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Co-op Commanders: Gnoll Hunting

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Co-Op Commanders - Gnoll Hunting
Two commanders finds themselves deep in the woods of lordaeron. A great bounty is at their hands.
Greetings Commanders!
This is a co-op campaign map inspired by the ones in Starcraft 2. Select your commander at the start of the game and bring the gnoll chieftains' heads to the Bounty Hunter. Click on the Informtaion tab in order to know more about the Commanders.

Information

Screenshots

Changelog

Credits

Authors Notes


Muradin
Powerful defense and a sustainable army. Units are more expensive.
Thrall
Has a wide range of upgrades for his units. Enchant units with either Storm, Earth or Fire abilities.
Tyrande
Stealthy army with high damage output. Units have a small health pool.
Kel'Thuzad
Relies on Skeleton Warriors to tank for his otherwise weak army.
Lady Vasj
This commander is similar to the Naga race you meet in the campaigns. Contrary to the campaign race, this commander has additional buildings, units and items.
Kael'Thas
Uses magic and mana to beat his enemies. With a focus on powerfull spellcasters, Kael'Thas has a weak defense and a small amount of siege weapons.
Grommash Hellscream
Great offensive potential with great warriors and siege weapons. Has the strongest late game of all commanders but has a small amount of ranged and magical units. Also has a weak defense.
Akama
Has the most powerful units but also the most expensive. Starts off with 100 supply and must be careful to not lose any units.
Sylvanas
Relies on spellcasters such as Banshees and Apothecaries.


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26-01-2020: Added a Reforged version of the current map
15-04-2020: Big patch.
-Removed Jaina, Malfurion, Arthas and Mannoroth.
-Reworked Thrall and Akama
-Added Grommash, Muradin, Tyrande, Kel'Thuzad and Sylvanas
-Small changes to Kael'Thas and Lady Vashj
-Added a spellbar for all commanders which can be accesed by pressing F3
-Major overhaul of the selection screen
-Improved AI
-Updated Screenshots
Big thanks to Null, Wokul, Shooplor, Trolldaeron and AMmarkoff for assisting this project.
Please contact me if you're intrested in joining our team and or community.
We are currently trying to make the current commanders as good and bugfree as possible. We will therearfter start making new maps with more dynamic gameplay.
Contents

Gnoll Hunting (Map)

Reviews
Shar Dundred
Map appears to be functional & doesn't break any rules. Approved.
Level 6
Joined
Mar 25, 2018
Messages
210
this is not a campaign please alter tags accordingly

more screenshot(s)?

since its suppose to be like the co-op commanders in sc2 perhaps some context screen shots of gameplay?
 
Level 1
Joined
Mar 22, 2020
Messages
8
Arthas cannot buy corrupt orb due to lack of orc tie3 base... Thrall do not have 2nd hero, and mini base is human one, and cannot upgrade lvl2 attack..
besides, hard difficulty is still too easy..
 
Level 1
Joined
Mar 22, 2020
Messages
8
Well,played new version for several days. New models of some units are very wonderful. All the missions were still same as before. Hope for new terrains, missions and new the functions of commanders.

Sylvanas has infinite F3 free units. maybe a bug, old ones never disappear when new ones comes. Besides, her healing spellcasters were worst ones.
Muradin has no healing for none machine units, even no healing items in the shop. The healing skill of rifle man is totally useless. The upgrade of the 1200HP big tank is bugged.
Tyrande seems no big difference from original NE despite lacking some units.
Kel'Thuzad has the strongest F3 unit but last too short and has too long cool down. Enemy units come in some groups continuously but no big waves. this one does least in the early defence.

Despite of Sylvanas no one has the second hero. hope for new heroes and bigger maps for creeping,
 
Level 7
Joined
May 28, 2011
Messages
101
Well,played new version for several days. New models of some units are very wonderful. All the missions were still same as before. Hope for new terrains, missions and new the functions of commanders.

Sylvanas has infinite F3 free units. maybe a bug, old ones never disappear when new ones comes. Besides, her healing spellcasters were worst ones.
Muradin has no healing for none machine units, even no healing items in the shop. The healing skill of rifle man is totally useless. The upgrade of the 1200HP big tank is bugged.
Tyrande seems no big difference from original NE despite lacking some units.
Kel'Thuzad has the strongest F3 unit but last too short and has too long cool down. Enemy units come in some groups continuously but no big waves. this one does least in the early defence.

Despite of Sylvanas no one has the second hero. hope for new heroes and bigger maps for creeping,

Thank you for your great feedback! We will start bugfixing. Whenever the commanders are polished we will start making bigger better and more diverse maps. If you are more interested in testing and discussing commander concepts, you can join our discord trough the link i have sent you in your DM's.
 
Level 2
Joined
Feb 9, 2020
Messages
9
I tried the map with some friends:
Truth is, the core idea is very well, it being like Sc 2's Coop missions...Yet the way you developped the core idea is weak, IMHO.
I found the map "OK-ish", but my friends said very fast "Sorry but this is boring", which I kind of agreed on.
Again, IDK what's wrong with the map. IDK if its the Gnolls, the overall map, or what... But yeah it does get boring fast.
You have potential to do better, I bet you can ! GGWP overall tho.
 
Level 7
Joined
May 28, 2011
Messages
101
I tried the map with some friends:
Truth is, the core idea is very well, it being like Sc 2's Coop missions...Yet the way you developped the core idea is weak, IMHO.
I found the map "OK-ish", but my friends said very fast "Sorry but this is boring", which I kind of agreed on.
Again, IDK what's wrong with the map. IDK if its the Gnolls, the overall map, or what... But yeah it does get boring fast.
You have potential to do better, I bet you can ! GGWP overall tho.

First of all thank you for your feedback :)
I am very aware of this problem. The reason why it is boring is because of its lack of dynamics. You get attacked by waves, build your force and a-move to victory when you have enough units. To make it more interesting i will try to force the players to get more out of the base, change up the enemies etc. Though this is easily said than done, as it takes a lot of time to make a mod this big single handedly.
If you like the concept and would like to improve upon it you can always join our discord server (Join the Warcraft Coop Discord Server!). You don't have to be a map maker - coming up with ideas and giving feedback about gameplay is also a big help.
 
Level 4
Joined
Jan 19, 2015
Messages
61
I really liked the idea! Maybe the map's kinda easy, in pair of being the commanders (maybe just akama) too op. I found really weird the name of "Commanders", why not something like heroes? It would feel much more like warcraft imo. Great work! I will stay tuned for more of your work
 
Level 7
Joined
May 28, 2011
Messages
101
I really liked the idea! Maybe the map's kinda easy, in pair of being the commanders (maybe just akama) too op. I found really weird the name of "Commanders", why not something like heroes? It would feel much more like warcraft imo. Great work! I will stay tuned for more of your work
Both map and commanders are currently getting improved upon. If you want, you can help out mapmaking and come with ideas on our discord server
 
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