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Cozy Sands v1.3

Cozy Sands
Created by Arrr

full



Map Info

A 4 player melee map, with quite tough creep camps.
Expoing can be quite strong, due to the distance from the main, the easily defendable paths leading to them and the other mines nearby.
Other camps can be quite good for buffing your heroes, due to the high number of lv2 permanent and tome drops.
Certain item drops are "unique" in a way; unless your opponent has spent a lot of money at the marketplaces, seeing a lv3 permanent item, a lv3 or a lv4 consumable means he has crepts the natural expo, the shop, or the other expo respectively.
Lv5 consumables and lv4-5-6 permanents do not drop from any creeps (except for the lv6 Permanent, dropped by the starting position creeps, only available in 1v1s, which seems not too ideal to me).
The Fountain of health in the middle is not guarded by any creeps, first come first serve.


Features


A 128x128 map, Barrens tileset.

-4 Players - Red camp starting positions
-8 Expos - Orange camp
-2 Shop - Orange camp
-4 Goblin Labs - Orange camp
-4 Barrens Merc Camps - Orange camp
-2 Marketplaces - Orange camp
-1 Fountain of Health - Unguarded
-4 Taverns

total creeps:
-20 green camps
-24 orange camps
-4 Starting positions red camps

Some other stuff about map


Some things have been changed in the Object editor:
-Critters no longer have collision
-Minor changes to passive buildings (do not affect gameplay)

Screenshots




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Note:These are screenshots of the 1.0 version, new versions will not vary the map drastically, so these still are quite accurate


Change Log




-v1.0 First release


Increased map size, keeping camera boundaries the same as before.
This solves bot a visual problem, and a fatal error caused by flying units going out of the map boundaries.



Fixed some creep aggro problems when pulling certain camps.
Set creeps strarting mana.
Slightly moved some creeps in order to achieve some collision blocking features that were meant orginally.


Removed quillbeast green camp to the right of starting positions.
Reworked Goblin Laboratory creep camp.
Removed marketplace "system".
Slightly moved some creeps again in order to achieve some collision blocking features that were meant orginally.


Other


Please report any issue/complain you have.

Map is free to use and edit

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates

Keywords:
Sunken, ruins, mist, troll, human, undead, night, elf, orc, wolf.
Contents

Cozy Sands v1.3 (Map)

Reviews
Rufus
Approved. A very good-looking melee map, which you clearly have put some thought into, rather than just mass producing it. If you want more reviews, try joining the Grand Review Exchange.
Level 18
Joined
Jun 15, 2012
Messages
498
^
Thanks!
I considered red camps, and tried to implement them, but the way the neutral buildings are placed on the map does not allow it in my opinion.
I could have placed red camps at the shops/marketplaces, but I thought that in a moment of advantage a player could snowball hard in the red camps were all pretty close to each other and the middle.
Another option I weighted was giving the second expos(the ones on the cliff) a red camp, but it would have then made it even harder to attack the expo from that position.
The size of the map didn't help either, could not fit them anywhere on the 128x128, as neutral buildings are somewhat close already.

It was meant to be ffa friendly, even tho I do not have much experience, as it is my entry for the FFA MAsters world edit map contest.
 
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