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Continuum TD 1.1.1.1

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Continuum TD
- A new take on the tower defence concept

Mission
Build towers to prevent the enemies from reaching the end of the maze. Sounds familiar? Most td's have that objective, but this is where the similarities end.

In Continuum TD, your towers are heroes, so they gain experience during battle and all towers have their own upgrades that increases in max-level as you level up your tower. You can also purchase both power-ups and regular items that can be combined into epic items that will help you complete all the waves.

Features:
11 towers, all with at least 3 upgrades ( with 20 levels each )
4 tiers for each tower, each tier enabling higher upgrade levels and giving more stats
11 ultimate abilities
69 Items and power-ups
125 Randomly generated waves
Custom made damage system
Save & load for your builder that enables progression in the game
Challenges - Finnished the game, or just want to get more experience for your builder? Try a challenge that can include anything from playing the whole game with one life to not manually target any creeps.


Credits
Systems
TriggerHappy (Save/load)
Icons
Lockheart, ChirusHighwind, CRAZYRUSSIAN, The Panda, Kanadaj, SkriK, Uncle Fester, D.O.G., AlienArsonist, PrinceYaser, Novart, Big Dub, D.ee, The_Silent, 67chrome, Arowanna, viiva, BLazeKraze, ~Nightmare, Hemske, -Berz-, morbent, Banzay89, Mad, San, Golden-Drake, xXx-Tricky-xXx, Kimbo
Help
Maker (Backstab calculations)
Players & Testers
Sarore (testing and bug-reports)
A big thank you to all people who play the map and report bugs & give suggestions.

TYPE -info THE FIRST TIME YOU PLAY FOR SOME BASIC INFORMATION

Gameplay of older version

Changelog From 1.0.3.3
- Fixed bug with all units loosing stats from dropping Scrap Parts
- Fixed bug when buying lumber would instantly convert it back to gold
- Removed text from crits that do 0 damage
- Fixed attackspeed upgrade to be 2.5% as it says
- Made the first few waves a bit easier to enable new players to survive a bit longer
- Added 5 extra levels on all builder abilities and rebalanced some of them
- New tooltips for upgrading - Now shows the actual amount instead of having to do the math yourself
- added ultimate for Slow tower
- Fixed so that challenge 7 is not failed upon picking up item
- Some rebalancing of towers
- More items in Davoli (The prices are still 50% more expensive than upgrading)
- Made Strong waves a tiny bit easier
- Fixed damage of Splash tower's ulti
- Preloading abilities to improve performance in game
- Smaller builder
- Bug fixes with The Link
- Bug fixes relating to crits and ultimate of Splash Tower
- Fixed bug where Campfire didn't get the bonus from Spelldamage-bonus
- The Range modifier now gives 10 range for each upgrade
- New command: -mode displays the current mode and what it means
- Fixed bug where you didn't get the right gold multiplier from your gamemode
- Bug fixes
- King Midas castle (Forgot to add to shop in the last ver...)
- 5 skins** for your builder! (New skin shop added!)
- These skins can be obtained by having a certain builder level.
- Minor balance changes
- Fixed missing text on level 20 skin
- Fixed some bugs with Thor's Orb
- Some code optimizations
- Fixed bugs with some challenges
- Fixed so that your builder does not need to be reloaded on picking certain challenges.
- Fixed bugs with recipe buying
- Fixed bug with the level of the builder not showing on leaderboard
- Fixed so that the quest text take up the whole box in F9
- New save system (Automatic save & load without codes)
- The new system also allows for more information saved:
XP, Builderskin, highest hit, amount of completed challenges, highest wave reached, games played, time played)
- New icons. Now they show if they are active or passive
- Minor bug fixes
- Bonus xp for playing with more players (2.5% per player)
- Some minor UI-changes
- Bug fix for player 5 and 6 spawns not working properly
- Fixed bugs with monster tower not doing the damage its supposed to
- Added hotkeys for all upgrades for towers
- Fixed bugs with challenge 3
- Now gives a warning if you can't afford a tower-upgrade
- Removed the "Max hit" value from save as it bugged
- Rework of Ninja tower
- It now has % chance to deal divine damage instead of by being behind target.
- Ninjas ultimate now gives a maximum of 3000 crit damage multiplier to all nearby towers
- Ninjas Silent attack has increased regular damage, but can't crit anymore.
Contents

Continuum TD 1.1.1.1 (Map)

Reviews
deepstrasz
Would be nice to have the recipe item icons look like the final result. Some items looks like green squares when disabled/on game pause/F10: Tools, Focus Fire, Spawn Next Wave, Tier Up. Could make DISBTN icons for them if they don't have with: Button...

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
  1. Would be nice to have the recipe item icons look like the final result.
  2. Some items looks like green squares when disabled/on game pause/F10: Tools, Focus Fire, Spawn Next Wave, Tier Up. Could make DISBTN icons for them if they don't have with:
    Button Manager v1.8.2
    BLP Lab v0.5.0
    Complete Icon Tutorial - All About Icons
    How to Make an Icon
  3. Some icons look active and should look passive since they are not clickable abilities like Dmg and Critical Chance.
Generally, it's a creative Tower Defense.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Shar Dundred
Paillan
Alexen
eubz
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 3
Joined
Aug 22, 2013
Messages
14
  1. Would be nice to have the recipe item icons look like the final result.
  2. Some items looks like green squares when disabled/on game pause/F10: Tools, Focus Fire, Spawn Next Wave, Tier Up. Could make DISBTN icons for them if they don't have with:
    Button Manager v1.8.2
    BLP Lab v0.5.0
    Complete Icon Tutorial - All About Icons
    How to Make an Icon
  3. Some icons look active and should look passive since they are not clickable abilities like Dmg and Critical Chance.
Generally, it's a creative Tower Defense.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Shar Dundred
Paillan
Alexen
eubz
https://www.hiveworkshop.com/forums/staff-contact.692/

Thanks for the review and approval. Fixed some of the stuff you were adressing atleast. The recipes I think I'll keep looking like "recipes", cause people had troubles figuring out how to use them otherwise.
 
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