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Chillwind Forest

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Chillwind Forest

Description

A Lordaeron Winter 4 player melee map for 2v2 and 4-FFA. The simetry of the map is x4.

Cold is a great danger, but is not the only one in this place. Ice trolls, Gnolls, Murlocs and other creatures live in these lands. Two great Orge warriors have conquered this forest. It is time for you to defeat them.

Neutrals Buildings

-4 expandings mines
-4 goblin markets
-4 Lordaeron summer merc. camps
-2 gob. labs
-1 tavern

Creeps

-12 green
-14 orange
-2 red creeps

Map Layout

162124-d6788c5b2249ddbfb0caa20f6bf0cce8.png


Updates

1) bases entrance reduced, gob lab issue fixed, and worked some chokes (I dont think all of them).
2) Decided to do the map layout with icons, seems is most likely this is the final version.
Contents

Chillwind Forest (Map)

Reviews
mafe
Some minor issues from your other maps are also present here: -Main bases are somewhat too open. -Forest are larger than they need to be. Also, assuming 2v2, some chokepoints are quite small and ould make it annoying to move both armies of one team...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Some minor issues from your other maps are also present here:
-Main bases are somewhat too open.
-Forest are larger than they need to be.

Also, assuming 2v2, some chokepoints are quite small and ould make it annoying to move both armies of one team around together.

For 1v1, the asymmetric spawning possibilities could cause issues at higher levels.

Still, it's a good map with some minor variations in tileset and a handful of unusual creep.

I think this map would also have done well in the 2v2 contest, maybe around 5-8th place. Map aproved.
 
Level 29
Joined
May 21, 2013
Messages
1,635
Some minor issues from your other maps are also present here:
-Main bases are somewhat too open.
-Forest are larger than they need to be.

Also, assuming 2v2, some chokepoints are quite small and ould make it annoying to move both armies of one team around together.

For 1v1, the asymmetric spawning possibilities could cause issues at higher levels.

Still, it's a good map with some minor variations in tileset and a handful of unusual creep.

I think this map would also have done well in the 2v2 contest, maybe around 5-8th place. Map aproved.

thanks

1- going to try to fix that, I was thinking that bases should be a bit more open for 2v2 teleport stuff space.
2- I am trying to avoid that by using cliffs, I am still a rockie with that.
3)1v1, I dont recommend this map for 1v1, walking distances are lager for oposite players.

I would like to say that a very important problem needs to be fix. is the access to the gob lab.

upload_2019-7-13_9-50-21.png


is more easy to player 2 than player 1.

but is also easy to fix, I just need to wall that path.


edit: main bases, chokes, gob lab thing, worked them and updated.
 

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