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Clifford

go ahead, say that cliffs are "the GUI of terraining" one more time, see what happens next
main version is plain LordS grass cliff
but there's also a Cliff0 and Cliff1 versions (your map's cliffs), use them at your own risk

updated - i predictably made a mistake with cliff texture paths, should work properly now
update 2024 - added rock golem-like "sleep" and "birth" animations
Previews
Contents

Clifford (Model)

CliffordCliff0 (Model)

CliffordCliff1 (Model)

Reviews
General Frank
A very lovely model idea and excellent execution. Works in-game and performs well. I wish you'd add a team coloured version down the line.

Deleted member 247165

D

Deleted member 247165

Great, have you thought of giving cliff stand animations to utilize it as a minickery to trick people into thinking they are real cliffs. :thumbs_up:
That would be great although I think you can still hide it near the cliffs even in this state. Also, funny model! :D And very creative!
 
Level 9
Joined
Dec 16, 2017
Messages
339
This model...is pure legend !!!!
Screenshot 2022-01-28 084549.png

I've also edited your clifford golem, just replaced the cliff1 texture with cliff0 so when you import it can also take custom texture from your cliff0, not the actual wc3 texture like in the cliff0 and cliff1 versions.
If i have your permission, i can attach it to this post.

Edit:
Ok, here is the model.
 

Attachments

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Last edited:
Level 40
Joined
Feb 27, 2015
Messages
523
This model...is pure legend !!!!
View attachment 394129

I've also edited your clifford golem, just replaced the cliff1 texture with cliff0 so when you import it can also take custom texture from your cliff0, not the actual wc3 texture like in the cliff0 and cliff1 versions.
If i have your permission, i can attach it to this post.
there is no need to ask for a permission, all my models are free to edit, doesn't matter if it's just for personal use or uploading your edits somewhere
 
Level 17
Joined
Nov 12, 2016
Messages
780
I love it, but you have something really unique here, if you look at this model you'll see the author loaded it with many tileset textures, maybe try replicating that because i think your model is more useful because it has a more standard golem-esque animation.
 
Level 40
Joined
Feb 27, 2015
Messages
523
I love it, but you have something really unique here, if you look at this model you'll see the author loaded it with many tileset textures, maybe try replicating that because i think your model is more useful because it has a more standard golem-esque animation.
yeah i can see they're "loaded" but they are completely unused, you can delete them and nothing will change
this game has been out for 20 years, i trust that people will find a way to replace a texture on their own
 
that would require overhauling it completely, i'm not doing that
I don't think you'd necessarily need to rework it to add such an animation. Just have a separate geoset that looks like 1-tile-high cliff, and make a "root" and "unroot" animations - "root" will have him hunch over himself, while the cliff geoset grows beneath him and envelops him, while he is shrinking slightly to fit inside. Unroot will have him jump out of hiding, possibly with a lot of dust and rock particles to hide clipping and the disappearing of the cliff geoset.

This method has the upside that you can use the root mechanic of NE buildings and have him have actual and precise positioning and path blocking when rooted/camouflaged. I think you can also have buildings obscure vision similar to cliffs and trees, but I might be mistaken. If only you could make him unselectable in this state, he would be indistinguishable from an actual cliff (unless he's using a city/geometric cliff texture lol)

Aaanyway, this model is genius and I love the birb. I have a theory that the birb is a wizard that is controlling the golem and this is its plan to take over the world... editor. This is only further supported by the fact that in the death animation it flies away, only to construct another golem and try again. It's only a temporary setback. He will succeed in his evil plans. Eventually.
 
Last edited:
Level 40
Joined
Feb 27, 2015
Messages
523
I don't think you'd necessarily need to rework it to add such an animation. Just have a separate geoset that looks like 1-tile-high cliff, and make a "root" and "unroot" animations - "root" will have him hunch over himself, while the cliff geoset grows beneath him and envelops him, while he is shrinking slightly to fit inside. Unroot will have him jump out of hiding, possibly with a lot of dust and rock particles to hide clipping and the disappearing of the cliff geoset.

This method has the upside that you can use the root mechanic of NE buildings and have him have actual and precise positioning and path blocking when rooted/camouflaged. I think you can also have buildings obscure vision similar to cliffs and trees, but I might be mistaken. If only you could make him unselectable in this state, he would be indistinguishable from an actual cliff (unless he's using a city/geometric cliff texture lol)
it's not possible to make it look exactly like a cliff unless the whole map is completely flat but even then i'm pretty sure the flat terrain part of the "cliff" would be z-fighting with actual terrain
ten pounds of crap.jpg
even if it was possible, i don't want to touch it again unless it's fixing bugs
 
Level 21
Joined
Dec 3, 2020
Messages
508
@raypack what's stopping you from learning how to do that yourself? or just asking someone else other than me to do it? make a thread in requests
You are right... hopefully I won't get ignored when I make the thread... And I've got a long way to go with modelling. I barely made the skeleton warrior float in the air by giving it the Sorceress channel animation. Which, by the way, made the skeleton look like some wizard is levitating it and torturing it lol, but I couldn't even get a working portrait of it.

PS: I was making a reference with the "tell my why..." which @Lt_Hawkeye seemed to understand :xxd:
 
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