• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Conway's game of life

The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway (1937 - 2020) in 1970.

It is a zero-player game, which means that its evolution is determined by the initial state and does not require any subsequent data entry. The "game board" is a flat mesh made up of squares (the "cells") that extends infinity in all directions. Therefore, each cell has 8 "neighboring" cells, which are those that are close to it, including the diagonal ones. Cells have two states: they are "alive" or "dead" (or "on" and "off"). The state of cells evolves over discrete units of time (one might say in turn). The state of all the cells is taken into account to calculate the state of the cells in the following turn. All cells are updated simultaneously in each turn, following these rules:

A dead cell with exactly 3 living neighboring cells is "born" (ie it will be alive the next turn).
A living cell with 2 or 3 living neighboring cells is still alive, otherwise it dies (due to "loneliness" or "overpopulation").

I got interested in this concept and I emulated it in a Warcraft 3 map.

An example:
Contents

Conway's game of life (Map)

Reviews
deepstrasz
It's hard to call this a map since the player influence is minimal but I guess it could prove fun to some. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M...
This is an interesting map, especially if you're into science. I like how this whole game is chaotic, and how the starting variables just twist and turn out wack by the end. I've had a simulation that was constantly changing, and another one where it just stabilized, turning in and out of two forms.

As a clever use of the World Editor, applying this concept into the game, I don't see why it should not be approved. As simple as it is, it is unique and has effort put into the triggers.

However, I suggest:
1. That you change the title to "Conway's Game of Life", just to make it proper.
2. Lock the day/night cycle, preferably to just day. The sudden change of the lighting is distracting.

Otherwise, it does as advertised. I vote for this simple minigame to be approved.
 
Level 24
Joined
Jun 26, 2020
Messages
1,850
This is an interesting map, especially if you're into science. I like how this whole game is chaotic, and how the starting variables just twist and turn out wack by the end. I've had a simulation that was constantly changing, and another one where it just stabilized, turning in and out of two forms.

As a clever use of the World Editor, applying this concept into the game, I don't see why it should not be approved. As simple as it is, it is unique and has effort put into the triggers.

However, I suggest:
1. That you change the title to "Conway's Game of Life", just to make it proper.
2. Lock the day/night cycle, preferably to just day. The sudden change of the lighting is distracting.

Otherwise, it does as advertised. I vote for this simple minigame to be approved.
Thank you and for the tips.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,799
It's hard to call this a map since the player influence is minimal but I guess it could prove fun to some.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
Alexen
eubz
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 7
Joined
Mar 22, 2021
Messages
68
So, that was interesting. Don't have much to say really, would have been interesting to have a initial random pattern so you can truly get the experience without human interaction.

Suggestions:
Changing the terrain to black void to have a better view
Stopping the wisps animation so my CPU doesn't catch on fire
Having zoomed out cam by default
 
Level 24
Joined
Jun 26, 2020
Messages
1,850
So, that was interesting. Don't have much to say really, would have been interesting to have a initial random pattern so you can truly get the experience without human interaction.

Suggestions:
Changing the terrain to black void to have a better view
Stopping the wisps animation so my CPU doesn't catch on fire
Having zoomed out cam by default
Thank you.

Well, I don't know many interestings initial seeds, I will try to do that changes.
 
Top