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Code Lyoko 80.0N

A lot of stuff has been balanced and what you have to do is WAIT TILL a tower is activated(Ping on mini map) Once it is you go too the factory on earth and enter lyoko and you head to where the ping is and deactivate the tower. Also on earth make sure too train when there is no tower activated and you have a break(Btw only Aelita can deactivate towers) and now my contact INFO is on the quest menu so you can contact me if you need me for any thing.

Got any suggestions? post them here.

†‡†Updates†‡†
Balances and a lot of more stuff.

Keywords:
Code Lyoko, Code, Lyoko
Contents

Code Lyoko 80.0N (Map)

Reviews
VGsatomi: Approved, however players really don't get much guidance at the start. Its basically just explore the map untill you find something.

Moderator

M

Moderator

VGsatomi: Approved, however players really don't get much guidance at the start. Its basically just explore the map untill you find something.
 
Level 2
Joined
Feb 5, 2005
Messages
34
nice, if you need music go to www.livinginlyoko.com it has the english song version i found. Do you need it as a file?
 
Level 9
Joined
Nov 3, 2007
Messages
237
If any one at all is interested in helping me. Please connect me ^.^. The more people that help the better! I want this project too be successfull and appealing! too all you Code Lyoko fans! any comments and feed backs will be welcomed! no matter how good or bad they are! Also if you have an Odd Model contact me right away!
 
Level 9
Joined
Oct 6, 2007
Messages
406
Hey, I love the game, good job!

But there IS a problem. Maybe instead of putting a tileset to show which sector you want to go to, use Floating text? Also, it's a bit confussing. I suggest using an Epic map size, and putting all the sectors on the bottom area, and have the top being the real world. It'd help out alot.

Also, make the hero's have a bit more health, or maybe more damage reduction? It's kinda unfair that I was killed 3 seconds after we got into the Desert sector =/
 
Level 1
Joined
Jul 28, 2008
Messages
2
I played your map and I liked it. There were a few things however I think could possibly be tweaked.

1. The core of Lyoko. It was attacked 0 times the first time I played and 1 time the 2nd time i played (I belive i gave each game around 40ish mins each before destroying the replicas). While it was a pain in the neck to get to it and fend off the mantas I found a quick loophole that lets me easily ignore the core all together. Returning to the past also heals the core, I dont know if this was intentonal or not, but it makes the cores "defense" really easy. Pehaps up the frequency of attacks and mabye* make it so it doesnt heal, or just heals less?

2. I played singleplayer and set myself to pink/Aelita and got control of Y/U/O's units and had them sit in town and defend. Aelita can solo the whole entire lyoko part herself EASILY. She might die a time or 2 while destroying the replicas but thats bassically it. She can just put her barrier on and avoid a confrontation and easily make it into the towers, she can also plow right through the replicas as i mentioned before. Mabye alter her a little or somthing?

3: While A/Y/O can target area and devirtulize themselves from lyoko, Ulrich has no such means. While you could always get one of the others to devirtulize him you might wana either let him be able to target himself, or add in a way for the gang to get back from lyoko without dying/returning to the past.

Now for another suggestion/question:
Do you have any intentions of making any of these characters part of the map? Franz Hopper/Schiphizoa (SP?)/Good william/collossus/Sissi (Sissi Mainly cuz i want to have Yumi punch her face in XD) a part of the map?

Now for the things I really liked and want to compliment you/others on who worked on the map... and more suggestions to help out XD:
1:The custom modles are very very nice (Except poor odd, hes just an old blood mage but the blood mage does still bear a resembalance to odd), and generally rezemble there actualy lyoko selves (especially Yumi).
2: Always love the theme song WWD. Perhaps you could play the ending song that plays at the end of the latter episodes at the end of the map? If you dont have it, it can be found at: Code Lyoko - Free Music Downloads - MP3 Downloads - Download.com Music

Overall I really like it and cant think of any more suggestions for you at the moment. Hope I helped.

EDIT:
I also forgot to mention about William's model, VERY NICE!
 
Last edited:
Level 6
Joined
Jun 15, 2008
Messages
175
I've tried this map with a mate, and it's very confusing.
The start we diddn't know what to do, and spent some minutes figuring it out, once that's done, it's rather doll.
I would like to say, the content of the game at first is very boring. I dont know if I could do other things than what I did for level, but either way it was really doll.

Suggestions:
Add some help. Either in-game or loading screen/some info here.
Maybe make some tips at the start, or a dialogue asking; Want tutorial? Skip?
Maybe add some fun at the start, like the city is under attack, or what do I know?
Either than these I have nothing, for I did not play it too long.

I know this is a rather negative review, and I would hate to give one, as this is my first.
But I would rate this map 2/5.
If I'm very wrong, please just say so, and tell where the fun is :D
 
Level 1
Joined
Feb 15, 2009
Messages
1
Old Lyoko

Hey, i used to play the old Lyoko, where the X.A.N.A. was controlled by a person. i really miss that one. is there any way we could get the old verson back?? or atleast could i get a verson of the old one?
 
Level 1
Joined
May 7, 2009
Messages
2
if you havent already, try to make it so that the scyphozoa trys to take control of Aelita and destroy the sectors. MAbye make it so you have to research being virtualized into sector 5??? Just throwing ideas out here from the show :p
 
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