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ChaosTemple

This map is one of my best meele maps. Its excelent for 4vs4 games. But you can also play FFA.
Here about the map:
This place was created by the most powerful demon "Kil´Jeaden".
Mighty creeps were sent to this place,to protect the portals,which are connected with the other worlds.Try to rule the middle of this map as soon as possible.

Update: 1.01:

-Creeps were rebalanced (ItemDrops,some were replaced)
-Some GroundTextures were changed (not the startpositionground,cuz "Dungeon" has only 1 buildable groundtexture =) )
-Replaced the wood rightly

Update: 1.02:

-Creeps rebalanced,more add.
-GroundTextures changed
-Goldmines rebalanced
-Add the "Arm" sign from "Total Annihilation"

Update: 1.03:

-Creeps rebalanced again
-GroundTextures updated a bit
-Pets add.
-Some DOODADS changed
-Add. 1k to each mine

---------------------------------------------
Thx to moderator "Rui" for his suggestions!


Keywords:
Melee,Chaos,Fire,Magma,Hot,Total,Annihilation,Golem,Demon,Kil´Jeaden,Arm
Contents

ChaosTemple (Map)

Reviews
09:45, 21st Jul 2008 Rui: A fine melee map. Needs balancing on items. See my full review here. Corrected a grammatical mistake on the keyword.

Moderator

M

Moderator

09:45, 21st Jul 2008
Rui:
A fine melee map. Needs balancing on items.
See my full review [self="http://www.hiveworkshop.com/forums/resource.php?t=91685#post752035"]here[/self].

Corrected a grammatical mistake on the keyword.
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
Approved. Another nice melee map.

Rui's Review
[+]Players' starting locations are well placed and serve a strategical purpose. It is somewhat like Market Square with an equal distance.
[+]The map contains an author's name and a description. However, you should grant more information on the description you put here on the site.
[+]Doodad placement was fine, but there were some cases where the trees were not hugging the cliff, allowing Night elf players to hide wisps there. Although they can be destroyed with air, it's best not to let this happen, since those units can only be acquired later game.
[+]Terrain was fine. I'm not going to evaluate elevation here, as it's most likely supposed to be that way, but you could have varied the ground textures a bit more.
What grants you the lime plus here is the shape. Very well built terrain.
[+]Creeps were well chosen.
[+]Neutral buildings are fairly placed and chosen.
[+]Resources were distributed fairly, though I fear non-Night elf players run out of wood too fast.
[-]Drops were not balanced. First, never make creeps drop miscellaneous or purchasable items. Second, the creeps on the middle gold mines had a far too good drop. A level 3(4?) permanent drop and another level 1 permanent drop?
Additionally, the creeps on the unused gold mines should drop better items, I mean, the Eredar Warlock can kill a unit of yours in a single spell that requires absolutely NO MANA, which also has a very low cooldown by the way.

A fine melee map.
My rating for this resource is 7/10, approximately 4 (Recommended). Balance the drops and the map will be excellent.

If you have questions or complains, send me a private message or address it to the Map Resource Moderation.
~Thank you for using the Hive Workshop
 
Level 12
Joined
Jul 26, 2007
Messages
163
Hey, ive played your map and will give a short review:

~terrain~
+ quite well done, good doodad usage with much effort, even though some areas have a very high doodad concentration and others seem very blank.
+ rolling shores well done, no ramp bugs noticeable

- texture sometimes just randomly pieced together for a shrine-like symmetric thing like this just also use more symmetric tile patterns

~creeps~
+ for a 4v4 well done; teamplay needed to kill them
- a bit few camps for 8 players, some dont really fit together in my opinion

~balance~
+ very exact and symmetric stuff placement
X few mines, but ok as it is a small full-action map
X good 4v4 map, but hard with few players

~originality~
+ nice tileset selection, not seen very often
X Such symmetry in my opinion a bit boring, but in this case counterbalanced by remaining good stuff
X reminds me of blizzard's market place (which i dont like^^)

All in all, a very exciting map - 7,4/10 --> 4/5 points
~Kallimachos~
 
Level 2
Joined
Oct 12, 2009
Messages
27
Rui and Kallimachos are right, the drops were to powerfuls, few maps...good that I taked a grand part of them ^_^ , the creeps are powerfuls but is k becouse the map is good for 3vs3 or 4vs4, about the originality...the symmetry is something regular in a map.Not 7/10 Im a good guy :D 8.5/10 like 4.5/5.
 
Level 1
Joined
Nov 22, 2013
Messages
4
good evening gentlemen.
I liked this bit map,
Why?. Because I felt that something was missing,
I liked the idea that resembled marketplace.
applying changes were:
-1 Mine more in each square, with respective golems.
-changed dragon's lair by a market (not goblin).
-source of health at every corner.
-4 Diggers kobold lvl 1 and one Level 3, based on each output.

sir, I hope you do not get angry with my changes.

regards
 
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