• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Castle Island Defend v0.6

  • Like
Reactions: deepstrasz

Castle Island Defend v0.6
Created by Johnleus

Map Info
Map Info

you need to survive against the bandit invasion. recruits a troops or builds a tower to depend your castle and research their weapons to make them stronger and you can research their ability too. don't let the bandits destroy your castle!
Features

-Survive against the bandit invaders
-Recruits Troops to defend
-Upgrade weapons in Blacksmith
-Harvest Woods to upgrades
-Can Build three differents types of tower
-Buy or Sell Woods in Market
-Many Commands
Screenshots


Entire Map
14xntrc.jpg

Castle:
6e2m9f.png


Change Log


Map Released


Changed Tileset: Village to Cityscape
Changed: Castle Landscape
Changed: Bandit Frigate's Movement
Added: Units info in Help [F9]
Added Buildings: Temple of God
Added Buildings: Arrow tower in Castle
Added Units: Flag Carrier
Fixed: Cannon Tower cannot now damage your troops


changed: rifleman to archer
changed: healer model
changed: prices in blacksmith
changed: multiboard display
changed: upgrades effects
changed: many icons
removed: -mu command
added: all your units on multiboard
added: time interval after a waves
fixed: bandits can't spawn
fixed: melee units can use headshot ability too


added: special event
added new enemy: bandit general, spearman raider, bandit raider, war mammoth
added new research: increase workers
changed: 50% headshot to 20% headshot
changed: market buys and sells cost


reduced lag
added: -clear command
changed: enemy units hp and attack upgrades
changed: castle and temple of god hp
changed: damage bonus table
changed: castle priority to 0
fixed: bug in temple of god


Can skip short Cinematics now
Added Hero Units: King
Added Buildings: Fountain of mana
Changed: Arcane tower projectile art
Changed: Arcane tower name
Changed: Damage bonus table
Changed: Towers building cost
Fixed: Castle attacked from the other side
Credits


Models:
Wandering Soul
Callahan
tranquil

Icons:
kola
PeeKay
-BerZeKeR-
D.ee
Mc !
Kingluis
Coinblin
~Nightmare
NO-Bloody-Name
-Berz-
The D3ath
KelThuzad

Author's notes

If you found any bugs, glitch, error, or suggestion. please tell me or comment here in this forum.

Map Protected
One Player Only
Contents

Castle Island Defend v0.6 (Map)

Reviews
19:30, 29th Oct 2015 StoPCampinGn00b: See Ardenian's review! Map will automatically be set back to pending once you update it. Ardenian: I can see the map has improved a lot since the last review. Castle Island Defend v0.6 is an intense and...

Moderator

M

Moderator

19:30, 29th Oct 2015
StoPCampinGn00b: See Ardenian's review! Map will automatically be set back to pending once you update it.

Ardenian: I can see the map has improved a lot since the last review.
Castle Island Defend v0.6 is an intense and fast-paced defense game where the play has to protect his castle from incoming bandits.
The gameplay is simple and the features focussed, the terrain is average. The quest log informs the player about some basics.
Jhonleus, you could think about adding more features, maybe different difficulties. The current difficulty is high and some players might prefer to learn the game mechanics and tactics first before trying themselves on a higher difficulty.
There are also some grammar mistakes you might want to get ride of.
As said in my previous review, it might be good to inform the player that only one temple ability can be used before all go into cooldown.

Castle Island Defend v0.6 is a small, simple defense game lacking features and innovativeness, but is challenging for a few games.
 
Level 23
Joined
Oct 12, 2008
Messages
1,783
Its rather same-y for such a game of such length.
Sure, there are upgrades but mechanically every unit, every tower is buildable from the start. Enemies don't do anything new over time either.
Nothing escalates, numbers simply get bigger.

If your intention was to get the player to "number race" the AI in trying to outscale each other, you've done a good job. Even if thats the case you either need to either
a) add more non linear unit/tech/enemy types or
b) shorten the game time significantly.

I will say that the resource management is fairly well done.

Some things to note
- There is no reason ever to get a cannon tower, due to the huge damage + friendly fire.
- Considering terrain cliffs form most of the actual city, why not use the cityscape cliffs instead?

The map is definitely approvable in it's current state.
Though I think it could stand to be alot better.
 
Last edited:
I've played the map and I say it's really fun. So here's my review:

[+] Really fun. I love the atmosphere of the game. It really felt like I had to protect something precious from those bandits.

[+] The Resource Collection/Management is done well.

[+] Upgrades are good too. You really need to choose wisely what to research depending on the current need/situation.

[-] The fort needs to look like a fort. Instead of the dirt cliffs, use the city cliffs.

[-] The number of bandits only get bigger, and nothing interesting comes out after each wave. The bandits will only eventually swarm in your castle if you become careless.

[-] Really short time intervals between waves. I think it's better to give the player at least 30 seconds or maybe a minute to get ready for the next wave, especially on the late ones.

[-] Cannon Tower is useless. Yes, it can kill bandits...but it will also kill your troops.

[-] How many waves are in this map? The bandits stopped appearing right after Wave 17.

Suggestions:

- Fix the Cannon Tower's targets. Make it so that it won't damage your own troops.

- Longer time intervals between waves.

- Put in something interesting with the bandits so the situation eventually escalates. Maybe add a boss or add special abilities to the bandits. (Poison, Ensnare...etc.)

- Change the dirt cliffs on the fort into city cliffs.

- Add more waves to fit with the countdown timer. Or you could just lessen the time to defend to match with the number of waves.


I vote for approval, but I expect more from this map.
 

Ardenian

A

Ardenian

Official Review Castle Island Defend v0.2


Visuals - Ambience and Aesthetics

There is not much one can say, tile variation is fine, some little doodads and critters spice up the map's look, but it is nothing special or outstanding.

Gameplay and Features

The gameplay offers not much variety, the waves become stronger and you research upgrades and train units, that is basically all. It can be a fun time, 30 minutes feel a bit long to sit out, but the game becomes soon challenging, after 5 minutes one already has to pay greater attention to the intruders.

However, there are a few points. Jhonleus, you could add a tooltip to the Temple of God informing you can only use one ability an then all of them go into cooldown.

There are also quite a few grammar mistakes, for example the description of the temple abilities are misleading ( 'In 15 sec only' -> It takes 15 seconds to cast them ? No, they last for 15 seconds).

All passive abilities, like the auras, have to be PAS icons, you can create them with the Button Manager, a tool from Hive.

Melee bandits should also not aim for the ranged defenders on the wall, this way, they die easily instead of being a danger.

Overall, the gameplay is average, a bit challenging, but does not offer much to the player.
It could be a good idea to add more unit types of defenders, to give some more variety to the gameplay.

The quest log is informative.

Things to fix/Suggestions

  • 'Headshot 100% killed' should either be a tooltip mistake or reduced
  • All passive icons like auras need PAS icon types
  • You could think about adding some events, maybe bosses, or random happenings

Review Result

After my review, there are a few things you should fix. Therefore I vote for Needs Fix/Awaiting Update.

I consider this approvable after the required update, I vote for a rating of 2/5 Lacking.
It is a very simple game, I struggled whether it is a 2/5 or a 3/5, since it can have its charm without being complex.

 
Level 6
Joined
Aug 31, 2014
Messages
137
is extremly beat able just need the right posionioning

and use guards with defend to stop spear throwers from hitting your archers on the way to the castle where the spot where the bandits need to go to get to castle

need some kind of piecing attack other wise i can just upgrade and flag them with defend then they become very hard to kill. Some sheid breakers or something that has forified armor to try to break my footman walls. footman gain 500 heath per heath upgrade is this intented. castle gets attack by spear throwers from the side they spawn kill some range or make it immune to ranged attacks z.z

needs work
 
Top