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Corrupted Blade

Well, well ... I had a very long and boring night, so I decided to make an attachment.
I wanted to make a sword or blade which is green and poisonous-looking. Its given name is "Corrupted Blade/Rapier" ... dunno. :D
It looks more like an jade sword or something in this direction.
Well, now the details:
52 Polis/Faces
6 KB Filesize
Using ingame textures ONLY!
This are the five textures it is using:
AuraRune7Green = green shimmer
CrystalSheild = the handle
N_ShorelineParticelsXY = the blade
Flare = the white shimmer
Clouds8x8Fade = the green clouds

Ok, maybe this sword isn't fitting in here. Maybe there are issues or it could be done with less polis ect ect ect ... This sword was about 2 hours work [with breaks and freaking out] until I've got the functions of Texture Animations. :xxd:
Well ... take it, have fun with it, kill some people or just enjoy it. :)

Changed the handle, like DonDustin said. Hope it looks better now. :)
New Screenshot! The Model looks a little different on the screen like in the model viewer. Oo

Give credit, if you use it.
Feel free to modify it, but give credits if it's a modified version of mine. :D

Keywords:
attachment, weapon, sword, blade, green, poisonous, corrupted, sharp, shiny, deadly, hazardous
Contents

Corrupted Blade (Model)

Reviews
19:24, 19th Dec 2009 DonDustin: very nice attachment. But I've got a small suggestion for you: I think you should search for another texture for the handle.

Moderator

M

Moderator

19:24, 19th Dec 2009
DonDustin: very nice attachment. But I've got a small suggestion for you: I think you should search for another texture for the handle.
 
I didn't like it. That sword animated wrap looks weird, specially when the sword is plain-white. You should add a static layer below this one, an actual sword. A way to do this would be changing the filter of the current blade to additive, or blend, and duplicate the sword mesh, adding a proper wrap of a sword. Then it would be somewhat awesome.
 
Level 9
Joined
Oct 7, 2008
Messages
299
I didn't like it. That sword animated wrap looks weird, specially when the sword is plain-white. You should add a static layer below this one, an actual sword. A way to do this would be changing the filter of the current blade to additive, or blend, and duplicate the sword mesh, adding a proper wrap of a sword. Then it would be somewhat awesome.
Thanks for your suggestion, I will see what I can do. :)
 
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