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CliffTrap

Hiho :D


This uses the replaceable ID11, so you must use it as an destructable

so you can use it in sunken ruins, dungeon and all other tilesets which have city cliffs

has only 2 animations

stand --> do nothing
death --> the stakes going out and killing everything in the trap

UPDATE :D

Now 2 versions:
Model --> Without Walls
Portrait --> Old version with walls

UPDATE2 xD

Reduced Polycount and did texturechanges

Keywords:
Trap, Dungeon, Ruins, Wall, Cliff, Stake, Spike, Impaling
Contents

CliffTrap (Model)

CliffTrap (Model)

Reviews
19:51, 15th May 2010 DonDustin: nice idea. But personally I think it would be even better without the wall, because I don't see an need for it.

Moderator

M

Moderator

19:51, 15th May 2010
DonDustin: nice idea. But personally I think it would be even better without the wall, because I don't see an need for it.
 
Level 14
Joined
Mar 30, 2009
Messages
971
i think you shouldnt have made it dual sided. one side would be enough. also it would offer the terrainer/ map maker to rotate and place the traps as he/she pleases. atm you have set a limitation how wide can the passage be and imho that is not as practical and useful as one-sided trap would be.
 
Level 1
Joined
Jan 29, 2010
Messages
3
Amazing, traps are always useful for the dungeon theme(actually to any theme ) :D 4/5
 
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