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Clash Royale Reforged


Clash Royale Reforged v1.8
Created by B1Gbull#2338

Map Info:

This game is based on the popular mobile game clash royal. Since clash royale is a pay2win game and most people don't want to invest time or money, i decided to bring this game to the warcraft platform without these features.

The game speed has been reduced and heroes and abilities have been adapted to the warcraft universe.

The gameplay is simple. Counter the enemy waves and create strong unit combinations and destroy the enemy's castle.

Features:

There are 3 types of cards. Buildings, units and spells. While units and buildings can only be placed in your starting region, spell can be used anywhere on the map.

The default defense (tower and castle) has 50% spell damage reduction.

The hero attributes improve your hero and units:
Each point of strenght increase units base hitpoints by 1% and hitpoints regeneration by 0.25/sec.
Each point of agility increase units base attackspeed by 1% and every 3 points increase the damage by 1.
Each point of inteligence increase heros base mana regeneration by 1% and max mana by 1.

There are currently four heroes. Every hero has unique buildings, units and spells.

Items can be bought from the Castle.

Type in chat "-zoom 3000" (number between 500 and 5000) to zoom out.

A simple AI was integrated for testing purposes.

Screenshots:



Battlefield

Inferno vs Golem

Items


173379-51c1b2fee3234770dccab23b29a6db63.png


173122-35e72c265b20452c3ea1f3dec74422bd.gif


173121-56cbffecdbd698b9ff365bab802461ff.gif



Version:



Added:
-Hero Passiv Abilitys
-Wind Rider (Orc unit)

Removed:
-Mana Bar (desync problems)
-Weak second attack from Gryphon Rider (was not intendend)




Removed:
-Resurection Ability (Human) has been temporarily disabled. Due to disconnect issues.

Balancing:
-Ground ranged units: Damage increased slightly.
-Gargoyle, Harpy Scout: Hitpoints increased by +30
-Skeletal Warrion: Hitpoints increased from 80 to 100
-Murloc: Hitpoints increased from 260 to 300
-Defensive Tower: Duration increased by +10 seconds
-Agility Bonus: Changed from 5 points = +1 armor to 2 points = +1 damage
-Hero: Base damage increased by +10




Added:
-Heros have now the Invulnerable ability, to make sure they dont die.
-New Human unit: Dragon Turtle
-New Human ability: Fortify: Gives friendly units a 15% bonus to damage and 5 armor. Lasts 20 seconds.
-New Human ability: Clone: Creates 2 clones with up to 1000 hitpoints of a target friendly unit.
-New Human ability: Divine Shield: An impenetrable shield surrounds the target unit, protecting it from all damage and spells for 5 seconds.
-New Orc ability: Reincarnation: When the target unit is killed, it will come back to life.
-New Orc ability: Lightning Shield: Forms a shield of electricity around a target unit, dealing 20 damage per second to enemy units around it. Lasts 20 seconds.
-New Night Elf ability: Entangling Roots: Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 6 seconds, and dealing 80 damage per second.
-New undead ability: Void: The Void consumes the soul, kills the target unit immediately.

Balancing:
-Orc Warlock: Hit speed changed from 1.4 to 1.5.
-Enforcer: Hitpoints changed from 1600 to 1400. Shield: Damage reduction changed from 25 to 40.
-Baby Dragon: Hit points changed from 1400 to 1500.
-Phoenix: Damage changed from 200 to 150. Phoenix Fire: Initial damage increased by 33%.
-Druid of the Claw: Hit speed changed from 1.5 to 1.6. Bear: Hit speed changed from 1.5 to 1.6.
-Faerie Dragon: Hit speed changed from 2.5 to 2.2.
-Abomination: Damage changed from 320 to 300.
-Banshee: Mana Cost changed from 40 to 50.
-Gargoyle: Mana Cost changed from 25 to 30.
-Skelletal Mage: Hit speed changed from 1.7 to 1.6.
-Disease Cloud: Mana Cost changed from 55 to 50.
-Graveyard: Duration changed from 40 to 46 seconds (+2 Skeletons).
-Barracks (Grunt): Duration changed from 60 to 65 (+1 Grunt).
-Watch Tower, Cannon Tower, Anciend of Wind, Inferno Tower: Defence changed from 5 to 10
-Inferno Tower: Damage increase every 3 hits (changed from 1). Hit speed changed from 0.5 to 0.2. Damage changed from 20 to 10.
-Watch Tower: Damage change from 60 to 80
-Cannon Tower: Damage changed from 120 to 150



Units:
-Treant: Hit speed changed from 1.6 to 1.9 and damage from 80 to 100.
-Faerie Dragon: Hit speed changed from 2.2 to 2. Silence: Damage reduction changed from 35% to 40%.
-Necromancer: Mana Cost changed from 50 to 45. Hitpoints changed from 1000 to 900.
-Ghoul: Life Leech: Changed from 50% to 60%.
-Satyr: Movement speed increased by 25%. Armor Type changed from small to medium.
-Baby Dragon: Movement speed increased by 25%.

-Minor animation speed adjustments.

-Cannon Tower: Hitpoints changed from 1000 to 1200.
-Inferno Tower: Hitpoints changed from 1500 to 1600.
-Watch Tower: Hitpoints changed from 1000 to 1200.

-Castle and Guard Tower: Damage, hit points and defence scale now with the amout of players. +10 damage, +500 hit points and +1 armor for every player above 1 vs 1.
-Castle: Hit speed changed from 1 to 1.2. Defence changed from 30 to 20. Hit points changed from 7500 to 6000.
-Guard Tower: Hit Speed changed from 0.8 to 1.2. Damage changed from 80 to 120. Defence changed from 20 to 10. Hit points changed from 5000 to 4000.

Spells:
-Void: Mana Cost changed from 70 to 65.
-Animate Death: Raises Skeletons changed from every 0.5 to 0.8 seconds. Duration changed from 8 to 10 seconds. Mana Cost Changed from 40 to 30.

General:
-Hero attributes bonus reduced by 50%.
*Primary damage bonus changed from 2 to 1.
*Each point of strenght increase units base hitpoints by 1% and hitpoints regeneration by 0.25/sec.
*Each point of agility increase units base attackspeed by 1% and every 3 points increase the damage by 1.
*Each point of inteligence increase heros base mana regeneration by 1% and max mana by 1.
-Hero level 1 attributes has been added (+10 bonus attributes).
-Hero passiv bonus changed from +1 to +2 each level.
-Buildings no longer benefit from hero attributes. This makes sure defensive buildings are less effective in late game and spawning building dont get double benefit from hitpoints increase.

-Weapon, Armor Type: Bonus damage changed from +50% to +25%. Reduced damage changes from -33% to -20%.

Bugs:
-Fixed a bug, where spell duration where increased by hero attributes.



General:
-Items!!! You can now buy items from the Castle. Items buff your hero and/or units.
-Zoom command implemented. Type in chat: "-zoom 5000" to zoom out.
-Exp gain from units is now normalized. Buffed units by hero attributes will now give more exp.

Units:
-Guard Tower: Defence changed from 10 to 15.
-Castle: Damage changed from 120 to 150.
-Watch Tower: Damage changed from 80 to 100.
-Gargoyle: Hitpoints changed from 150 to 120. Attack is now counted as Ranged.
-Skeleton Warrior: Hitpoints changed from 100 to 80.
-Ogre Warrior: Damage changed from 200 to 250. Smash: Damage changed from 200 to 150.
-Shaman: Hit speed changed from 1.5 to 1.3. Serpent Ward: Hit speed changed from 1.1 to 1.
-Troll Beserker: Hitpoints changed from 500 to 600.
-Knight: Defence changed from 6 to 5. Charge: Bonus Damage changed from 1000 to 800.
-Dragon Turtle: Defence changed from 4 to 1. Mana cost changed from 60 to 65.
-Enforcer: Hitpoints changed from 1400 to 1600.
-Chaplain: Heal: Heal changed from 80 to 100.
-Abomination: Hitpoints changed from 2800 to 3000. Hit speed changed from 1.7 to 1.9.
-Skeletal Mage: Damage changed from 50 to 60.
-Ghoul: Life Leech: Changed from 60% to 50%.
-Huntress: Defence changed from 2 to 3.
-Druid of the Claw: Mana cost changed from 60 to 65.
-Druid of the Talon: hit speed changed from 1.6 to 1.5. Rejuvenation: Heal changed from 800 to 1000.
-Phoenix: Hit speed changed from 1.8 to 1.6. Mana cost changed from 65 to 70. Phoenix Fire: Cooldown reduced by 20% and duration reduced by 50%.
-Gryphon Rider: Hitpoints changed from 1300 to 1200. Range changed from 450 to 350.
-Harpy: Hit speed changed from 1.2 to 1.3.
-Golem: Mana cost changed from 80 to 85.
-Grunt: Mana cost changed from 55 to 45. Grunt amount changed from 4 to 3.
-Murloc: Defence changed from 2 to 0.
-Satyr: Damage changed from 120 to 100. Hit speed changed from 1.1 to 1.

Bugs:
-Fixed a transformation bug (e.g. Druid of the Claw) during a immobilizing debuff.
-Fixed a bug where charge (Knight ability) coud proc multiple times before going on cooldown.



General:
-Hero selection changed! Hero's can now be selected from the Obelisk and are unique per Team.

Units:
-Knight: Ability changed to Shockwave: On the first strike a wave of force ripples outward, causing 300 damage to land units in a line.
-Satyr: Hitpoints changed from 1200 to 1000. Damage changed from 100 to 150. Hit speed changed from 1 to 1.3.



General:
-Unit Tooltips has been improved. Unit Ability- Damage, Cooldown and Duration is now displayed. Additional Information: Armor, Armor-Type, Weapon-Type, Range has been added.
-Multiboard: XP changed to Hero Level. Total Gold Gain has been added.

Units:
-New Human Building. Farm: Spawns Assassin every 9 seconds.
-New Human Building. Water Shrine: Spawns Water Elemental every 12 seconds.
-New Undead Building. Ziggurat: Spawns Skeleton Archer every 6 seconds.
-New Night Elfe Building. Centaur Tent: Spawns Centaur Sorcerer every 14 seconds.

-Enforcer: Mana cost changed from 40 to 35. Hit speed changed from 1.5 to 1.6. Shield Block: Has a 50% change to reduce incoming damage by 100.
-Archer: Hit speed changed from 1.2 to 1.1.
-Headhunter: Hitpoints changed from 300 to 500. Damage changed from 60 to 80. Hit speed changed from 1.6 to 1.7.
-Troll Hut: Mana cost changed from 50 to 60. Spawn interval changed from every 9 seconds to every 12 seconds (from 6 to 5 Headhunter).
-Murloc: Armor Type changed from Medium to Light
-Graveyard: Lifetime changed from 46 to 40 (Total Summons changed from 18 to 16).
-Ogre Warrior: Smash: Chance changed from 35% to 40%.



General:
-The environment has been Improved.

Items:
-New Item Added. Crown of Kings (300 Gold, Require 35 Agility): The damage of your units increases by 3% of their maximum life, up to a maximum of 100.

Bugs:
-Fixed location memory leaks.




Credits:

Kobas: Map Description Template
JesusHipster: Progressbar V2
Previews
Contents

Clash Royale Reforged v1.8 (Map)

Reviews
Shar Dundred
Map appears to be functional & doesn't break any rules. Approved.
Level 3
Joined
Mar 7, 2020
Messages
16
Last big balance update (v1.4) before i work on the bigger stuff like items.


Units:
-Treant: Hit speed changed from 1.6 to 1.9 and damage from 80 to 100.
-Faerie Dragon: Hit speed changed from 2.2 to 2. Silence: Damage reduction changed from 35% to 40%.
-Necromancer: Mana Cost changed from 50 to 45. Hitpoints changed from 1000 to 900.
-Ghoul: Life Leech: Changed from 50% to 60%.
-Satyr: Movement speed increased by 25%. Armor Type changed from small to medium.
-Baby Dragon: Movement speed increased by 25%.

-Minor animation speed adjustments.

-Cannon Tower: Hitpoints changed from 1000 to 1200.
-Inferno Tower: Hitpoints changed from 1500 to 1600.
-Watch Tower: Hitpoints changed from 1000 to 1200.

-Castle and Guard Tower: Damage, hit points and defence scale now with the amout of players. +10 damage, +500 hit points and +1 armor for every player above 1 vs 1.
-Castle: Hit speed changed from 1 to 1.2. Defence changed from 30 to 20. Hit points changed from 7500 to 6000.
-Guard Tower: Hit Speed changed from 0.8 to 1.2. Damage changed from 80 to 120. Defence changed from 20 to 10. Hit points changed from 5000 to 4000.

Spells:
-Void: Mana Cost changed from 70 to 65.
-Animate Death: Raises Skeletons changed from every 0.5 to 0.8 seconds. Duration changed from 8 to 10 seconds. Mana Cost Changed from 40 to 30.

General:
-Hero attributes bonus reduced by 50%.
*Primary damage bonus changed from 2 to 1.
*Each point of strenght increase units base hitpoints by 1% and hitpoints regeneration by 0.25/sec.
*Each point of agility increase units base attackspeed by 1% and every 3 points increase the damage by 1.
*Each point of inteligence increase heros base mana regeneration by 1% and max mana by 1.
-Hero level 1 attributes has been added (+10 bonus attributes).
-Hero passiv bonus changed from +1 to +2 each level.
-Buildings no longer benefit from hero attributes. This makes sure defensive buildings are less effective in late game and spawning building dont get double benefit from hitpoints increase.

-Weapon, Armor Type: Bonus damage changed from +50% to +25%. Reduced damage changes from -33% to -20%.

Bugs:
-Fixed a bug, where spell duration where increased by hero attributes.

 
Last edited:
Level 3
Joined
Mar 7, 2020
Messages
16
Items have been implemented and can be bought from the castle!
A zoom command was integrated. Type in the chat "-zoom 3000" (or any other number) to zoom out.


General:
-Items!!! You can now buy items from the Castle. Items buff your hero and/or units.
-Zoom command implemented. Type in chat: "-zoom 5000" to zoom out.
-Exp gain from units is now normalized. Buffed units by hero attributes will now give more exp.

Units:
-Guard Tower: Defence changed from 10 to 15.
-Castle: Damage changed from 120 to 150.
-Watch Tower: Damage changed from 80 to 100.
-Gargoyle: Hitpoints changed from 150 to 120. Attack is now counted as Ranged.
-Skeleton Warrior: Hitpoints changed from 100 to 80.
-Ogre Warrior: Damage changed from 200 to 250. Smash: Damage changed from 200 to 150.
-Shaman: Hit speed changed from 1.5 to 1.3. Serpent Ward: Hit speed changed from 1.1 to 1.
-Troll Beserker: Hitpoints changed from 500 to 600.
-Knight: Defence changed from 6 to 5. Charge: Bonus Damage changed from 1000 to 800.
-Dragon Turtle: Defence changed from 4 to 1. Mana cost changed from 60 to 65.
-Enforcer: Hitpoints changed from 1400 to 1600.
-Chaplain: Heal: Heal changed from 80 to 100.
-Abomination: Hitpoints changed from 2800 to 3000. Hit speed changed from 1.7 to 1.9.
-Skeletal Mage: Damage changed from 50 to 60.
-Ghoul: Life Leech: Changed from 60% to 50%.
-Huntress: Defence changed from 2 to 3.
-Druid of the Claw: Mana cost changed from 60 to 65.
-Druid of the Talon: hit speed changed from 1.6 to 1.5. Rejuvenation: Heal changed from 800 to 1000.
-Phoenix: Hit speed changed from 1.8 to 1.6. Mana cost changed from 65 to 70. Phoenix Fire: Cooldown reduced by 20% and duration reduced by 50%.
-Gryphon Rider: Hitpoints changed from 1300 to 1200. Range changed from 450 to 350.
-Harpy: Hit speed changed from 1.2 to 1.3.
-Golem: Mana cost changed from 80 to 85.
-Grunt: Mana cost changed from 55 to 45. Grunt amount changed from 4 to 3.
-Murloc: Defence changed from 2 to 0.
-Satyr: Damage changed from 120 to 100. Hit speed changed from 1.1 to 1.

Bugs:
-Fixed a transformation bug (e.g. Druid of the Claw) during a immobilizing debuff.
-Fixed a bug where charge (Knight ability) coud proc multiple times before going on cooldown.

 
Level 3
Joined
Mar 7, 2020
Messages
16
Updated to 1.6!

Hero selection changed. Hero's can now be selected from the Obelisk and are unique per Team.
This change makes it easier to add new heroes in the future.



General:
-Hero selection changed! Hero's can now be selected from the Obelisk and are unique per Team.

Units:
-Knight: Ability changed to Shockwave: On the first strike a wave of force ripples outward, causing 300 damage to land units in a line.
-Satyr: Hitpoints changed from 1200 to 1000. Damage changed from 100 to 150. Hit speed changed from 1 to 1.3.

 
Level 3
Joined
Mar 7, 2020
Messages
16
Updated to 1.7!
4 new Buildings added


General:
-Unit Tooltips has been improved. Unit Ability- Damage, Cooldown and Duration is now displayed. Additional Information: Armor, Armor-Type, Weapon-Type, Range has been added.
-Multiboard: XP changed to Hero Level. Total Gold Gain has been added.

Units:
-New Human Building. Farm: Spawns Assassin every 9 seconds.
-New Human Building. Water Shrine: Spawns Water Elemental every 12 seconds.
-New Undead Building. Ziggurat: Spawns Skeleton Archer every 6 seconds.
-New Night Elfe Building. Centaur Tent: Spawns Centaur Sorcerer every 14 seconds.

-Enforcer: Mana cost changed from 40 to 35. Hit speed changed from 1.5 to 1.6. Shield Block: Has a 50% change to reduce incoming damage by 100.
-Archer: Hit speed changed from 1.2 to 1.1.
-Headhunter: Hitpoints changed from 300 to 500. Damage changed from 60 to 80. Hit speed changed from 1.6 to 1.7.
-Troll Hut: Mana cost changed from 50 to 60. Spawn interval changed from every 9 seconds to every 12 seconds (from 6 to 5 Headhunter).
-Murloc: Armor Type changed from Medium to Light
-Graveyard: Lifetime changed from 46 to 40 (Total Summons changed from 18 to 16).
-Ogre Warrior: Smash: Chance changed from 35% to 40%.

 
Last edited:
Level 3
Joined
Mar 7, 2020
Messages
16
Updated!

Terrain/enviroment has been improved. A new end game item for agility heros has been added.

173379-51c1b2fee3234770dccab23b29a6db63.png




General:
-The environment has been Improved.

Items:
-New Item Added. Crown of Kings (300 Gold, Require 35 Agility): The damage of your units increases by 3% of their maximum life, up to a maximum of 100.

Bugs:
-Fixed location memory leaks.

 
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