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Clash of Fire and Ice v1.18 + AI

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Lign Presents
CLASH OF FIRE AND ICE
Created by LIGN




MAP INFO

- This map is inspired by DotA and Heroes of the Storm, where 2 teams (5 vs 5) fight each other and destroy other team's Castle.
- A special event will start when the heroes complete the objective, which can decide the outcome of the game.
- Included 48 heroes from my Treasure Hunter's Defense map.
- A new shop system allows each player to build their hero with different tactics.
- AI Mode is available in this map.




GAMEPLAY

- Each player start with a Wisp, which can quickly be selected by clicking the icon above the minimap.
- Using the Wisp with an extra inventory to store or immidiately transfer items to the hero, and most importantly, gain access to the mini shops.
- There are total 6 mini shops, which will open one by one if your hero reaches level 4, 8,12,16.
- There's a sorcerer in the Cursed Glacier who sells extra spell for your hero. Learn the right one and it will help you a lots in combat.



CREDITS

CHANGE LOG

- GhostThruster for Marine model from Starcraft II.
- Kwaliti for Lich King model and Icecrown UI.
- leonguyen112 for Item system.
- looking for help for Physical Damage Detection.
- WILL THE ALMIGHTY for some explosion models (best is the nuclear explosion).
- UgoUgo for Meteor Strike model (Just like Age of Mythology...awesome).
- Paladon for Jump system, Knockback system and Telekinesis spell.
- DeathChef for Selection Circle.
- Bribe for Items Cleanup system.
- rev36, Owa for Cooldown UI.
- Pyritie for ice cube model.
- All icon, model makers and tutorials on hiveworkshop.


PeeKay, CRAZYRUSSIAN, MortAr, Hellx-Magnus, Kimbo
Static, Darkfang, -Berz-, viiva, Goos
Apheraz Lucent, Illidan_09, kola,...







-Remade Warden and Faerie Dragon's spells.


-Added 5 heroes into AI Mode.
-Some changes with Elemental Master's spells.


-Removed some leaks.


-Increased health for Footman and Archer.
-New siege creep will spawn every 90 seconds.
-Towers now deal Magic damage.
-Heroes:
+Marine: Stimpack now lasts 12 seconds without counting attacks.
+Revenant of Death: Poison Rain damage is reduced.
+Warrior of the Wind: Tornado slow/speed auras now only affect movement speed. Blade of wind is no longer blocks all physical damage but a percentage of it.
-AI Mode: Added Marine and Grount - Earth Guardian into AI mode.







MY NOTES - New Update

***Version 1.18***

-Increased health for Footman and Archer.
-New siege creep will spawn every 90 seconds.
-Towers now deal Magic damage.
-Heroes:
+Marine: Stimpack now lasts 12 seconds without counting attacks.
+Revenant of Death: Poison Rain damage is reduced.
+Warrior of the Wind: Tornado slow/speed auras now only affect movement speed. Blade of wind is no longer blocks all physical damage but a percentage of it.
-AI Mode: Added Marine and Grount - Earth Guardian into AI mode.
----------------------------------
-Hope you enjoy this map =)


Keywords:
lign, fire, ice, frostnight, arthas, lich, king, dota, aos, hots
Contents

Clash of Fire and Ice v1.18 + AI (Map)

Reviews
19:16, 6th Apr 2016 Rufus: Rufus ReviewMap ScoreGameplay:17 / 30Aesthetics:8 / 20Total:25 / 50 Rating Chart 45-505/5 Highly Recommended35-444/5 Recommended25-343/5 Useful15-242/5 Lacking0-141/5 Unacceptable Gameplay A good amount of heroes...

Moderator

M

Moderator

19:16, 6th Apr 2016
Rufus:
profilepic210991_9.gif
Rufus Review
Map Score
Gameplay:17 / 30
Aesthetics:8 / 20
Total:25 / 50

Rating Chart
45-505/5 Highly Recommended
35-444/5 Recommended
25-343/5 Useful
15-242/5 Lacking
0-141/5 Unacceptable

mapdev.gif
Gameplay
A good amount of heroes to choose from. Not too many so that eventually, if you play the game many times, you will learn how they all work. On the same time there are enough to make the map replayable and interesting. Actually I would personally prefer an even lower number of heroes, but I am not taking that opinion in consideration for the rating I gave. Don't change it, but I also suggest you don't add more. :)

The hero tooltips was perfect. Not any unneccesary info (save for the short stories, wich are not bad) information, and short and clear information about what each heros role is. This is exactly how I would do it if I made a map like this. Excellent.

A smart execution of the item shop aswell. Just the fact that there are not more than one shop to choose from is perfect, as you won't be confused upon starting. You choose one out of items, and that is it. No confusion for new players, but still allows technique choices. This was good in the beginning, as you need tips on what to buy. Later however, I felt way too limited on what items I could buy, beacuse of the item recieps.

I do however question your idea of putting level limits on the shop categories. It could be ok to put it on the items in the categories, but as it is now,i it prevents the player from looking on what is inside the category, which result in the player not knowing how much gold it needs in order to buy something.

I don't know weather you did or did not create a system for the towers to target all minions first, but it does and this is what most other AoS misses. If you did, it did not work for the third tower on the high ground in the middle. It changed target to me while my minions were nearby. That towers placement in general was strange, as the fog of war covered it at times, causing my ranged unit to go closer and change position.

Attribute bonus doesn't state how big bonus you get. I think it should.

Minions didn't spawn from the castle, allowing my hero and minons to free hit it without any problems, after the towers went down.

The burning archer had a 30 second invisibility with close to no fading delay. This renders her practically invincible since she can just use it when the situation gets too tough. There was also an item that offered the same effect. I think this needs change, as it is way too over-powered.

I only played the burning archer, but I could see that her abilities and kit need some balance.

Perhaps I missed how, but I don't think you could sell items. Additionally, I couldn't change an item path as soon as I picked an item. I picked the Staff of knowledge, but later realized that the mask of death had better upgrades, but I was unable to change as I couldn't buy the mask anywhere again.

I also earned way more gold than I could spend beacuase of the level item system. Not good.

Difficulty of last hitting was just right. Not too hard, but not always the easiest task either. You dealt enough base damage to make it difficult enough.

The towers had enough health and armor aswell as damage. They could however use a damage boost versus heroes. When I tested it, I could, after like 10 minutes, stand a almost take down a tower by myself as the burning archer.

Barracks have a short range. They cannot attack ranged units. I do not quite understand this, as it causes damage only to melee hereos and minions, while the range minions and heroes can attack it sefely without consequenses.

When you destroy an enemy building, you get a floating text displaying the gold you earned. I think this also should be included in the message that is displayed to the team.

I think you have had league of legends as an inspiration for this game, and you have managed to take many of its good parts and put them in this map.

terrianforum.gif
Aesthetics
First of all your description is well made and really made me want it try it out. Well done.

The loadingscreen was beautiful and was of lovely high quality and also icluded a quick three step tutorial with easy to understand instructions for the player. Very useful for first timers.

Good music choice. I hope it doesn't take up too much space though.

The terrain is not very good. Pretty flat and boring, but it does have a lot of clarity, which is good for gameplay. There is room for more decorations though, and I thibk you should try to make the environment look better.

The snow falling down fit the scenery, but I didn't like it as it felt like it was a little in the way for making the battle clear. I would suggest you either remove it or use a lighter snow fall weather effect.

triggersandscriptsforum.gif
Bugs
None that I could find.

updatesandnewsforum.gif
Summary
This Aos is bringing a bunch of new ideas to the table, and is very well executed in general. However, I question some of the authors choices as some of them limits the player a lot and pins them to a linear kinf of gameplay, with few choices on what to do. This makes it very easy to play, but at the cost of very little freedom.

The rating will be 3/5 for now, which is too bad as I can see that you have put a lot of work into this map. I htink "lesss is more" rule apply to this project. You had a lot of working and nice ideas and put them in this map, but the ideas kind of killed each other; This map have so much potential. It has so many good features, but other ones drag them down.
The things mentioned above is the first things I noticed.
Fix them, and I will do a reevaluation.

Approved with a rating of 3/5.
 
Not bad. Some screenshots would be nice. Why is it protected? Why no AI?
Anyway, this should be approved. It's very clean and playable. The towers target the heroes though and kill them a bit fast imho. I only played as Warden but the spells seemed boring, nothing to fancy, no eye candy. Terrain was slightly better than average, but again nothing special. Map was a little small, but ok. Description is excellent. Clean all around. 4/5 +rep
 
Level 6
Joined
Aug 19, 2014
Messages
72
Not bad. Some screenshots would be nice. Why is it protected? Why no AI?
Anyway, this should be approved. It's very clean and playable. The towers target the heroes though and kill them a bit fast imho. I only played as Warden but the spells seemed boring, nothing to fancy, no eye candy. Terrain was slightly better than average, but again nothing special. Map was a little small, but ok. Description is excellent. Clean all around. 4/5 +rep
-Well, because Warden is a carry, most of her spell are about physical damage so they are very simple. You could try other heroes like Grom, Spirit of Water, Lich, Gryphon Rider...their spells could be more eye-candy to you.
-Right now I don't have much time to work with this map and Frostnight, so I guess you have to wait for the AI.

-Added more terrain screenshots.
-Reduced the damage dealt to heroes by tower.

Anyway, this is version 1.0 so there'll be a lot of changes later. Thank you for playing :grin:
 
Last edited:
Level 5
Joined
Dec 31, 2015
Messages
116
My review. I only played Faerie Dragon.

Gameplay:

The gameplay was so amazing, especially the Special Event or known as Ancient Clash. The units and structures of both team is kinda awkward. Both team has same units and structures, except for the towers. It would be better if you change the units and structures of both team to the correct one. The heroes are good, good stats, good abilities, some icons of some heroes is not fitting to the spells, like Faerie Cloud. The units of both team is upgrading, to make it more strong in the late games. The towers however is upgrading also, maybe you should just add level, and for each level increase the damages, armor, and hit points. Adding a mega or super creep, if a barracks is destroyed, will make the game more challenging. The castle is vulnerable to be attack, even the tower beside it, is still not destroyed. The ancient clash was so exciting and intense, you should add more abilities, or something, it make it more challenging.​

Terrain

The terrain is good, nothing much to say, it fits to the theme of the map, well placed doodads, good combination, good tiles.​

Verdict

Overall, this is a very enjoyable and challenging map. Plus, the description is awesome. I rate it 4/5, and voting for approval.​
 
Level 6
Joined
Aug 19, 2014
Messages
72
Gameplay:

The gameplay was so amazing, especially the Special Event or known as Ancient Clash. The units and structures of both team is kinda awkward. Both team has same units and structures, except for the towers. It would be better if you change the units and structures of both team to the correct one. The heroes are good, good stats, good abilities, some icons of some heroes is not fitting to the spells, like Faerie Cloud. The units of both team is upgrading, to make it more strong in the late games. The towers however is upgrading also, maybe you should just add level, and for each level increase the damages, armor, and hit points. Adding a mega or super creep, if a barracks is destroyed, will make the game more challenging. The castle is vulnerable to be attack, even the tower beside it, is still not destroyed. The ancient clash was so exciting and intense, you should add more abilities, or something, it make it more challenging.​
-Well, I chose those barrack and castle to match with the towers, so the unit I chose to match with those barrack and castle (lol). I just looked all unit types, even Undead or Neutral, can't choose anything better than the standard footman and archer (except for the skeletons which I put in the tomb). But maybe some day I can find the right one...
-There're a lots nice icons for other heroes, but some don't fit because map size...or I'm just lazy :ogre_hurrhurr:
-When a barrack is destroyed, it's +1 upgrade level for creep, but I can make it to +2 per barrack in the next update, with the Castle vulnerable/invulnerable things, and maybe 1 or 2 more spells for the boss.

Thank you so much for the review :thumbs_up:
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
profilepic210991_9.gif
Rufus Review
Map Score
Gameplay:17 / 30
Aesthetics:8 / 20
Total:25 / 50

Rating Chart
45-505/5 Highly Recommended
35-444/5 Recommended
25-343/5 Useful
15-242/5 Lacking
0-141/5 Unacceptable

mapdev.gif
Gameplay
A good amount of heroes to choose from. Not too many so that eventually, if you play the game many times, you will learn how they all work. On the same time there are enough to make the map replayable and interesting. Actually I would personally prefer an even lower number of heroes, but I am not taking that opinion in consideration for the rating I gave. Don't change it, but I also suggest you don't add more. :)

The hero tooltips was perfect. Not any unneccesary info (save for the short stories, wich are not bad) information, and short and clear information about what each heros role is. This is exactly how I would do it if I made a map like this. Excellent.

A smart execution of the item shop aswell. Just the fact that there are not more than one shop to choose from is perfect, as you won't be confused upon starting. You choose one out of items, and that is it. No confusion for new players, but still allows technique choices. This was good in the beginning, as you need tips on what to buy. Later however, I felt way too limited on what items I could buy, beacuse of the item recieps.

I do however question your idea of putting level limits on the shop categories. It could be ok to put it on the items in the categories, but as it is now,i it prevents the player from looking on what is inside the category, which result in the player not knowing how much gold it needs in order to buy something.

I don't know weather you did or did not create a system for the towers to target all minions first, but it does and this is what most other AoS misses. If you did, it did not work for the third tower on the high ground in the middle. It changed target to me while my minions were nearby. That towers placement in general was strange, as the fog of war covered it at times, causing my ranged unit to go closer and change position.

Attribute bonus doesn't state how big bonus you get. I think it should.

Minions didn't spawn from the castle, allowing my hero and minons to free hit it without any problems, after the towers went down.

The burning archer had a 30 second invisibility with close to no fading delay. This renders her practically invincible since she can just use it when the situation gets too tough. There was also an item that offered the same effect. I think this needs change, as it is way too over-powered.

I only played the burning archer, but I could see that her abilities and kit need some balance.

Perhaps I missed how, but I don't think you could sell items. Additionally, I couldn't change an item path as soon as I picked an item. I picked the Staff of knowledge, but later realized that the mask of death had better upgrades, but I was unable to change as I couldn't buy the mask anywhere again.

I also earned way more gold than I could spend beacuase of the level item system. Not good.

Difficulty of last hitting was just right. Not too hard, but not always the easiest task either. You dealt enough base damage to make it difficult enough.

The towers had enough health and armor aswell as damage. They could however use a damage boost versus heroes. When I tested it, I could, after like 10 minutes, stand a almost take down a tower by myself as the burning archer.

Barracks have a short range. They cannot attack ranged units. I do not quite understand this, as it causes damage only to melee hereos and minions, while the range minions and heroes can attack it sefely without consequenses.

When you destroy an enemy building, you get a floating text displaying the gold you earned. I think this also should be included in the message that is displayed to the team.

I think you have had league of legends as an inspiration for this game, and you have managed to take many of its good parts and put them in this map.

terrianforum.gif
Aesthetics
First of all your description is well made and really made me want it try it out. Well done.

The loadingscreen was beautiful and was of lovely high quality and also icluded a quick three step tutorial with easy to understand instructions for the player. Very useful for first timers.

Good music choice. I hope it doesn't take up too much space though.

The terrain is not very good. Pretty flat and boring, but it does have a lot of clarity, which is good for gameplay. There is room for more decorations though, and I thibk you should try to make the environment look better.

The snow falling down fit the scenery, but I didn't like it as it felt like it was a little in the way for making the battle clear. I would suggest you either remove it or use a lighter snow fall weather effect.

triggersandscriptsforum.gif
Bugs
None that I could find.

updatesandnewsforum.gif
Summary
This Aos is bringing a bunch of new ideas to the table, and is very well executed in general. However, I question some of the authors choices as some of them limits the player a lot and pins them to a linear kinf of gameplay, with few choices on what to do. This makes it very easy to play, but at the cost of very little freedom.

The rating will be 3/5 for now, which is too bad as I can see that you have put a lot of work into this map. I htink "lesss is more" rule apply to this project. You had a lot of working and nice ideas and put them in this map, but the ideas kind of killed each other; This map have so much potential. It has so many good features, but other ones drag them down.
The things mentioned above is the first things I noticed.
Fix them, and I will do a reevaluation.

Approved with a rating of 3/5.
 
Level 6
Joined
Aug 19, 2014
Messages
72
profilepic210991_9.gif
Rufus Review
Map Score
Gameplay:17 / 30
Aesthetics:8 / 20
Total:25 / 50

Rating Chart
45-505/5 Highly Recommended
35-444/5 Recommended
25-343/5 Useful
15-242/5 Lacking
0-141/5 Unacceptable

mapdev.gif
Gameplay
A good amount of heroes to choose from. Not too many so that eventually, if you play the game many times, you will learn how they all work. On the same time there are enough to make the map replayable and interesting. Actually I would personally prefer an even lower number of heroes, but I am not taking that opinion in consideration for the rating I gave. Don't change it, but I also suggest you don't add more. :)

The hero tooltips was perfect. Not any unneccesary info (save for the short stories, wich are not bad) information, and short and clear information about what each heros role is. This is exactly how I would do it if I made a map like this. Excellent.

A smart execution of the item shop aswell. Just the fact that there are not more than one shop to choose from is perfect, as you won't be confused upon starting. You choose one out of items, and that is it. No confusion for new players, but still allows technique choices. This was good in the beginning, as you need tips on what to buy. Later however, I felt way too limited on what items I could buy, beacuse of the item recieps.

I do however question your idea of putting level limits on the shop categories. It could be ok to put it on the items in the categories, but as it is now,i it prevents the player from looking on what is inside the category, which result in the player not knowing how much gold it needs in order to buy something.

I don't know weather you did or did not create a system for the towers to target all minions first, but it does and this is what most other AoS misses. If you did, it did not work for the third tower on the high ground in the middle. It changed target to me while my minions were nearby. That towers placement in general was strange, as the fog of war covered it at times, causing my ranged unit to go closer and change position.

Attribute bonus doesn't state how big bonus you get. I think it should.

Minions didn't spawn from the castle, allowing my hero and minons to free hit it without any problems, after the towers went down.

The burning archer had a 30 second invisibility with close to no fading delay. This renders her practically invincible since she can just use it when the situation gets too tough. There was also an item that offered the same effect. I think this needs change, as it is way too over-powered.

I only played the burning archer, but I could see that her abilities and kit need some balance.

Perhaps I missed how, but I don't think you could sell items. Additionally, I couldn't change an item path as soon as I picked an item. I picked the Staff of knowledge, but later realized that the mask of death had better upgrades, but I was unable to change as I couldn't buy the mask anywhere again.

I also earned way more gold than I could spend beacuase of the level item system. Not good.

Difficulty of last hitting was just right. Not too hard, but not always the easiest task either. You dealt enough base damage to make it difficult enough.

The towers had enough health and armor aswell as damage. They could however use a damage boost versus heroes. When I tested it, I could, after like 10 minutes, stand a almost take down a tower by myself as the burning archer.

Barracks have a short range. They cannot attack ranged units. I do not quite understand this, as it causes damage only to melee hereos and minions, while the range minions and heroes can attack it sefely without consequenses.

When you destroy an enemy building, you get a floating text displaying the gold you earned. I think this also should be included in the message that is displayed to the team.

I think you have had league of legends as an inspiration for this game, and you have managed to take many of its good parts and put them in this map.

terrianforum.gif
Aesthetics
First of all your description is well made and really made me want it try it out. Well done.

The loadingscreen was beautiful and was of lovely high quality and also icluded a quick three step tutorial with easy to understand instructions for the player. Very useful for first timers.

Good music choice. I hope it doesn't take up too much space though.

The terrain is not very good. Pretty flat and boring, but it does have a lot of clarity, which is good for gameplay. There is room for more decorations though, and I thibk you should try to make the environment look better.

The snow falling down fit the scenery, but I didn't like it as it felt like it was a little in the way for making the battle clear. I would suggest you either remove it or use a lighter snow fall weather effect.

triggersandscriptsforum.gif
Bugs
None that I could find.

updatesandnewsforum.gif
Summary
This Aos is bringing a bunch of new ideas to the table, and is very well executed in general. However, I question some of the authors choices as some of them limits the player a lot and pins them to a linear kinf of gameplay, with few choices on what to do. This makes it very easy to play, but at the cost of very little freedom.

The rating will be 3/5 for now, which is too bad as I can see that you have put a lot of work into this map. I htink "lesss is more" rule apply to this project. You had a lot of working and nice ideas and put them in this map, but the ideas kind of killed each other; This map have so much potential. It has so many good features, but other ones drag them down.
The things mentioned above is the first things I noticed.
Fix them, and I will do a reevaluation.

Approved with a rating of 3/5.
Thanks for a nice review. Nothing's perfect at the beginning, there'll be a lot of changes in the future, so I'll need many advices to do it.

+You can buy sentry, dust or gem of true sight to detect invisible unit. It in the Power Generator in your base.
+I didn't use any attack system for towers, it just attacks any unit with higher priority (just War3 thing...).

btw,The new update will fix those problems you mentioned.

p/s: this map is inspired by Heroes of the Storm :grin:
 
Last edited:
Level 26
Joined
Oct 2, 2011
Messages
2,482
I can see this turning into something grerat eventually... :)
I didn't use any attack system for towers, it just attacks any unit with higher priority (just War3 thing...).
I had no idea that is was like this... However, the standard thing doesn't seem to work prefectly. It is optinal of course, but I would suggest adding tower targeting system, as it would make it more clear rather than radom targeting. However, DotA doesn't use this system and it is the most popular game in warcraft, so it is not required. More of a personal idea. :)

Hope to see more upådates soon!
 
Level 6
Joined
Aug 19, 2014
Messages
72
I can see this turning into something grerat eventually... :)

I had no idea that is was like this... However, the standard thing doesn't seem to work prefectly. It is optinal of course, but I would suggest adding tower targeting system, as it would make it more clear rather than radom targeting. However, DotA doesn't use this system and it is the most popular game in warcraft, so it is not required. More of a personal idea. :)

Hope to see more upådates soon!

New update is here. Some changes I made are from your suggestion, including improved terrain, rescaled the gold amount, the shop rule,...
Hope you can find it better than the old one.
 
Level 4
Joined
May 14, 2015
Messages
23
I dont mean to be rude but I have 2 suggestions:

:fp: The AI needs to be improved... I always lose because of the AI
:fp: Some heroes need to be changed or removed... the lich king and kiljaeden are both evil forces, so heroes like thrall, chen etc are not needed

that's all
 
Level 1
Joined
Dec 28, 2012
Messages
2
I played this map a lot of times already, and I liked it. I also played Frostnight before, so it wasn't too difficult to get used to this one. I still suggest some changes to be made.
First of all, heroes.
Pandarean Brewmaster - looks ordinary, unless it's late play, and he can deal up to 2 thousands of damage in just few seconds with immense critical hits. His slow is op imho.
Tauren Chieftain - his ultimate is op. I saw how ai defeated two other bots with this character just by walking near them with ultimate. Also, when I played with some melee dd, I wasn't even able to approach him. Meteors hit me three times in a row, each stunning and knockbacking from my target. This ultimate is also a cheating move in Ancient Tomb, as it makes farm much easier.
Keeper of the Grove - idk if it is normal, but I was able to push a bottom line with this character only, destroying 2 towers in like 5 minutes or less just by spamming treants. Also consider making his health regen aura working on his trents too.
Unrealistic Sorcerrer - sorry to say that, but his ultimate is useless. I thought I could help my teammates by casting this ultimate in the bunch of enemy heroes to give them stuns. In most cases, when I used this ultimate, It was used like 9/10 times behind my back, when I had enemy champions right in front of me. I used his ultimate like two times in the whole game.

Items

Boots - is that okay, that anyone can buy all boots at once? While movespeed bonus doesn't stack, it's pretty handy, when you can give mana and health regen to everyone at any moment, along with stat bonus and attack damage.
Defensive Items - I suggest making more of them. I had troubles coping with Panda's critical hits, when the hit was like thousand damage, and I had Arcanite Shield, which wasn't really helpful.
Damage Mage Items - a little bit more of these. My friend played played with fairie dragon, and It was difficult for him to deal damage, even though the first skills has bonus from intelligence. I guess support mages would like having more damaging staffs.
Storm (Thunder?) Guard (Armor?) - i don't remember the exact name, but that is the item, which gives 85% as and some armor. The problem of it is that it can deal half of melee dd heroes health damage in few seconds. It reacts too often imho. It also makes difficult for supports to attack heroes along with creeps, as the item reacts even more often due to minions attacks.
Finally, consider showing items from the very beginning. It is difficult to chose something to buy, as you don't know what this item upgrades to. Also, the cooldowns of items are too big.
Have you considered the idea of making stat bonus books? I know it may affect the gameplay drastically, but gold becomes useless after some time in late play.
Sorry for making it so long and looking forward to receiving an answer from you!
 
Level 6
Joined
Aug 19, 2014
Messages
72
...Sorry for making it so long and looking forward to receiving an answer from you!

Well, I didn't have much time last month so I just fixed some bugs and remade the terain a little bit. All of your ideas will be considered and a new update is coming soon (maybe next week perhap)

Thank you very much for playing as well as giving me the comment. :thumbs_up:
 
Level 6
Joined
Aug 19, 2014
Messages
72
I played this map a lot of times already, and I liked it. I also played Frostnight before, so it wasn't too difficult to get used to this one. I still suggest some changes to be made...

New update has come. A lot of changes have been made based on your comment, read changelog for more details. But there are something I may explain to you:
-At the beginning of a match, anyone can have a free boots because I need the game to be fast. Consider a DotA match, boots is a basic item that almost every player buys it first.
-The Scepter of Lighting can deal a lot of damage in game, and it has 5 levels. Useful for mage to have it. Also consider to build Frostbitten.
-I made the items to have a hour cooldown so that a hero can buy 1 type of item only. But you can have 2 if you teammate buys a second one and give it to you.
-The treants of Furion will be more imba if I let his aura affects them too.
-There can be some new defensive items in future update.
 
Level 1
Joined
Dec 28, 2012
Messages
2
I have not tried the map yet, but judging from the changes you have mentioned, you fixed exactly the bugs I was talking about. Looking forward to new version from you!
 

Gwy

Gwy

Level 4
Joined
Oct 10, 2008
Messages
134
ty fr this nice map.
really fun to play, even with not full house + AI
 
Level 19
Joined
Jul 12, 2010
Messages
1,713
nice map I played a couple of hours and decided to do a review!

Heroes

Prince of Frost
Really nice skills, i think his E ability Frostmourne is a little op in early levels because it deals a lot of damage but overall it's a good support-damage dealer.

Elemental Wizard
ok spells, Q + W has pretty decent wave clear and her ult can tank the towers pretty good but I was a bit dissapointed in E because it seemed too simple...maybe you could change Cyclone into dealing DoT damage while the enemy is airborne.

Elemental Master
I had to play this one as well just to see the difference between the 2.
Man the Q, global range? lol :D seems too op to be able to assist a kill from anywhere haha had some fun finishing AI across the map
Other skills were ok but the hero overall seemed to be weak and mana hungry due to his ultimate.


Blade Assassin
I like the fact that his abilities scaled on Agility, W was too weak in early levels though because of low Agility but it scaled well in the late game if you could aim it properly.
E was ok for roaming and ganking but why you removed the backstab damage? It would have been nice to have it.


Tinker
Really nice set of skills. especially the ult got me suprised with those sweet animations! :D
E could have been done a little differently though, you could make it bombard the area below the helicopter instead of shooting rockets.


Pandaren Brewmaster
well...all normal spells here =/ still his kit was ok, W + Q combo for maximum damage and his ult simple mirror image spell.
________________________________________________________________________

Items
Energy Booster boots are really good for mages and help a lot with mana problems

Fire and Ice - I found a little typo in the description, you forgot to add the word "Iceblade" in the end haha

Fire%20and%20Ice%20Recipe.jpg

________________________________________________________________________

AI Bots
The AI seemed to be ok, it helped me when I tried to do the big boss but there seems to be a little problem when choosing lanes, I was playing 3vs3 and in the enemy team there was a lane that had 2 bots instead of each lane having 1 =/
Good thing is that didn't happen every time, it was random I guess.

Also there was that one time than an archer kept attacking the dummy for testing your spells:

Archer%20Hit.jpg


Overall it was a good and fun map to play! 4/5 Good luck in future updates!
 
Level 6
Joined
Aug 19, 2014
Messages
72
nice map I played a couple of hours and decided to do a review!

Heroes

Prince of Frost
Really nice skills, i think his E ability Frostmourne is a little op in early levels because it deals a lot of damage but overall it's a good support-damage dealer.

Elemental Wizard
ok spells, Q + W has pretty decent wave clear and her ult can tank the towers pretty good but I was a bit dissapointed in E because it seemed too simple...maybe you could change Cyclone into dealing DoT damage while the enemy is airborne.

Elemental Master
I had to play this one as well just to see the difference between the 2.
Man the Q, global range? lol :D seems too op to be able to assist a kill from anywhere haha had some fun finishing AI across the map
Other skills were ok but the hero overall seemed to be weak and mana hungry due to his ultimate.


Blade Assassin
I like the fact that his abilities scaled on Agility, W was too weak in early levels though because of low Agility but it scaled well in the late game if you could aim it properly.
E was ok for roaming and ganking but why you removed the backstab damage? It would have been nice to have it.


Tinker
Really nice set of skills. especially the ult got me suprised with those sweet animations! :D
E could have been done a little differently though, you could make it bombard the area below the helicopter instead of shooting rockets.


Pandaren Brewmaster
well...all normal spells here =/ still his kit was ok, W + Q combo for maximum damage and his ult simple mirror image spell.
________________________________________________________________________

Items
Energy Booster boots are really good for mages and help a lot with mana problems

Fire and Ice - I found a little typo in the description, you forgot to add the word "Iceblade" in the end haha

Fire%20and%20Ice%20Recipe.jpg

________________________________________________________________________

AI Bots
The AI seemed to be ok, it helped me when I tried to do the big boss but there seems to be a little problem when choosing lanes, I was playing 3vs3 and in the enemy team there was a lane that had 2 bots instead of each lane having 1 =/
Good thing is that didn't happen every time, it was random I guess.

Also there was that one time than an archer kept attacking the dummy for testing your spells:

Archer%20Hit.jpg


Overall it was a good and fun map to play! 4/5 Good luck in future updates!

Thanks for a nice review...and sorry for the dummy haha, I've just deleted it in v1.1.4 :grin:
 
Level 5
Joined
Dec 31, 2015
Messages
116
I wish, there are more AI Heroes. What I mean was, the AI only pick 10 to 11 heroes? It would be great, if you add more heroes. :)
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
4/5.
The AI just starts goin' to neutrals after level 11/12 but then can come with super items to destroy the fortress.
The Blademaster hero seems too powerful. I think you could decrease something like his tornadoes ability, I don't know.
Oh yeah and, the Legion starts with an item (knife) that can instantly Blink the carrier wherever on the map and it has a cooldown of a second.

You've took inspiration from Heroes of the Storm, yeah I saw that in the gameplay.
 
Last edited:
Level 6
Joined
Aug 19, 2014
Messages
72
4/5.
The AI just starts goin' to neutrals after level 11/12 but then can come with super items to destroy the fortress.
The Blademaster hero seems too powerful. I think you could decrease something like his tornadoes ability, I don't know.
Oh yeah and, the Legion starts with an item (knife) that can instantly Blink the carrier wherever on the map and it has a cooldown of a second.

You've took inspiration from Heroes of the Storm, yeah I saw that in the gameplay.

-Well, I'll do some changes to balance the game in future updates.
-And very sorry about that Blink Dagger,I just forgot to delete it. But it did in v1.1.7
-Thanks for your comment :thumbs_up:
 
Level 2
Joined
Feb 9, 2020
Messages
3
Hello, i've been playing your map with my friends 4 years already, it's like the map of our clan that we play like all the days, we know all the bugs and tricks of the map, what works and what does not work, if a hero is overpower or not, so we are having a lot of fun and i want to thank you for creating this map and i hope that one day sagerus will have 4 abilities XD, for me this map is 6/5 its very fun, sorry if a have a bad english
i will write all the bugs that we have seen and other things like spells that are not working
 
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