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Chidori Lightning Storms v1.0

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CHIDORI : LIGHTNING STORMS
"Chidori!"


IMPORT GUIDE :
  1. Tick "Automatically creates variable when pasting trigger data" in Preferences.
  2. Import GUI Spell System v1.8.0.0
  3. Copy and Paste "Chidori Lightning Storms" and "Shock" abilities in Object Editor
  4. Copy and Paste "Chidori Lightning Storms" folder
  5. Open "Chidori LS Config", find Spell__Ability and ChidoriLS_DummyAbility variables (they are second and third line of the Action block, in case you miss them), set them to Chidori Lightning Storms and Shock ability, respectively
  6. Configure the rest as you please, enjoy!
SPELL DESCRIPTION :
Struck down a target enemy with powerful slam on their stomach, charging electricity through them for 250 damage and shock them for a brief moment. The charged lightning deals additional damage to main target and units in 400 radius after a small delay. Channeling. Shock is a factor 5 movement speed reduction with full buff removal. A 0.9 second delay between lightning discharge and initial strike.|n|cffffcc00Level 1|r - 100 vicinity damage, 1 second shock.|n|cffffcc00Level 2|r - 200 vicinity damage, 2 seconds shock.|n|cffffcc00Level 3|r - 300 vicinity damage, 3 seconds shock.

SPELL INFORMATION :
  • Fourth anime spell I made, after Kirin, Tsukuyomi and Amaterasu
  • Based on Sasuke's Awakening Jutsu in Naruto Ultimate Ninja 5
  • One of the simplest spell I've done
  • Mostly aesthetic work, with only 2 damage instance (start and end)
  • Any idea for next spell?
MEDIA SHOWCASE :
CHANGE LOG :
Version 1.0 : First Upload

CREDIT:
Spell System: Bribe


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Contents

Chidori Lightning Storms (Map)

Reviews
KILLCIDE
Good use of Bribe's Spell System. The spell has decent configurability and given the number of Anime style maps in WC3, this can prove to be useful. Needs Fixed Nothing Suggestions Add a configurable for the attachment point of Thunderstrike...
Level 37
Joined
Jul 22, 2015
Messages
3,485
Good use of Bribe's Spell System. The spell has decent configurability and given the number of Anime style maps in WC3, this can prove to be useful.

Needs Fixed

  • Nothing

Suggestions

  • Add a configurable for the attachment point of Thunderstrike
  • Preload ability / effects used in the spell
  • Instead of creating a new dummy unit for every cast event, you only have to create it once on map init and move/order it around when you have to

Status

Approved
 
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