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Cathedral

Gothic buildings. Can be upgraded from chapel to church and from church to cathedral.

Keywords:
Chapel Church Cathedral
Contents

Cathedral (Model)

Reviews
13:36, 28th Dec 2015 Archian: Good work! Multiple animations/models can be used for various purposes. Upgrades or if you don't fancy the first simply use the proper animations name. Also excellent for doodads. Works ingame.

Moderator

M

Moderator

13:36, 28th Dec 2015
Archian: Good work! Multiple animations/models can be used for various purposes. Upgrades or if you don't fancy the first simply use the proper animations name. Also excellent for doodads. Works ingame.
 

Deleted member 238226

D

Deleted member 238226

i feel like i can make an alternate human techtree with all mike buildings. nice work 5/5 +REP
 
Level 29
Joined
Mar 9, 2012
Messages
1,557
Current form can be used for chapter house/order convent rather than an civil structure, given its fortified appearance.
Its too dark inside for an temple of light. Give side windows of 3. stage to their walled places at stage 1.
Maybe should carve below the bell slightly and then use the appropriate parts of goldmine or mineshaft doodad textures in it, so it looks like has an opening below it.
Could place an pair of large windows at the backside from stage 2 onwards, that is longer in height when compared to side windows.
You may opt to use the colored windows of http://www.hiveworkshop.com/forums/...sion-52892/?prev=search=cathedral&d=list&r=20 instead the default ones as they may look better.
Topmost shape with the new large bell tower that comes at stage 3, you have to work on that segment where it integrates into the below, so that it would translate seamlessly from quadratic to round shape.
Your custom built colored windows is nice used in stage 3 at the upper front, but you can give it all 4 sides instead only front, would look better.
Maybe can place an paratoner of sorts on very top and make spell anim where it gets hit by lightning.
The little extension part between bell and hall that comes by with stage 2, im not sure if that is required in the architecture.
The small round window at up front in stage 1 you could place at rear up too.
 
Level 7
Joined
Aug 11, 2010
Messages
269
Not a big fan of the building's position. I love the model itself, but because the tier 1 church is centered with the tile, the tier 2 and 3 are often WAAAAAAY off the center of the tile, making it hard to path the textures. Fix this and I'll rate 5/5.
 
Joy oh me, now this is a Christmas present if I've ever seen one. It reminds me of the "Diablo" "cathedral".
Finally someone decides to make another Cathedral/Church. I for one really need those. I hope we can see more.

I presume he'll do an orthodox cathedral as orthodox christmas present :p
 
Level 14
Joined
Jul 1, 2008
Messages
1,314
I never heard of an approved building, that changes by itself. If this does, the model is certainly broken.

If you want to know, how to prevent the possibility to upgrade a unit, that uses this model, into another unit (aka buildings), then simply take away all entries from the upgrade slots in object editor (from the respective unit). That is independent from the model though...
 
Level 2
Joined
Oct 25, 2014
Messages
12
I have a weird issue with this page. Whenever I try to download Mike's cathedral model, I end up downloading eubz's cathedral model. Is the download page working correctly here?

EDIT: Actually, it happens with another of Mike's models, the Siege Workshop, which makes me download Mr. Bob's siege workshop. Am I going crazy or is Mike's resource downloads messed up? Or maybe my asset manager is trolling.
 
Last edited:
Level 4
Joined
Sep 15, 2020
Messages
31
Not a big fan of the building's position. I love the model itself, but because the tier 1 church is centered with the tile, the tier 2 and 3 are often WAAAAAAY off the center of the tile, making it hard to path the textures. Fix this and I'll rate 5/5.
Try this pathing texture I made. The front end is transparent, so that excess space in front won't go to waste, and the back end, due to the height of the bell tower, is anti-air pathing. I'll also provide a screenshot in WorldEdit.

PathingScreenshot.png

As you can see, it's the same size as your average Town Hall structure. You can't quite see the anti-air pathing underneath, but it's there.
Edit: Added No-Fly-Zone for the front tower as well. Turns out that's the same height as most flying units, as well.
 

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  • MikeChapelPathing.tga
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