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City Assassination

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Use your hiding skills and various abilities to kill all enemies, the first one to achieve the required number of kills wins. Hiding spots are all over the map, you can use your Decoy ability to confuse enemies, your Track ability to have a better view of the map and also take the look of another unit (with a long cooldown). There are also hidden spots on the map.
Player 1 picks the number of kills required to win.

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Keywords:
Assassination, hide, seek, decoy, escape, Kiska, Gašparovič
Contents

City Assassination (Map)

Reviews
20:49, 1st Aug 2015 Shadow Fury: Needs fix with a rating of 2/5
Level 21
Joined
Nov 4, 2013
Messages
2,017
A simple map... too simple. Well, here's my little review:

- The terrain was done quite well because it has the aspect of a city and not of some disordered buildings randomly clumped together. The decorations were suitable and the tile variation was manipulated a bit efficiently by creating the pathways and the various green areas. However, there is still room for improvements. I see that you did not use the Black Marble tile while it would really create a good contrast with the light colours of the other tiles currently used. I would recommend adding it to the areas of white marble. Another recommendation would be adding some bushes to the green zones just to give it a more natural feeling

- The gameplay, unfortunately, was not enjoyable. The idea is very simple and even the execution was straightforward. The task is simply assassinating people and achieving a specific number of kills before others do to win the game. May I ask why everyone is called "Dalaran Occupant"? Doesn't that sound unoriginal and repetitive? The swordsmen could be called "City Guards", the emissaries could be called "Priests" or "Clerics". In addition, your map lacks excitement. Once I assassinate somebody, I have to wait 80 interminable seconds before doing that again so I'd just go and hide somewhere where I become invisible until the cooldown is over, safe from all harm. The attendance is boring and assassinating is far too easy. Why not letting some guards patrol the city so that if I assassinate someone in their presence they'd come and try to kill me. That would make things more thrilling.

- The secrets in this map are not missing! Great! The only thing that is disappointing is the secret of Satan. I found the right region, he spawned... but then? He just keeps following and nothing more. What's the point of finding a secret if it isn't even rewarding?

Overall the map needs more excitement. The gameplay is non-progressive, it's always the same thing for the whole duration of the game. Accordingly I'm setting this to needs fix with a rating of 2/5
 
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