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Circle Party

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Circle_Party_Poster.png

Grab your Friends..
'Cuz It's Time To PARTY!

- [5] Mini-games
- [
1] Board
[
44] Circles

- [5] different 8-bit songs!
- [1] great party!


Mini-game information:

Treasure Run
Score Attack
latest

Run across the map to collect gold coins, but don't stay out of the middle for too long or you'll find your run will come to a sudden end. Listen for the music to tell when to go back to the center. First to 25 gold wins.

Survival
Last-man Standing
latest

Try to last as long as possible! After a few seconds the middle circle will begin to turn Red, so make sure to keep moving! Blue circles turn Yellow,
Yellow circles turn Red,
Red circles turn Blue.

Control
PvP Arena
latest

Use "Seize" while on a circle to claim it for your own! Defeat other players and claim their circles while they respawn. Game ends when all circles belong to at least one player.


Circle Rush

Last-Man Standing
latest

Your health slowly drains. Quickly use "Heal" while on any non-Red circle to gain life. The more you use "Heal" on a circle though, the less life it grants. Last player standing wins!
Yellow circles give 3hp
Blue circles give 2hp
Teal circles give 1hp

Grey circles give no life.



Dizzy Run
Race
latest

Screen shakes and sways while you attempt to get to the Yellow Circle or die trying. Either get to the Yellow Circle or be the last player standing to win.


If you wish to play in Single-Player mode it is highly recommended to remove all computer players first.
Enjoy!

- Added "Theme" music
- Made the Survival game a bit more lively (and challenging)
- Single Player mode added
- Survival is the only mini-game available in Single Player mode
- Added details about each mini-game that display when they're first selected
- Slightly improved aesthetics
- Shortened some songs, making the file-size less than half of what it was before
- (Fixed?) music overlapping
- Changed the hotkey for "Stun" in Survival mode to make it different from "Reach"
Contents

Circle Party (Map)

Reviews
Rufus
I really love the whacky atmosphere of the game, with the vibrating ground and the dark pixelated party music. It made me crack up. :D Some minor issues: -I would suggest making the instructions a bit more clear. It is good that you have the...
Level 14
Joined
Jul 3, 2015
Messages
61
My apologies about the description and screen shots, there was a problem when I submitted it and it didn't come out looking all that great.

I didn't add doodads or miscellaneous features to the map as I was trying to make it seem more like a game board, which is why I added circles quite literally all over the map. I did make the ground blighted and added some noise to the outside the playable area though to add as much scenery as I could.

And please don't mind the file-size, each song is about 1mb and I feel like having them adds a much more colourful experience to the game(s).
 
Level 19
Joined
Jan 22, 2011
Messages
3,968
My apologies about the description and screen shots, there was a problem when I submitted it and it didn't come out looking all that great.

I didn't add doodads or miscellaneous features to the map as I was trying to make it seem more like a game board, which is why I added circles quite literally all over the map. I did make the ground blighted and added some noise to the outside the playable area though to add as much scenery as I could.

And please don't mind the file-size, each song is about 1mb and I feel like having them adds a much more colourful experience to the game(s).
You can still add doodads without colition. I think it would help.
 
Level 32
Joined
Apr 2, 2013
Messages
3,954
please add screenshots to the description of your map... also as far as I can tell just from the minimap preview, this map has no terrain what so ever...
It is okay for a map not to have terrain in some cases. Even empty-ish terrain maps like Warlock or Pudge Wars are approved because of their great gameplay :)
Plus, this map looks to have other visuals to make up for it anyway. Colorful!
 
Level 25
Joined
May 11, 2007
Messages
4,651
No complains about the terrain it does what it is supposed to do.

The music keeps playing when switching games, so play it long enough and you'll have multiple tracks playing at the same time.
A few text messages when a game is started for the first time would be nice, explain in short what to do. Yes I know there are quests but generally you'd have to play alone to have time to read them.

Control has a formatting error on the text.

Games were cool.
 
Level 19
Joined
Jan 22, 2011
Messages
3,968
No complains about the terrain it does what it is supposed to do.

The music keeps playing when switching games, so play it long enough and you'll have multiple tracks playing at the same time.
A few text messages when a game is started for the first time would be nice, explain in short what to do. Yes I know there are quests but generally you'd have to play alone to have time to read them.

Control has a formatting error on the text.

Games were cool.

Yes, please fix the issue with tracks playing at the same time. Also, have you considered making your tracks shorter? the map is quite heavy. Those are my suggestions.
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
I really love the whacky atmosphere of the game, with the vibrating ground and the dark pixelated party music. It made me crack up. :D

Some minor issues:
-I would suggest making the instructions a bit more clear. It is good that you have the instrucions in the quest dialogue, but it would be nice if they were displayed also during or before the countdown perhaps.
-The music doesn't seem to be overlapping, but it does stop in the "Control" mini-game.

PS: Having the ground tremble like that casues the game to leak, but since the game is short anyway, this shouldn't matter. I don't recommend removing it, I just wanted you to know if you didn't already. :)

I played single player, and I assume the goal of most games is to be the last man standing. This was not made clear in the information provided in the quest log. Also, there was this game when after a while the middle turned red, and my computer opponent died, I wasn't victorious. It just continued until I messed up and died too, and then never restarted. That was the case in most games: it didn't restart after you died, which forces you to restart the map, which is really troublesome if you are playing this on say Battle.net. Treasure Run never ended on the other hand. There was no goal, and no definte way of dying. Perhaps a gold goal could be good here.

I would also recommend having a text somewhere in the top of the description, saying something like: "This is a fun multiplayer map, containging 6 mini-games for you and your friends!"
This, to tell people quickly what kind of map this is.

It is approvable in its current state as it works as intended, but I really hope you change a few things taht I suggested, as it would make it much more easy and clear to play.
Approved.
 
Level 14
Joined
Jul 3, 2015
Messages
61
So sorry for not updating my map for a while, but I've read the comments and made some changes to the map. Judging from what you guys have said the main issues were the music overlapping as well as a lack of information given to the players about each mini-game. I've tried quite hard to fix both of these problems and am confident I've fixed them.

From the comments I figured that the music would not stop playing when the game's finished and would continue playing even when another game was selected causing that mini-game's music to play along with the old one's. I've triple checked the coding for each mini-game and tried to create an overlap by playing myself but could not make it happen. However, I've added even more protection against overlapping in hopes that it will stop it from happening to you guys. Now every time anything happens as part of one mini-game, all music from the other mini-games will be "turned off" in case they haven't before. I hope this solved it and that the track I added won't join the chorus 8-bit beeps during your parties!

I've made sure that all players will see the details of each game when it's selected. Admittedly, it's mostly copy and pasted from the Quest menu which itself was unclear, but now they include the victory conditions for each mini-game.

On a side note, the way to win in Treasure Run was to be the first to get 50 gold. I've realised that this makes the mini-game a "little" long and have shortened the objective to 25 gold instead.
Also, the music played during the Control mini-game has been shortened immensely and I've tried my best to stop it from getting annoying over time. Personally I find it to get aggravating fairly fast but that may be because I've had to listen to it for so long when editing it. On the other hand though it did cut the map size down 2mbs.

All in all, the bugs should all be removed. Thank you guys for all the comments and I'll continue trying to fix any problems with the maps that you guys may find.
 
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