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Coral Isles

Big Ass Dude Presents

Coral Isles

Map Info:
Creeps - 29
Gold Mines - 4
Taverns - 2
Mercenary Camp - 1
Goblin Laboratory - 2
Goblin Shipyard - 2


Map Description:
The Coral Isles are environmentally rich, giving anyone any reason to fight to the death for it's precious rescources.


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Author's notes:
Thanks for playing my first map, and having a review. I have tried to make this map use water craft (Ships), to surprise attack your enemies.

Anyway, enjoy!

Keywords:
Coral, Isles, Melee, Big ass dude, Sunken Ruins, Sunken, Ruins
Contents

Coral Isles (Map)

Reviews
Orcnet00:17, 8th Aug 2013 Map Approved Coral Isles (No Version/s Stated) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

M

Moderator


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Orcnet00:17, 8th Aug 2013

Comment

Review

Map Approved
Coral Isles (No Version/s Stated)


Rate
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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Total game play looks very quickly to finish in my observation, the middle portion of the map is weak, with a urge of tech 2 raid on the creep camps blocking the path ways this would lead in a more player standout than gathering enough resources to attack later on, although this idea is cool this map is however can be really hard when its proposed for a competitive match."

Terrain

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"Terrain looks monotone and again the middle area of the map is bad, although your terrain work over the west-south of the map(which no one would ever see), use that technique of rock spires, rocks, and vines as a border decoration for the team player's location as well on specified lands on the map, really each island-like region looks like a clump of clay and nothing more, giving it a designed tropical look would give in the chart. And lastly the weather looks dusty I suggest the sunny SFX would suffice."

Management

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"Overall the map needs work on game balance and proper terrain landscaping view, but this is useful."

Total Score:


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8/1577%C
 
Level 5
Joined
Jul 8, 2013
Messages
489
Well this is my review:
Good Things

-Nice terrian
-good screenshots
-good descreption
-good creep camps
Bad things

-The second gold mines are too far to be attacked by the enemy so its better to be the first base or the starting location.This site make it invul to infantry cause they have to pass from the main base first.Air units still can get there but without infantry they are pretty much imbalanced
-The creep droping system is lacking
-The shores are too rought
What to improve?

-Conect the 2 other gold mines with the middle lane or the other starting locations so the game will be more balanced
-Make smoother the shores of the islands
-Make the drop system not to random but to lvl of item or category.
Finall rating

-Terrian 4/5
-Creativity 3/5
-Descreption 4/5
-No bugs 5/5
-Creeps 3/5

Total Rating = 3.8/5

Note: 1v1 maps are good for starting your campaign as a map maker.If you like too much making melee maps you should try a bigger scale like 192x192 or 160x160.


About conecting the gold mines.well sorry i didn't saw the shipyards :p but anyway it will be a good idea so no waste gold to ships
 
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