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CaveTroll.blp

Someone wanted me to make some Cavetroll with the Abomination.

so i did, and it was a challenge, because it looks nothing like it. but i won't show u the reference picture or i'll look like a noob.

but it turned out anyway and you guys don't have to know what it's supposed to be.

UPDATE: updated the weapon for karland90

Enjoy

Credits go to: koondad (my War3 Acct)

Keywords:
Abom, Abomination, Cave, Troll, Ogre, Beast, Meat, monster, beast, lotr, lord, of, the, rings
Contents

Cave Troll (Texture)

Reviews
14:45, 19th Sep 2009 67chrome: I really wish you would alpha out the flies and do something else with the stomach, but as it stands you did enough work on this skin for me to approve it :)

Moderator

M

Moderator

14:45, 19th Sep 2009
67chrome: I really wish you would alpha out the flies and do something else with the stomach, but as it stands you did enough work on this skin for me to approve it :)
 
Level 38
Joined
Jan 10, 2009
Messages
854
Looks pretty cool, wish you did something different with his stomach though, the guts hanging out don't really fit anything living. The weapons could probably stand to look a little different as well, right now they still resemble giant meat cleavers rather than a troll/orc weapon of some sort, like brutal axes.

Btw, you can force most skins alpha channels to work by using the trigger "Animation-->Change unit vertex coloring" and then setting the value listed as "transparency" to 1%. You might want to try it out with the extra arm and see what happens, I'd recommend using a periodic trigger just in case something sets it off when your testing it. That way, people could have the option of getting a troll with two arms :D
(unfortunatly this also means all screenshots must be taken in-game :O )
 
Looks pretty cool, wish you did something different with his stomach though, the guts hanging out don't really fit anything living. The weapons could probably stand to look a little different as well, right now they still resemble giant meat cleavers rather than a troll/orc weapon of some sort, like brutal axes.

Btw, you can force most skins alpha channels to work by using the trigger "Animation-->Change unit vertex coloring" and then setting the value listed as "transparency" to 1%. You might want to try it out with the extra arm and see what happens, I'd recommend using a periodic trigger just in case something sets it off when your testing it. That way, people could have the option of getting a troll with two arms :D
(unfortunatly this also means all screenshots must be taken in-game :O )

Chrome, as a modeler, I tell you that removing the little arm makes a little hole in the model. since the whole model is more/less one mesh.
 
Level 19
Joined
Feb 15, 2008
Messages
2,184
I think mountain giant will look ok... But this abomination is better. Because it looks morel ike the cave trolls in battle for middle earth. And abomination looks to garbage. I was theg uy who requested it for my lotr online map :D thnx alot m8 for the skin. I will mybe use the model with normal stomach :D will make it be perfect xD but i wont have internet for 5 days so cant download it im on work lol.....
 
Level 9
Joined
Sep 13, 2008
Messages
249
well great idea.
but in my eyes the skin is really blurry + undefined especially the weapons. the pants look like a part of the trollskin. try to make the change over from skin to pants more clearly.
please change the bellypart and the horns at the belly, too, cause the blizzard painting style doesnt fit to your paintingstyle.
 
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