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Castle Fight 3 Teams 2.04

Castle Fight 3 Teams
Created by ZibiTheWand3r3r

Map Info:

1. You control only a builder and have to build right structures, these structures auto train units. Importand is armor/weapon type dependence. Trained units use spells, they auto attack enemy castle. Builder can walk over almost all map except enemy bases. If your units destroy 2 other castles you win round. Number of rounds and other modes can be set at start by top player on list.

2. Buildings have ability to change direction where trained units will attack. Use Rally point or right click to set/change attack direction of building. It can be done without interrupt training. Click up/down/right/left from position of building, it depends on base you playing in. For example Alliance players can set left or right direction. Structures can be build only on desert areas.

3. Every race can build hero altar - one hero type per race. Heroes - like units - use spells and level up quite fast. Max hero level is 50. There are 3 items aviable for heroes in Castle. You can buy item and target allied hero to transfer this item.

4. There are 3 space bases on map. They are hostile when each round start. Units attack it causing to drop its mana. Below 50mana space base change owner to player whos unit made last hit. IF 2 bases are in your team you can train space ships from those bases. If you have all 3 space bases you can train deadly siege ships. Changing onwer is not permanent so if enemy units attack your base you lose control of it and aviable ships will change. Training is interrupted in this case.

5. Rescue Strike - builder ability. Can be used once per round. Kills all enemy units in big area. Max distance for using this ability is 3000 radius from start point.

6. Multiboard 'Stats': showing current modes, player names, active or used Rescue Strike, time of game.

7. Modes: top player can change modes, in most cases its Red player. First he choose main mode: Separate races -or- Mixed races. Mixed races means all races aviable in all bases; Separate races - 4 races corresponding to base name aviable in this base.
Then other modes can be changed by typing commands: income timer interval, starting gold, time limit for round with draw result if no winner, number of winning rounds to win a game, pick or random builder -for- each round new pick/random or the same builders all game.

8. -cam command for every player to set camera distance view (1650-2600 range, like -cam2000)





Detailed info here .


Credits:


  • HappyTauren
    Gottfrei
    Thrikodius
    Amigurumi
    MasterHaosis
    Thrikodius
    olofmoleman
    Ujimasa Hojo
    pWn3d
    Kitabatake
    donut3.5
    bisnar13
    xXMephistoXx
    communist_orc
    Forgotten_Warlord
    supertoinkz
    Shadow_killer
    Nasrudin
    Fingolfin
    nGy



Pictures:

223791-albums7868-picture93091.jpg

223791-albums7868-picture93092.jpg

223791-albums7868-picture93093.jpg

223791-albums7868-picture93101.jpg


and all 12 races:
human
223791-albums7868-picture93094.jpg

night elf
223791-albums7868-picture93097.jpg

blood elf
223791-albums7868-picture93089.jpg

nature
223791-albums7868-picture93095.jpg

orc
223791-albums7868-picture93098.jpg

shaman
223791-albums7868-picture93100.jpg

troll
223791-albums7868-picture93103.jpg

tauren
223791-albums7868-picture93102.jpg

undead
223791-albums7868-picture93104.jpg

outland
223791-albums7868-picture93099.jpg

nerubian
223791-albums7868-picture93096.jpg

chaos
223791-albums7868-picture93090.jpg








ZibiTheWand3r3r
update: ver 2,03 - balance races

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates




Keywords:
castle fight
Contents

Castle Fight 3 Teams 2.04 (Map)

Reviews
15:25, 19th Jan 2015 Orcnet: The game is awesome when played with real time players due to the fact there is no AI involved as for this version, the game gives off a huge set of buildings to make and does the rest in training units, I like how...

Moderator

M

Moderator

15:25, 19th Jan 2015
Orcnet:

[img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]


The game is awesome when played with real time players due to the fact there is no AI involved as for this version, the game gives off a huge set of buildings to make and does the rest in training units, I like how it reminded of old AoS maps that has a 3 way lane and 3 main teams to rely on though this one is quite different and very much assemble a different approach.

There is no much problem with the terrain since it more heads on the actual game play itself, yet I would like to suggest if you could add some nice features to it like adding cloud atmosphere like a fog, weather or some decorations that would not affect the unit waves.

Overall map has fine game play, tech build, and object handling for this to be approved and be recommend.
 
Level 18
Joined
Nov 21, 2012
Messages
835
Updated description.
Play idea is quite simple and well known for CF players, but map of this type are very popular.
Additionaly on castlefight.eu I imported all units description with all parameters like: Structure cost, Unit HP, Unit DPS, Build time, Attack type (weapon), Range, Base damage (cooldown), Armor type (armor), Move speed, Bounty, Abilities. Many of you may know its not easy task cause not all data can be auto-imported (let me say up to 75%) the rest : manualy. Btw it was 1st expirience with php ;]
zibi
 
Level 18
Joined
Nov 21, 2012
Messages
835
Updated 2.04:
1. Heroes' skills are stronger as they level up.
2. Few small performance fixes.

If an absent builder is given to you, they should give you their resources and use your resources, otherwise you can't tell what they can build.
If your mate has left the game, you can use his worker of course. Select Pillar (building) to see hes resources. Income is separate for both players all the time.

From the begining I didnt plan to write AI, mostly because i have no experience in Ai.
zibi
 
Level 18
Joined
Nov 21, 2012
Messages
835
Thanks for your time spending on testing Castle Fight, Orcnet :)
I did not expect so high rating, so its always realy nice reward for mapper.
If I update map I follow some of your suggestions:)
But for now all looks ok, and balanced well.
Of course any feedbacks are appreciated. And remember that all detailed units/buildings parameters are on site castlefight.eu. Cant import to Hive cause I used SQL database.

regards Zibi
 
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