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Changement de Saison

- Changement de Saison // Change of Season (CoS) -


General Info:

Players: 1v1
Size: 84 x 116
Created for "Melee"

Neutral Buildings:

4 Goldmines
2 Shops
1 Market
2 Labs
2 Tavern
2 Mercenary Camps

Creepcamps:

4 Green
12 Orange
2 Red
Previews
Contents

Change of Season ( CoS) (Map)

Reviews
mafe
Looking at the updated version: 1. Ok, there are not the standard creeps. But technically it is still and edited Lordaeron Fall merc camps, when you now could use the default Lordareon Summer merc camp and avoid any issues with the map technically...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Again, good map.
In terms of visual, I like the idea of mixing snow and autumn tilest, which makes sense. But it could be used to give the map even more of a visual structure. Maybe it could also be fitting to use winter trees in some locations, lets say in the northeast and/or southwest. Though the Lordaeron winter trees are ofc greenish, which might not quite fit. Or you could mix in some ice trolls.

In terms of gameplay:
1. Edited merc camps: Technically this means it is no longer a melee map in a technical sense, but since the changes are just a combination of exisiting camps I'm ok with it. I dont see an obvious issue with the high priest.
2. The creepcamps are fine. I'm a litte worried about the very safe lvl 2 from just creeping the lab. On virtually competitive maps, you either need to take too camps to get lvl 2, or you have to take a camp that gives you lvl 2.3 or so, which in turn means that the creepcamp is strong enough to not be taken down too easily. Which also buffs harassing as a strategy.
3. Getting only a lvl 1 item from the 3-3-3 troll ogre camp is underwhelming. It's the same camp as on LR, and therefore players will expect the same reward. Other than that, items look good.
4. At the gnoll camp at the expansion, at least one creep should not be on camp stance. Atm, this i essentially a gamebreaking bug for competitive gameplay.
5. It's weird to have a market place in the middle, and then the mirrored camp being exactly the same, but no market palce there. While having only one market might be fine, maybe also have some slightly different campws?
6. I'd recommend to not put rocks on the northern side of forests, because sometimes they are hard to see and treants could accidentially become stuck as a consequence.

Overall, most of this is finetuning. The map as it stands is definitely on par with some blizzard maps, or even some of the old ladder maps. Still, issue 4 should be fixed. Therefore map set to Awaiting update.
 
Level 12
Joined
Oct 18, 2020
Messages
58
1 / a mistake on my part, I wanted to put a petre lvl 2 and not 4.
2 / I hardened the creep, which goes from lvl 13 to 16 with the object going from lvl2 perm to 3 perm.
3 / The object changes from lvl 1 perm to lvl 2 perm
4 / mine creeps are no longer in camp mode
5 / I tried to put a dragon's nest, I don't really know the impact of this building. I never put a fountain, I find it too imba.
6 / I tried to remove as much obstacle as possible to the north and which will not be visible to avoid any problem.

For better immersion, I changed the trolls to winter mode. For the trees, I tried to put a mixture of winter / autumn but I did not like the rendering
 
Level 7
Joined
Oct 15, 2019
Messages
55
This map is so polish... I like the adition of a dragon nest (don't know why black dragons have nothing special.. not a passive skill even, lol)
Gold mines are perfectly situated. Creeps are balanced, items are balanced, pathing is great. My only complain would be the lack of trees in the center expansions. Both are VERY opened, therefore hard to defend. Does anyone think this too?

Overall, master piece @StrickEagle 💪
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Looking at the updated version:
1. Ok, there are not the standard creeps. But technically it is still and edited Lordaeron Fall merc camps, when you now could use the default Lordareon Summer merc camp and avoid any issues with the map technically being non-melee. I dont quite understand the reason to do it this way, is it just beacause of the color of the merc camp itself?
2. Lab camp is changed and actually quite challenging now. That's ok.
3. Drop is in line with ladder maps now, ok.
4. is fixed.
5. Middle is changed now. Dragon Roosts are still problematic in 1v1, but for can be ok for non-competitive maps.
6. Some rocks are still there, but overall it seem better now.

Map is good now. Approved.
 
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