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Corrupted Flow

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
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My first attempt at melee maps, and an entry into the Hive 2021 Cup contest.
https://www.hiveworkshop.com/threads/hive-cup-2021-melee-mapping-contest-8.336237/

I always felt that the Felwood Tileset was underused, and I like the contrasts you can obtain between a setting of nature and a corrupted, poisonous forest beset by demonic influences.
There's a randomized placement of the Goblin Lab and Goblin Merchant, but they're mirrored on both sides for fairness.
Contents

Corrupted Flow (Map)

Reviews
mafe
Ok, it has me a long time to look at the contest maps. Sorry about that. I pretty much agree with the reviews from the judges as presented in the contest results thread...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Ok, it has me a long time to look at the contest maps. Sorry about that.
I pretty much agree with the reviews from the judges as presented in the contest results thread:

To me, in particular these issues exists:
1. Imbalanced item drops. The strenght of the itemdrops does not correlate to the strenght of the creepcamps. Check standard ladder maps to find out what is appropriate (for example, a combined level 3 camp like at the merc camps should at most drop a lvl 1 item or even nothing at all, instead of a lvl 2 charged).
2. Countless of gaps between trees and doodads everywhere.

However not, all is bad:
The creeps makes sense (maybe the merc camp should be stronger defended). The general layout is good and creative. The random buildings are used well. Terrain and visuals satsify basic standard, though not more.

So overall, imho at least doing something about the itemdrops should be possible. Until then, map set to Awaiting Update.
 
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