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Conflicts of the Red Army

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Greetings, this is a map I have created. and of course as all ways a big thanks to the HIVE Community.
For this map I got inspiration from General Franks tank models, thinking hmm lets do Warhammer but tanks! (iz joke btw plz don't judge)
The Goal of the map is to gain resources and wage a mechanical warfare with an array of tanks at your disposal

Tell me what I did wrong and What I did Well I would like to improve.
If you were wondering where the music is from its from the amazing people. CEPHEI music empire

New Changes:
-City has Been Added to terrain
-Custom Terrain
-Point Defence Turrets
-Infantry
-New Icons
-Selection Circles Modified
-Land Mines
-Victory/End Cinematics for both Factions
-UCA Base Slightly Modified
-Beginning Cinematic has been Changed
-Explosions for Air units have been added

Future Changes:
-A third faction (maybe depends on peoples feedback)




Soviet Base

full



UCA Base

full



Battle Between the Soviets and UCA

full

Contents

Conflicts of the Red Army (Map)

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Till the map is finished (not talking about future improvements), it will stay in Substandard.
Use the Map Development for works in progress.

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Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

To make your work run smoother, fix the so called leaks: Triggers - Memory Leaks and Custom Scripts

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The map is cool, but you really need to work on better unit descriptions (current ones are boring, non-descriptive and very very same. Just look how normal unit descriptions are written.

You might also work on scaling of models, their selection circles and the correct pathing textures for buildings. Right now most buildings are too big for their respective pathing ground textures.

Also, in general, all three factions have the same stats for the same unit class.
Sure it's good and easy for balancing, but it looks rather boring in the actual map.

Furthermore you might want to add some infantry and air units.
 
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