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ChineseTemple

A Chinese temple. I tried to add quite a bit more detail this time. Enjoy.

Give credits if used, and do NOT modify without asking me first.

UPDATED: Fixed roof.

UPDATED: Fixed the rest.

Keywords:
china, chinese, temple, japan, japanese
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ChineseTemple (Model)

Reviews
15:48, 21st Sep 2008 Elenai: Approved: works ingame and is quite nice. BlinkBoy: Back to pending, the death animation requires the building to fall with the explosion, and Decay should be static, no meshes moving down, that's all, well done, you...
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15:48, 21st Sep 2008
Elenai: Approved: works ingame and is quite nice.

BlinkBoy: Back to pending, the death animation requires the building to fall with the explosion, and Decay should be static, no meshes moving down, that's all, well done, you have improved quite a lot ever since the fotress, just a few details.

Still requires the suggested improvements for approval.

Elenai: Back to approved, the animations have been done as you requested. And please let this remain approved.

BlinkBoy: Certainly, he has updated the model and fullfilled making a Complete model for once. It shall remain approved.
 
Looks great. but as usual I will make some rant :D

I hoped for construction mesh, which appears only when building being built (ex. planks, girders). And you should add some events and attachments. For events, use ubersplat of human barracks and sound of humanbuildinglarge. Sprite attachments are needed to set building on fire when severely damaged (this works also on mechanical vehicles, like my airship). As blinkboy said, at the building death you should use tail particles, not head and the rubble seems to be too low at death anim which means that is not visible totally. And maybe you consider the building to rotate by 45° as usually blizz buidings, but is not necessary.

However I really like the stairs, good texture choice, the rope fence is also well done. They polygon is also good.

A small question (you may not like it :p). is there something below the arena, some room or something? :p
 
Silly me... X(

I did check the model now, and I can say you did a wrong method to give the roofs teamcolor.

What you did:
Top layer: Teamcolor, additive filter effect.
Bottom layer: Texture, none filter effect.

What you should do:
Top layer: Texture, blend filter effect.
Bottom layer: Teamcolor, none filter effect.

This way, you don't get that odd shading on the roofs.
 
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