• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Collateral Damage v1.3

  • Like
Reactions: deepstrasz
RINALDO MAN

Collateral Damage
Created by Fanchman

Map Info


This map is one of my first works, which I revised a couple of months ago.

Story:
It tells the story of a paladin named Sid. He received the order to begin the restoration of Lordaeron. He will face many difficulties and problems. But this is his way to justice. And his goal is to reach Stranbard along the way, collecting the survivors and
clearing the land of the enemies of the alliance. FOR THE LORDAERON!
Created for singleplayer.



Features


This is a giant map full of many secrets and monsters. It offers a mixed style gameplay like Rexar's campaign. That is, you can play for strong heroes but also have to create an army to capture enemy bases. The map consists of several locations: forest, desert, autumn forest, mountains, islands, cursed land.
Also:
  • [1] Huge map
    [2] A lot of new units and some abilities
    [3] Bosses
    [4] New artifacts
    [5] And more...
    [6] Alternative Balance


It includes more than 2 hours of gameplay. That is, the full complete walkthrought will take about 3-4 hours.



Other stuff about map


This is really one of my first works. I made it for the Russian map competition 2 years ago. Accordingly it was translated from Russian into English. It was wrong to leave it dusted - so I posted it. There may be errors and bugs.
So if you are interested in improving - then write comments, I'll try to fix or add something new.


Screenshots


Screenshots and Videos:



full


full


full


full




full


full



Video Description:
This is the walkthrought of the old version of the map played by the organizer of the contest in which I participated. It's in Russian and a lot of things have changed since that moment.



Change Log:



Version 1.1
Added:
  • [1] Fixed quests.
  • [2] Added new dialogues.
  • [3] Changed characteristics of some units.
  • [4] Enemy bases attack you.
  • [5] Fixed descriptions of some items.

Version 1.2-1.2b
Added:
  • [1] Added Academy (Veteran upgrades now there).
  • [2] Added new dialogues.
  • [3] Changed characteristics of some units.
  • [4] Changed icons of some units.
  • [5] Added new hero - High Elf Mage.
  • [6] Changed Sid's abilities.
  • [7] Changed the amount of experience for a new level.
  • [1b] All veterans now have critical strike. For cavalry increased attack and hit points. Also changed cost for cavalry.
  • [2b] Added critical strike to guardsmen and bash to foot knight. Also for foot knight changed hp count and type of armor (now it's hero).
Version 1.3
Added:

  • [1] Added upgrades for Heavy Ranged units and Veterans (like Berserk upgrade from Orcs).
  • [2] Fixed some bugs.
  • [3] Changed characteristics of some units.
  • [4] Added new areas.
  • [5] Added limit of training for powerful units like Noble Knight and etc.




Credits:

RESOURCES:
Resources in Use by Collateral Damage | HIVE


Autors:

Development:

  • My brother Rinald
  • One tester
  • Hiveworkshop
  • Ayane
  • SD_Ryoko
  • Elenai
  • Mechanical Man
  • Tranquil
  • skrab
  • Mephestrial
  • Wandering Soul\
  • eubz
  • HappyTauren
  • takakenji
  • Direfury
  • HateCrew
  • 67chrome
  • AbstractCreativity
  • PeeKay
  • Darkmoon Hero
  • GhostThruster
  • John_Drake
  • Dr.Death
  • oOmassOo
  • Storm Knight
  • EmperorLucas
  • TheKaldorei
  • Sin'dorei300
  • Mechanical Man
  • Mike
  • Eagle XI
  • And Others...



Author's notes:
I hope you enjoy this map because it took a lot of my free time. While I was doing it, I learned some aspects. In general, I like working with the landscape most of all. So if there are any suggestions - write. And in general, I do not understand this resource creator so I downloaded only now and not at the end of July.

WRITE IF YOU WANT CHAPTER 2!

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
Contents

Collateral Damage (Map)

Reviews
deepstrasz
I'm curious. Why did you credit me, what for? Some names in the list might not be properly written like -Kabos- instead of Kobas. It's a nice idea however mostly you kill units on the map awaiting for you and there's even one two bases to help you...
Level 5
Joined
Jun 13, 2015
Messages
129
Well I played through half of it and when I was using mortar teams to reveal the map, there was a nameless item at the extreme bottom left of the map. Curious, I used the kelen's dagger to get it and used it and afterwards the game crashed. Not sure whether it was an bugged easter egg or something...

Other than that, it seems pretty cool, but some quests needs to be fixed. (eg. the gnoll quest at the start)
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,798
I'm curious. Why did you credit me, what for?
Some names in the list might not be properly written like -Kabos- instead of Kobas.

1. Well, usual Paladin spells?
2. I can't get to the Minor Replenishment Potion from the barrel between the trees. The Ranger has no inventory. Am I supposed to cut the trees with Peasants or break them with siege units?
3. Trash has a passive ability icon; you can use this to turn it into an active looking icon: Button Manager v1.8.2
4. Leather armour does not mention the value it gives when carried.
5. Would be nice to have different icons for units.
6. I did not yet have the quest with the gnolls but finished it :)
7. Quests with requirements and location pings or descriptions should be created in the Quest Log when you receive them from people or events.
8. Richard's spells need proper descriptions, with values, levels, what they and so on. His first spell is active but has a passive ability icon.
9. Rich has no her glow. You could add one: How to add Hero Glow without Modeling
10. The Bandits near Mike are hidden at night when they speak.
11. The Captain has a War Drums looking ability with tooltip missing/improper description. Also, it is a passive ability with an active icon.
12. Backpack cannot be researched as there is no Arcane Valut.
13. Rich's Reinforcement has only one level. Should it be the ultimate? But you can learn it at level 2 when you meet him.
14. Rich gave me the quest to free the prisoners but I've done that before meeting him.
15. Got messages about Heavy Archers, Crossbowmen and Cavalier but don't know why. Did not receive any.
16. Not sure if creatures should be sleeping in the middle of the road.
17. Rich's spells can be learnt without the 1 level skip. Usually you cannot learn/upgrade the same spell the next time you level up after you've just learned it. It takes two level ups to learn it again.
18. The Range or what it's called also has the hotkey T like the Scout Tower.
19. Lesser Replenishment Potion in the Marketplace to the northeast has 0 in stock.
20. What's the difference between Sword and Blades of Attack +3?
21. Many items do not have the right description when carried. The values in text are seen when the item is on the ground. Or the difference between Wooden Shield and Leather Armour? They both give the same thing.
22. Range can be placed on other units and doodads and has the icon of the Guard Tower. Stables has the same icon as the Barracks.
23. The undead only attacked once.
24. Rich's Reinforcement creates two permanent Guardsmen. Is it intended?
25. Rich's Master of the Sword takes no mana and has no cooldown.
26. Are you sure Pikemen should not have piercing attack?
27. Mithril Sword's on ground description is "7."
28. There's no definite difference between Crossbowmen and Archers. I guess Archers should shoot from a longer distance while Crossbowmen faster or something.
29. Why did the Stone Golems to the northeast where lizards are became mine?
30. Noble Knight has mana but no active spells...
31. You need to properly place units and upgrades in their buildings. It looks chaotic.
32. Destroyed the orc base before doing the undead quest (they were not rebuilding/repairing/retraining). I'm gonna do everything I can before that.
33. Reached level 10 in the orc base. Now what? I still have more than half the map to go.
34. There's no story. There's just: "Hi, how're you doing? Let's kill something." OK!".
35. The Flaming Legion has two Haunted Mines with 0 gold :D
36. Cleric Warrior has no mana but active spells...
37. Units toggle quests which may move the camera out of battle.
38. Item plethora isn't that diverse.
39. Enemy units should be progressively stronger as you get farther on the map. Heroes should also become stronger to equate this progression.
40. Two heroes are kind of few for such a huge map. What about an intelligence one too?
41. Not all of the units in the northeastern human base attacked by undead become yours. You can train heroes at the altar.
42. Cleric Warriors cannot be trained because the Arcane Vault cannot be built (is absent).
43. The good thing about reaching that place and then the circle of power was that the level finished without needing to finish the first undead quest :D and whatever there was, like 1/4 of the map left.

It's a nice idea however mostly you kill units on the map awaiting for you and there's even one two bases to help you retrain lost troops. The danger element is lost because the enemy does not attack you even if they have bases. It gets tiring and monotonous because the map is huge and heroes are only two and reach their max level quite soon without any more to add to them except items you find which are pretty repetitive.
There are issues with triggers. Quests don't follow a rule/order in which they are completed or discovered. You could theoretically finish the map if you get to the circle of power.
Heroes would definitely need more interesting spells. They're basically Warcraft ones. Units are too many and copies of each other. They need proper differentiation.
I suggest you make this story driven with dialogues between people that aren't just one-two liners. On top of that you could have some cinematic scenes.

You could add more credits using this: Resources in Use by Collateral Damage | HIVE

Above that, the map is functional and I've not found a game crashing or impeding bug.

Approved.

=========================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

To make your work run smoother, fix the so called leaks: Triggers - Memory Leaks and Custom Scripts

If you want more reviews, come here:
The Grand Review Exchange!
 
Last edited:

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,798
Although putting in the credits list the View in Use Resources might be a smart move, it is a bit impolite and inaccurate. Some of those resources you might have not used and some of those in your map might not appear in that list.

You did not answer my first question.
 
Last edited:
Level 2
Joined
Oct 15, 2017
Messages
12
You are interested in it? If people want I can make it.

I would like you to do a continuation but it will only do with humans and something else you could put in the second part that the enemies create units because in the first part they do not create units.

postdate: I'm using translator xd
 
Level 3
Joined
Nov 3, 2017
Messages
70
I didn't understand few things.

I played up to first dark elves mission. Few things were missing.

1. Can't build any alter.

2. No goldmine.

3. Can't access to advanced unit. Where is "nobile knight" research upgrade ?

4. Cleric warrior don't have mana pool so abilities are unavailable.

Am I missing something?
 
Level 4
Joined
Mar 2, 2016
Messages
14
I didn't understand few things.

I played up to first dark elves mission. Few things were missing.

1. Can't build any alter.

2. No goldmine.

3. Can't access to advanced unit. Where is "nobile knight" research upgrade ?

4. Cleric warrior don't have mana pool so abilities are unavailable.

Am I missing something?
1. Yes you can't build altar. It's a part of game. You heroes must survive.
2. Fixed it. Uploaded new version now.
3. You need to build academy. I forgot to add it for workers.
4. Fixed it. Download new version.
 
Level 3
Joined
Nov 3, 2017
Messages
70
Few more issues.

1. food consumption doesn't add up with number of troupes I have. I had two tanks, three heroes, one or two crossbow man, one cleric , one wood cutter machine and 6-7 peons and food count showed 50-51.

2. mercenary mysterious order warriors don't have their mana pool ( same issues as cleric warriors which one is now fixed though).

I will let you know if I come across some more. Right now I am taking a stroll in forest and killing orges after beating living shit out of dark trolls ( and orcs are next in line).

There are few things I would love to suggest.

1. foot knights and guardsmen are basically same units with different model. You can either remove one of them or better you can make slight changes( I would suggest increase hit points and damage of foot knights and add critical strike to guardsmen ).

2. Veteran cavalry and regular cavalry ( not knights) are basically same units so expensive research for an 50 more hit point unit is pointless( when I already have excellent knights/noble knights at my disposal).

I haven't use casters/ caster-warriors so you can expect more suggestions soon.

P.S: What the hell are stromwind (blue) guys doing in the map? I took my heores to them yet that turned their back and chose not to utter a single word like a certified A- hole :p :p
 
Level 4
Joined
Mar 2, 2016
Messages
14
Few more issues.

1. food consumption doesn't add up with number of troupes I have. I had two tanks, three heroes, one or two crossbow man, one cleric , one wood cutter machine and 6-7 peons and food count showed 50-51.

2. mercenary mysterious order warriors don't have their mana pool ( same issues as cleric warriors which one is now fixed though).

I will let you know if I come across some more. Right now I am taking a stroll in forest and killing orges after beating living shit out of dark trolls ( and orcs are next in line).

There are few things I would love to suggest.

1. foot knights and guardsmen are basically same units with different model. You can either remove one of them or better you can make slight changes( I would suggest increase hit points and damage of foot knights and add critical strike to guardsmen ).

2. Veteran cavalry and regular cavalry ( not knights) are basically same units so expensive research for an 50 more hit point unit is pointless( when I already have excellent knights/noble knights at my disposal).

I haven't use casters/ caster-warriors so you can expect more suggestions soon.

P.S: What the hell are stromwind (blue) guys doing in the map? I took my heores to them yet that turned their back and chose not to utter a single word like a certified A- hole :p :p

1. I do not understand what you mean. You have small army and equivalent amount of food for it. What's wrong?
2. Fixed
-------------------------------------------------------------------------------------------------------------------------------------------------------------
1. Added critical strike to guardsmen and bash to foot knight. Also for foot knight changed hp count and type of armor (now it's hero).
2. All veterans now have critical strike. For cavalry increased attack and hit points. Also changed cost for cavalry.
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Blue guys have mission to deliver the parcel to the commander where you were. This mission gives footman Bill in autumn forest in camp between gnoll and ogre camp and tavern near Iron Gate. I also will add hint if player found Pilas earlier than Bill.
 
Level 5
Joined
Sep 16, 2019
Messages
80
I like the idea of the game but it think this is really rough. The terrain is not enjoyable at all.
Trees and rocks and trash and whatever. And some weird staff going on, i was protecting the base
right out side near the river but still undead units appeared to the gates, repeatedly. What the hell?
There was literaly no way to go past me but still...
Hard to navigate or micro in this environment and especially when i reached the elven base that was the worst.
I understand the thought behind it, a base should be placed in a spot that is well protected etc...
I just dont enjoy the gaming aspect so thats that. I am sorry. It's probably a matter of taste rather than
anything else.
So i just stopped playing the game. Not my cup of tea.
No rating as i didnt commit to the game
 
Top