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Command -&- Conquer: Seaside Siege

This is a Beta version of a map based off the 1995 RTS hit Command -&- Conquer. It includes all the classic units, structures, and resources, as well as a few additions.
Included features:
Custom models and textures
Original sound effects
Innovative build system
A real Real Time Strategy approach to gaming
New Features:
Naval Units (Not skinned)
Infantry Garrison structures
Realistic Tiberium reproduction
Tiberium poisoning
Team Gameplay
Enjoy! -zt2211
Contents

Command -&- Conquer: Seaside Siege (Map)

Reviews
ragingspeedhorn: Approved. Dr Super Good: Non-Approved due to invalid approving reason. Earth-Fury: Approved, because i have over 200 more maps to moderate. THAT is a valid reason.

Moderator

M

Moderator

ragingspeedhorn: Approved.

Dr Super Good: Non-Approved due to invalid approving reason.

Earth-Fury: Approved, because i have over 200 more maps to moderate. THAT is a valid reason.
 
Level 6
Joined
Aug 13, 2006
Messages
199
zt2211 said:
Sorry for not updating this map, but it will continue to be a BETA version permanently because I have transfered all responsibility for the C&C project to Chaos Overlord. While this map was quite buggy (I think some of the ships had the "Grizzly Bear" sound set. "ROAR!") there were several features that I was quite pleased with: smooth tiberium reproduction, non-lagging tiberium poisoning triggers, more excellent models from Illidan(Evil)X, successful team gameplay, and my favorite, a garrison system for infantry. However, due to time consuming obligations, I myself will not continue work and (as afore stated) Chaos Overlord has the unprotected version of Alpine Assault (but not this one, sorry Chaos). I'll be using some of my precious free time on another WCIII project (this time involving a number of people), so expect a little more work from me in the future. Well, thanks to everyone who enjoyed playing this map!
Scratch that. I have consulted Chaos and, after some consideration and shifting of priorities, decided that finishing this project is indeed a worthy goal. Look forward to an update very soon! (10/13/2008)

Edit: By very soon, I meant more than a year later! =P
 
Last edited:
Level 2
Joined
Feb 16, 2013
Messages
15
The map appears to be very zoomed in for me, so much so that the construction yard took up over half my screen. Is there some way to fix that?
 
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