked before the buff appears.
  8. Raynor's first spell can't target summoned units (gold statue as an example).
  9. Not sure how're you supposed to win in the treasure hunt mini-game. Reached the circle. Nothing happened. Did not take the rune with me and couldn't get back to get it.

Generally, heroes aren't stable 1v1. Things have to be polished although it could be a nice multiplayer experience.
Maybe in the future you could add more player slots.

Approved.


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ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Shar Dundred
Paillan
eubz
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 8
Joined
Jun 26, 2014
Messages
62
Please do not upload images on other sites or link to other sites. They might be potentially harmful. Use Media | HIVE and/or https://www.hiveworkshop.com/pastebin/create
  1. The loading time is a bit troubling.
  2. Not sure how balanced heroes are. Played with MasterHaosis vs Superior Xarsian and could do little to no damage against that hero.
  3. Ohllus seems totally imba. Its summoned units all have hero glow.
  4. Troll Face one shots heroes with the W spell.
  5. Suddenly during my 1v1 (AI) playthrough in the small arena the game stopped working possibly because of some hero being selected for the AI which broke the game. Played this on 1.31.1.
  6. Chaos Gladiator vs Alexia Calandria. No one wins.
  7. Mortal Conversion cannot be stopped. I don't know if the buff can be removed but the spell basically keeps the target locked before the buff appears.
  8. Raynor's first spell can't target summoned units (gold statue as an example).
  9. Not sure how're you supposed to win in the treasure hunt mini-game. Reached the circle. Nothing happened. Did not take the rune with me and couldn't get back to get it.

Generally, heroes aren't stable 1v1. Things have to be polished although it could be a nice multiplayer experience.
Maybe in the future you could add more player slots.

Hi Deepstrasz, thanks for approving this map. It really surprised me. So, answering your points about it.

  1. Yeah, it has a long time to wait for it. TBH, i don't know why that happens.
  2. The Chars are balanced for a Team Match. I didn't focused in 1v1 matches, for example MasterHaosis vs Superior Xarsian. But some characters, who have the role of [Duelist], can do it easily.
  3. Hero Glow on summoned units is a simple FX, it doesn't matter anything. I do it to difference them for another summoned units from other players.
  4. Troll Face is an One-Shot character, you're right on him. But he can't kill everyone. For example, units with Fortified Armor or Units with an high value on Physical Armor. Also, the W slows him, giving the chance to escape and counter him.
  5. This problem is an enigma. I don't know why this map close the WC3 for some people, but not everyone. I tested this map like 30 times (1v1, 2v2 and 3v3 with IA) and don't gave me problems.
  6. ¿You're referring that because they have high value of Lifesteal and they can't kill?
  7. That Spell and This is Sparta from Leonidas have that effect. The only one counter for stop them is stunning their Channeling Time, and nope, the Buff can't be removed by Dispels.
  8. I put it to only Heroes Target because the IA doesn't target them when they are fighting. He prefers to cast on summoned units. That was my bad.
  9. Ok. That's a Bug. Thanks for notify me about it.
So, i'll fix that Bug from Treasure Mode and adjust other things. Thanks for testing this map and give me a Feedback, i'm really grateful.

Greetings :goblin_yeah:
 
Last edited:

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
It really surprised me.
Why? Do you think it's not fit for approval?
This problem is an enigma. I don't know why this map close the WC3 for some people, but not everyone. I tested this map like 30 times (1v1, 2v2 and 3v3 with IA) and don't gave me problems.
Try each hero one after the other. I'm almost sure it has something to do with one of the heroes spawning in the arena or its model, triggering, something.
¿You're referring that because they have high value of Lifesteal and they can't kill?
I tried the damage key. The AI which played the Chaos Orc had the life regen key. This happened in the wagon mini-game. There was no end to it because no one could die :D
 
Level 8
Joined
Jun 26, 2014
Messages
62
Why? Do you think it's not fit for approval

Em. TBH, i don't have much Faith to my WC3 Maps because i see into my Editor Community to prefer another "low quality" maps instead of my projects.

Try each hero one after the other. I'm almost sure it has something to do with one of the heroes spawning in the arena or its model, triggering, something.

I did it. That's the reason to why i mention it like an enigma. Maybe it's for the Graphic Card or i don't know :(

I tried the damage key. The AI which played the Chaos Orc had the life regen key. This happened in the wagon mini-game. There was no end to it because no one could die :D

Oh, Ok. I'll balance them to avoid that situation, again.

PD: I configure the Album URL to Hiveworkshop Media. I can't upload images in Opera Browser, that's the reason i didn't it before. To solution it, i open Microsoft Edge and upload these images in Hiveworkshop Media.

Greetings :goblin_yeah:
 
Last edited:
Level 19
Joined
Jan 22, 2011
Messages
3,968
Btw Deepstrasz yes, "we". While I only provided spell help I also tried to convince Ghxbronie long ago to add more players, back then the map had 6 players and 2 more were added. However there were lag issues in some instances so there was no push to try and add more players.
I tried to make a 12 player edit and it went wacky lol.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Btw Deepstrasz yes, "we". While I only provided spell help I also tried to convince Ghxbronie long ago to add more players, back then the map had 6 players and 2 more were added. However there were lag issues in some instances so there was no push to try and add more players.
I tried to make a 12 player edit and it went wacky lol.
Weird, you should see if there are leaks or something. Ask around the WEHZ forum, stuff like that.
 
Level 8
Joined
Jun 26, 2014
Messages
62
Weird, you should see if there are leaks or something. Ask around the WEHZ forum, stuff like that.

TBH, i always wanted to adapt this map to 5v5 or 10v10. But i need to configure many things, like Score System, SpaceBar Units, IA to new player slots, etc.

My main priority for this map is: Updating it until fixing the little mistakes, like Bugs or Crashes.

Shredder from TMNT 2003?
+ AI...
10/10 :goblin_yeah:

Yah, The Shredder is in WC3 thanks to @BossGengar
I appreciate your comment :cool:2

Greetings:peasant-cheers:
 
Last edited:
Level 1
Joined
Jun 10, 2020
Messages
2
Hi!
I tried to play this map with some friends but even when all of us had downloaded the map from this thread, when we got on the same room it appeared as 36% download on WC3. We didn't had this problem with any other map. Is there a specific WC3 version to play this?
 
Level 19
Joined
Jan 22, 2011
Messages
3,968
Hi!
I tried to play this map with some friends but even when all of us had downloaded the map from this thread, when we got on the same room it appeared as 36% download on WC3. We didn't had this problem with any other map. Is there a specific WC3 version to play this?

it was made on 1.27, and I have played it many times online using said version.
 
Level 8
Joined
Jun 26, 2014
Messages
62
Hi!
I tried to play this map with some friends but even when all of us had downloaded the map from this thread, when we got on the same room it appeared as 36% download on WC3. We didn't had this problem with any other map. Is there a specific WC3 version to play this?

We are using 1.27. I don't know what is the problem them.

TBH. I don't know how to resolve it. When i hosted this on Gameranger or Evolve Client (RIP this one), appears the download data (%) on the Lobby and my M8s have the map in his files. But if i host it on RuBattle.net or the same Reforged, this bug disappears.

It's a strange bug that occurs in LAN Hosting.
 
Level 3
Joined
May 28, 2012
Messages
28
Hello!
Please can you add spectators to the map?

If I choose default warcraft spectators, they can't see whats going in the map because they stuck in characters room.
 
Level 8
Joined
Jun 26, 2014
Messages
62
Hello!
Please can you add spectators to the map?

If I choose default warcraft spectators, they can't see whats going in the map because they stuck in characters room.

Sorry for the late answer.
And yes, i'll put them.
Thanks for the suggestion.

IDK if someone waited for a new version of this map. TBH the 1.4 must had updated in August 2020 but when i was Testing this Map with the AI, every match brought me many ideas to improve the Spells, Chars, etc, also i discovered some Bugs in the Map Terrain and from the Spells.

Well, sorry for the late and i hope you'll enjoy the new version.

PD: The Reforged map version is removed because it doesn't work in WC3 Reforged (like Host or Player).

Greetings:peasant-cheers:
 
Last edited:
Level 14
Joined
Jun 15, 2016
Messages
749
Good map! Those AI are really tough especially when they try to prevent the moving cargo. Guess I need to learn more about these heroes. Maybe even better if we has a guide, of how to counter every single hero. My team cant move an inch facing endless of minions from that *** damn barrack spawned by god-know-who hero.
 
Last edited:
Level 8
Joined
Jun 26, 2014
Messages
62
Good map! Those AI are really tough especially when they try to prevents the moving cargo. Guess I need to learn more about these heroes. Maybe even better if we has a guide, of how to counter every single hero. My team cant move an inch facing endless of minions from that *** damn barrack spawned by god-know-who hero.

Thanks for share your Opinion @Unregret :wink:

Well, responsing your first Point, it wasn't in my Plans to create a Guide for counter every Character in this Custom Map because I never thought the Players would ask for one. :xxd:

Anyway, you faced against the Supreme Footman (he creates the Barracks and helps his Allies with Bonuses) and the options to counter him and the other Summoners is search any Character with [AOE Spell Damage] in his Tooltip to destroy them with that Spell or try to focus the Summoner because if he dies, the Summons will die too, or pick the character Arus Zimelay in Graveyard (Bandit Mage Icon) and uses his Spell: Summoner Control [E].

PS - I'm working in the Last Patch from this Project like 8 months ago, adding Systems, Buffing/Nerfing stuff and correcting Bugs, etc, in my Test-Matches with the AI and some friends. That's the reason i didn't update a recent version.

Greetings :peasant-cheers:
 
Level 8
Joined
Jun 26, 2014
Messages
62
You can be ANYONE you want ,literally, yet you didn't add a JOJO or even a reference . but overall its a great map.

Thanks for your comment @THICKRogue. :grin:

PS: Yes I did. I added a Jojo Reference in Modnar Emina, with his Second Spell: Muda Muda Muda
- Summoning Za Warudo to punching his Target and knockback him.

EminaModnar.png
 
Level 2
Joined
Apr 15, 2019
Messages
15
amazing project. so much fun... especially the funny & meme characters like the mustache man. I played this map with my friends it was so much fun. Very nice
 
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