• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Centaur and Derivatives

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Ujimasa Hojo Presents

Centaur and Derivatives
Edited by Ujimasa Hojo

Centaur (Optimized) Info:

  • Combined the portrait with the model.



  • Uploaded.



  • Resaved using Retera's model editor to fix a bug.









Archer (Centaur, Optimized) Info:
  • Combined the portrait with the model.



  • Uploaded.



  • Resaved using Retera's model editor to fix a bug.




Death Knight (Centaur) Info:
  • Created a Death Knight version of Centaur Khan.



  • Uploaded.



  • Resaved using Retera's model editor to fix a bug.









Khan (Centaur) Info:
  • Created a Hero version of the Centaur Khan.
  • Uses the Orc Warlock texture.
  • Added Hero glow and Dissipate animation.



  • Uploaded.



  • Resaved using Retera's model editor to fix a bug.









Paladin (Centaur) Info:
  • Created a Paladin version of Centaur Khan.



  • Uploaded.



  • Resaved using Retera's model editor to fix a bug.









Keywords:
Khan, Tribe

Author's Notes and Trivia:
  • Optimized models have built-in portrait animations, fixed bugs (if there were any), additional animation (if applicable). These can be used to serve as a template for alternative skins if you want to keep the original skin and model.
  • Check out Ujimasa Hojo's Maps and Resources Discussions, and Tutorials. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, and Rumble Channels as well and hopefully subscribe. Follow me on Twitter.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
    • My SubscribeStar is here.
Previews
Contents

Archer (Centaur) (Model)

Centaur (Optimized) (Model)

Death Knight (Centaur) (Model)

Khan (Centaur) (Model)

Paladin (Centaur) (Model)

Reviews
General Frank
Simple edits for sub-standard.

Kyrbi0

Arena Moderator
Level 44
Joined
Jul 29, 2008
Messages
9,487
Dang, not bad. Wasn't someone just asking for this recently?...

I like it; a perfectly Heroic version of the standard Centaur. However, that Spell Slam really ought to have some kind of SFX, even just a little; otherwise it's a little obvious it's just a copied Attack-2.
 
Level 60
Joined
Jan 20, 2008
Messages
1,474
However, that Spell Slam really ought to have some kind of SFX, even just a little; otherwise it's a little obvious it's just a copied Attack-2.

But that is the thing. In the original regular Centaur model, they have Attack - 1 and Attack - 2. The original Centaur Khan has one of those attacks renamed as Spell Slam. I merely made separate sequences for them.
 

Kyrbi0

Arena Moderator
Level 44
Joined
Jul 29, 2008
Messages
9,487
But that is the thing. In the original regular Centaur model, they have Attack - 1 and Attack - 2. The original Centaur Khan has one of those attacks renamed as Spell Slam. I merely made separate sequences for them.
And I'm glad you did; having access to more animations (especially Spell anims) on a Hero is better. But since they are identical, it just seems sorta silly. Adding SFX to the Spell Slam would make it make more sense (perhaps a ribbon to his axe, or something simple like that).

That is, of course, assuming you can't/don't want to modify the animation (perhaps removing the axe-motion & just making it a big 'stomp', or vice versa, or have him wave his arms a bit...).
 
Level 21
Joined
Apr 8, 2017
Messages
1,527
Top