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Casting Text & Casting Percentage System v1.3

-------------------------------------------
**C A S T I N G***T E X T**
**C A S T I N G***P E R C E N T A G E**
********S Y S T E M********
How to use
JASS:
//*************************************************************************************************
//*************************************************************************************************
//*************************************************************************************************
//*************************************************************************************************
//*************************************************************************************************
//                          C A S T I N G     T E X T      S Y S T E M
//                                                         B Y:
//                                                              E L P H I S
//                          V E R S I O N:
//                                        1.3
//     C O D E   A P I:
//!                                        novjass
    struct Casting..... /*
    //===========================ALL ABOUT HELPING METHOD===========================
    //This method help you to get current x of texttag
    */ method operator getX takes nothing returns real /*
    //This method help you to get current y of texttag
    */ method operator getY takes nothing returns real /*
    //This method help you to get current z of texttag
    */ method operator getZ takes nothing returns real /*
    //This method help you to get current size of texttag
    */ method operator getS takes nothing returns real /*
    //This method help you to set texttag position
    */ method setXYZ takes real x,real y,real z,real size returns nothing /*
    //This method help you to hide text for player
    */ method hideTextForPlayer takes player p/* Which player you want to hide
    */ boolean hide /* Boolean hide text
    */ returns nothing /*
    //This method help you to hide the texttag for player
    */ method hideText takes /*
    */ boolean hidetext /* Only you can see this text
    */ boolean hidetextenemies /* Only you and your allies can see this text
    */ return nothing/*
    //This method help you to destroy the texttag instantly and also destroy data inside of this texttag
    */ method destroyInstantly takes nothing returns nothing /*
    //This method help you to add text to method percentage when it run :)
    */ method addText takes string text returns nothing /*
    */
    //
    //
    //==============================================================================
    static method textPoint takes /*
    */ string text /* Which text you want to display
    */ string color /* Which color you want to combine when texttag reaching
    */ real x /* x of texttag
    */ real y /* y of texttag
    */ real z /* z of texttag
    */ real size /* Size of texttag
    */ real time /* Time out
    */ boolean style /* Style of Texttag (if true, STYLE: Override font color, if false, STYLE: Increase the letter)
    */ integer savenumber /* This number very important, it's a number save with table and you can load this texttag with number :)
    */              returns nothing
    //Now for Example:
             call Casting.textPoint("KABOOMKABOOM","|cffFFFF00",GetRectCenterX(gg_rct_P),GetRectCenterY(gg_rct_P),5.,15.,5.,false,15)
    //
    //
    static method textNumber takes /*
    */ string color /* Which color you want to combine when texttag reaching
    */ real x /* x of texttag
    */ real y /* y of texttag
    */ real z /* z of texttag
    */ real size /* Size of texttag
    */ real time /* Time out
    */ integer savenumber /* This number very important, it's a number save with table and you can load this texttag with number :)
    */              returns nothing
    //Now for Example:
             call Casting.textNumber("|cffFFFF00",GetRectCenterX(gg_rct_P),GetRectCenterY(gg_rct_P),5.,15.,5.,10)
    //
    //
    static method TextRun takes /*
    */ unit ct /* Which unit you want to add this texttag
    */ string text /* Which text you want to display
    */ string color /* Which color you want to combine when texttag reaching
    */ real size /* Size of texttag
    */ real time /* Time out
    */ boolean hidetext /* Only you can see this text
    */ boolean hidetextenemies /* Only you and your allies can see this text
    */ boolean style /* Style of Texttag (if true, STYLE: Override font color, if false, STYLE: Increase the letter)
    */ integer savenumber /* This number very important, it's a number save with table and you can load this texttag with number :)
    */              returns nothing
    //Now for Example:
             call Casting.TextRunning(Player(0),"CastingSystem","|cff00CC66",5.,13.,3.,true,false,true)
    //
    //
    static method TextChannel takes /*
    */ unit ct /* Which unit you want to add this texttag and check order
    */ string text /* Which text you want to display
    */ string color /* Which color you want to combine when texttag reaching
    */ string order /* Order of ability unit using, if order != Current order, this system will deny it and also destroy it, this texttag will be cancel
    */ real size /* Size of texttag
    */ real time /* Time out
    */ boolean hidetext /* Only you can see this text
    */ boolean hidetextenemies /* Only you and your allies can see this text
    */ boolean style /* Style of Texttag (if true, STYLE: Override font color, if false, STYLE: Increase the letter)
    */              returns nothing
    //Now for Example:
             call Casting.TextChanneling(GetTriggerUnit(),"CastingSystem","carrionswarm","|cff00CC66",GetUnitX(GetTriggerUnit()),GetUnitY(GetTriggerUnit()),5.,13.,3.,true,false,true)
    //
    //
    static method NumberRun takes /*
    */ unit ct /* Which unit you want to add this texttag
    */ string color /* Which color you want to combine with number
    */ real size /* Size of texttag
    */ real time /* Time out
    */ boolean hidetext /* Only you can see this text
    */ boolean hidetextenemies /* Only you and your allies can see this text
    */ integer savenumber /* This number very important, it's a number save with table and you can load this texttag with number :)
    //Hint: Different with Text, this method display percent of time 1 -> 100% :)
    */              returns nothing
    //Now for Example:
             call Casting.NumberRunning(Player(0),"|cff00CC66",5.,13.,3.,true,false,true)
    //
    //
    static method NumberChannel takes /*
    */ unit ct /* Which unit you want to add this texttag and check order
    */ string color /* Which color you want to combine with number
    */ string order /* Order of ability unit using, if order != Current order, this system will deny it and also destroy it, this texttag will be cancel
    */ real size /* Size of texttag
    */ real time /* Time out
    */ boolean hidetext /* Only you can see this text
    */ boolean hidetextenemies /* Only you and your allies can see this text
    */ boolean style /* Style of Texttag (if true, STYLE: Override font color, if false, STYLE: Increase the letter)
    //Hint: Different with Text, this method display percent of time 1 -> 100% :)
    */              returns nothing
    //Now for Example:
             call Casting.NumberChanneling(GetTriggerUnit(),"CastingSystem","carrionswarm","|cff00CC66",GetUnitX(GetTriggerUnit()),GetUnitY(GetTriggerUnit()),5.,13.,3.,true,false,true)
//!                                        endnovjass
//*************************************************************************************************
//          - Installation:
//                         - Import/copy the required libraries and Casting Text code to your map
//                         - Read system API
//                         - You may play with the configurables below
//*************************************************************************************************
//*************************************************************************************************
//*************************************************************************************************
//*************************************************************************************************
II/ System code
JASS:
//*************************************************************************************************
//*************************************************************************************************
//*************************************************************************************************
//*************************************************************************************************
//*************************************************************************************************
//                          C A S T I N G     T E X T      S Y S T E M
//                                                         B Y:
//                                                              E L P H I S
//                          V E R S I O N:
//                                        1.3
//     C O D E   A P I:
//!                                        novjass
    struct Casting..... /*
    //===========================ALL ABOUT HELPING METHOD===========================
    //This method help you to get current x of texttag
    */ method operator getX takes nothing returns real /*
    //This method help you to get current y of texttag
    */ method operator getY takes nothing returns real /*
    //This method help you to get current z of texttag
    */ method operator getZ takes nothing returns real /*
    //This method help you to get current size of texttag
    */ method operator getS takes nothing returns real /*
    //This method help you to set texttag position
    */ method setXYZ takes real x,real y,real z,real size returns nothing /*
    //This method help you to hide text for player
    */ method hideTextForPlayer takes player p/* Which player you want to hide
    */ boolean hide /* Boolean hide text
    */ returns nothing /*
    //This method help you to hide the texttag for player
    */ method hideText takes /*
    */ boolean hidetext /* Only you can see this text
    */ boolean hidetextenemies /* Only you and your allies can see this text
    */ return nothing/*
    //This method help you to destroy the texttag instantly and also destroy data inside of this texttag
    */ method destroyInstantly takes nothing returns nothing /*
    //This method help you to add text to method percentage when it run :)
    */ method addText takes string text returns nothing /*
    */
    //
    //
    //==============================================================================
    static method textPoint takes /*
    */ string text /* Which text you want to display
    */ string color /* Which color you want to combine when texttag reaching
    */ real x /* x of texttag
    */ real y /* y of texttag
    */ real z /* z of texttag
    */ real size /* Size of texttag
    */ real time /* Time out
    */ boolean style /* Style of Texttag (if true, STYLE: Override font color, if false, STYLE: Increase the letter)
    */ integer savenumber /* This number very important, it's a number save with table and you can load this texttag with number :)
    */              returns nothing
    //Now for Example:
             call Casting.textPoint("KABOOMKABOOM","|cffFFFF00",GetRectCenterX(gg_rct_P),GetRectCenterY(gg_rct_P),5.,15.,5.,false,15)
    //
    //
    static method textNumber takes /*
    */ string color /* Which color you want to combine when texttag reaching
    */ real x /* x of texttag
    */ real y /* y of texttag
    */ real z /* z of texttag
    */ real size /* Size of texttag
    */ real time /* Time out
    */ integer savenumber /* This number very important, it's a number save with table and you can load this texttag with number :)
    */              returns nothing
    //Now for Example:
             call Casting.textNumber("|cffFFFF00",GetRectCenterX(gg_rct_P),GetRectCenterY(gg_rct_P),5.,15.,5.,10)
    //
    //
    static method TextRun takes /*
    */ unit ct /* Which unit you want to add this texttag
    */ string text /* Which text you want to display
    */ string color /* Which color you want to combine when texttag reaching
    */ real size /* Size of texttag
    */ real time /* Time out
    */ boolean hidetext /* Only you can see this text
    */ boolean hidetextenemies /* Only you and your allies can see this text
    */ boolean style /* Style of Texttag (if true, STYLE: Override font color, if false, STYLE: Increase the letter)
    */ integer savenumber /* This number very important, it's a number save with table and you can load this texttag with number :)
    */              returns nothing
    //Now for Example:
             call Casting.TextRunning(Player(0),"CastingSystem","|cff00CC66",5.,13.,3.,true,false,true)
    //
    //
    static method TextChannel takes /*
    */ unit ct /* Which unit you want to add this texttag and check order
    */ string text /* Which text you want to display
    */ string color /* Which color you want to combine when texttag reaching
    */ string order /* Order of ability unit using, if order != Current order, this system will deny it and also destroy it, this texttag will be cancel
    */ real size /* Size of texttag
    */ real time /* Time out
    */ boolean hidetext /* Only you can see this text
    */ boolean hidetextenemies /* Only you and your allies can see this text
    */ boolean style /* Style of Texttag (if true, STYLE: Override font color, if false, STYLE: Increase the letter)
    */              returns nothing
    //Now for Example:
             call Casting.TextChanneling(GetTriggerUnit(),"CastingSystem","carrionswarm","|cff00CC66",GetWidgetX(GetTriggerUnit()),GetWidgetY(GetTriggerUnit()),5.,13.,3.,true,false,true)
    //
    //
    static method NumberRun takes /*
    */ unit ct /* Which unit you want to add this texttag
    */ string color /* Which color you want to combine with number
    */ real size /* Size of texttag
    */ real time /* Time out
    */ boolean hidetext /* Only you can see this text
    */ boolean hidetextenemies /* Only you and your allies can see this text
    */ integer savenumber /* This number very important, it's a number save with table and you can load this texttag with number :)
    //Hint: Different with Text, this method display percent of time 1 -> 100% :)
    */              returns nothing
    //Now for Example:
             call Casting.NumberRunning(Player(0),"|cff00CC66",5.,13.,3.,true,false,true)
    //
    //
    static method NumberChannel takes /*
    */ unit ct /* Which unit you want to add this texttag and check order
    */ string color /* Which color you want to combine with number
    */ string order /* Order of ability unit using, if order != Current order, this system will deny it and also destroy it, this texttag will be cancel
    */ real size /* Size of texttag
    */ real time /* Time out
    */ boolean hidetext /* Only you can see this text
    */ boolean hidetextenemies /* Only you and your allies can see this text
    */ boolean style /* Style of Texttag (if true, STYLE: Override font color, if false, STYLE: Increase the letter)
    //Hint: Different with Text, this method display percent of time 1 -> 100% :)
    */              returns nothing
    //Now for Example:
             call Casting.NumberChanneling(GetTriggerUnit(),"CastingSystem","carrionswarm","|cff00CC66",GetWidgetX(GetTriggerUnit()),GetWidgetY(GetTriggerUnit()),5.,13.,3.,true,false,true)
//!                                        endnovjass
//*************************************************************************************************
//          - Installation:
//                         - Import/copy the required libraries and Casting Text code to your map
//                         - Read system API
//                         - You may play with the configurables below
//*************************************************************************************************
//*************************************************************************************************
//*************************************************************************************************
//*************************************************************************************************
//*************************************************************************************************
library /*
*/       CastingText /*
*/                  uses/*
*/                       TimerUtils /*
*/                       TextTag /*
*/                       Table /*
*/                       Alloc /*
*/                       
//*************************************************************************************************
//*************************************************************************************************
    //
    globals
        //==================================SYSTEM SETTINGS==================================
        //Delay before destroy texttag, this is useful value, don't change this unless you know what you doing !!
        private             constant                real                DELAY               =           0.1
        //Life span of texttag
        private             constant                real                LIFE_SPAN           =           1.
        //Fade point of texttag
        private             constant                real                FADE_POINT          =           0.7
        //Age of texttag
        private             constant                real                AGE                 =           0.5
        //Periodic for this system
        private             constant                real                PERIODIC            =           0.031250000
        //                                    TABLE INSTALL
                                                    Table               C_TAB
        //=========================================================================================
    endglobals
    //
    //=========================================================================================
    //                           Do not change things below
    //=========================================================================================
    struct Casting extends array
        //
        implement Alloc
        //integer
        private integer SN
        //unit
        private unit caster
        //texttag
        private texttag t
        //string
        private string source
        private string c
        private string o
        private string tex
        //real
        private real timeout
        private real intevar
        private real s
        private real delay
        private real logic
        private real mt
        private real xx
        private real yy
        private real zz
        //integer
        private integer l
        //boolean
        private boolean style
        private boolean numbercast
        private boolean release
        //
        method setXYZ takes real x,real y,real z,real size returns nothing
            set xx = x
            set yy = y
            set zz = z
            set s = size
        endmethod
        //
        method operator getS takes nothing returns real
            return s
        endmethod
        //
        method operator getX takes nothing returns real
            return xx
        endmethod
        //
        method operator getY takes nothing returns real
            return yy
        endmethod
        //
        method operator getZ takes nothing returns real
            return zz
        endmethod
        //
        private method hideText takes boolean hidetext,boolean hidetextenemies returns nothing
            //
            local integer i
            local player p
            //
            if caster == null then
                set p = null
                return
            endif
            //
            set i = 0
            set p = GetOwningPlayer(caster)
            //
            if hidetext then
                loop
                    exitwhen i == bj_MAX_PLAYERS
                    if Player(i) != p then
                        if GetLocalPlayer() == Player(i) then
                            call SetTextTagVisibility(t,false)
                        endif
                    endif
                    set i = i + 1
                endloop
            elseif hidetextenemies then
                loop
                    exitwhen i == bj_MAX_PLAYERS
                    if Player(i) != p and IsPlayerEnemy(p,Player(i)) then
                        if GetLocalPlayer() == Player(i) then
                            call SetTextTagVisibility(t,false)
                        endif
                    endif
                    set i = i + 1
                endloop
            endif
        endmethod
        //
        method setTextHideForPlayer takes player p,boolean hidetext returns nothing
            if caster == null then
                return
            endif
            //
            if GetLocalPlayer() == p then
                call SetTextTagVisibility(t,false)
            endif
        endmethod
        //
        method addText takes string text returns nothing
            set tex = text
        endmethod
        //
        method destroyInstantly takes nothing returns nothing
            set release = true
        endmethod
        //
        private method removeText takes nothing returns nothing
            call C_TAB.remove(SN)
            call TextTagAge(t,LIFE_SPAN,FADE_POINT,AGE)
            set t = null
            set o = null
            set tex = null
            set source = null
            set c = null
            set caster = null
            call this.deallocate()
        endmethod
        // This method is periodic
        private static method onPeriodic takes nothing returns nothing
            local timer ti = GetExpiredTimer()
            local thistype this = GetTimerData(ti)
            local real a
            local string st
            //Check time
            if timeout > 0 then
                //This boolean check this method called is a numbercast method
                //
                if caster != null then
                    //Set Texttag Position
                    set xx = GetWidgetX(caster)
                    set yy = GetWidgetY(caster)
                    set zz = GetUnitFlyHeight(caster)
                endif
                //
                if not numbercast then
                    set intevar = intevar+PERIODIC
                    //Logical
                    set a = (intevar/mt)*l
                    if style then
                        set st = c + SubString(source,0,R2I(a)) + "|r" + SubString(source,R2I(a),l)
                    else
                        set st = c + SubString(source,0,R2I(a))
                    endif
                    //
                    if intevar > l or GetUnitCurrentOrder(caster) != OrderId(o) and o != "" then
                        set release = true
                    endif
                else
                    set intevar = intevar + logic
                    //
                    set st = c + tex +I2S(R2I(intevar)) + "%"
                    //
                    if intevar >= 100. or GetUnitCurrentOrder(caster) != OrderId(o) and o != "" then
                        set release = true
                    endif
                endif
                //
                call ChangeTextTag(t,st,s)
                //
                call SetTextTagPos(t,xx,yy,zz)
                //
                //Decrease time
                set timeout = timeout - PERIODIC
                //
            else
                if not release then
                    set release = true
                endif
            endif
            //
            if release then
                //Run delay
                if delay < DELAY then
                    set delay = delay + PERIODIC
                else
                    //Clean data
                    call ReleaseTimer(ti)
                    call removeText()
                endif
            endif
            //
            set st = null
            set ti = null
        endmethod
        //
        //
        static method textNumber takes string color,real x,real y,real z,real size,real time,integer savenumber returns nothing
            local thistype this = allocate()
            local integer i = 0
            //
            set release = false
            set numbercast = true
            //
            set delay = 0.
            set intevar = 0.
            //Save with Table
            set C_TAB[savenumber] = this
            set SN = savenumber
            //
            set xx = x
            set yy = y
            set zz = z
            //
            set tex = ""
            set o = ""
            set caster = null
            set timeout = time
            set logic = PERIODIC/timeout*100.
            set c = color
            set s = size
            //
            set t = CreateTextTagLoc("",xx,yy,zz,s)
            //Calling Periodic
            call TimerStart(NewTimerEx(this),PERIODIC,true,function thistype.onPeriodic)
        endmethod
        //
        //
        static method textPoint takes string text,string color,real x,real y,real z,real size,real time,boolean style,integer savenumber returns nothing
            local thistype this = allocate()
            local integer i = 0
            //
            set release = false
            set numbercast = false
            //
            set delay = 0.
            set intevar = 0.
            //Save with Table
            set C_TAB[savenumber] = this
            set SN = savenumber
            //
            set xx = x
            set yy = y
            set zz = z
            //
            set caster = null
            set o = ""
            set timeout = time
            set mt = timeout
            set c = color
            set s = size
            set style = style
            //
            set source = text
            set l = StringLength(source)
            //
            if style then
                set t = CreateTextTagLoc(source,xx,yy,zz,s)
            else
                set t = CreateTextTagLoc(SubString(source,0,0),GetWidgetX(caster),GetWidgetY(caster),GetUnitFlyHeight(caster),s)
            endif
            //Calling Periodic
            call TimerStart(NewTimerEx(this),PERIODIC,true,function thistype.onPeriodic)
        endmethod
        //
        //
        static method textRun takes unit ct,string text,string color,real size,real time,boolean hidetext,boolean hidetextenemies,boolean style,integer savenumber returns nothing
            local thistype this = allocate()
            local integer i = 0
            //
            set release = false
            set numbercast = false
            //
            set delay = 0.
            set intevar = 0.
            //Save with Table
            set C_TAB[savenumber] = this
            set SN = savenumber
            //
            set tex = ""
            set o = ""
            set caster = ct
            set timeout = time
            set mt = timeout
            set c = color
            set s = size
            set style = style
            //
            set source = text
            set l = StringLength(source)
            //
            if style then
                set t = CreateTextTagLoc(source,GetWidgetX(caster),GetWidgetY(caster),GetUnitFlyHeight(caster),s)
            else
                set t = CreateTextTagLoc(SubString(source,0,0),GetWidgetX(caster),GetWidgetY(caster),GetUnitFlyHeight(caster),s)
            endif
            //Check 2 boolean
            call hideText(hidetext,hidetextenemies)
            //
            //Calling Periodic
            call TimerStart(NewTimerEx(this),PERIODIC,true,function thistype.onPeriodic)
        endmethod
        //
        //
        static method textChannel takes unit ct,string text,string order,string color,real size,real time,boolean hidetext,boolean hidetextenemies,boolean style returns nothing
            local thistype this = allocate()
            local integer i = 0
            //
            set release = false
            set numbercast = false
            //
            set delay = 0.
            set intevar = 0.
            //
            set o = order
            set caster = ct
            set timeout = time
            set mt = timeout
            set c = color
            set s = size
            set style = style
            set o = order
            //
            set source = text
            set l = StringLength(source)
            //
            if style then
                set t = CreateTextTagLoc(source,GetWidgetX(caster),GetWidgetY(caster),GetUnitFlyHeight(caster),s)
            else
                set t = CreateTextTagLoc(SubString(source,0,0),GetWidgetX(caster),GetWidgetY(caster),GetUnitFlyHeight(caster),s)
            endif
            //Check 2 boolean
            call hideText(hidetext,hidetextenemies)
            //
            //Calling Periodic
            call TimerStart(NewTimerEx(this),PERIODIC,true,function thistype.onPeriodic)
        endmethod
        //
        //
        static method numberRun takes unit ct, string color,real size,real time,boolean hidetext,boolean hidetextenemies,integer savenumber returns nothing
            local thistype this = allocate()
            local integer i = 0
            //
            set release = false
            set numbercast = true
            //
            set delay = 0.
            set intevar = 1.
            //Save with Table
            set C_TAB[savenumber] = this
            set SN = savenumber
            //
            set tex = ""
            set o = ""
            set caster = ct
            set timeout = time
            set logic = PERIODIC/timeout*100.
            set c = color
            set s = size
            //
            set t = CreateTextTagLoc("",GetWidgetX(caster),GetWidgetY(caster),GetUnitFlyHeight(caster),s)
            //Check 2 boolean
            call hideText(hidetext,hidetextenemies)
            //Calling Periodic
            call TimerStart(NewTimerEx(this),PERIODIC,true,function thistype.onPeriodic)
        endmethod
        //
        //
        //
        static method numberChannel takes unit ct,string order,string color,real size,real time,boolean hidetext,boolean hidetextenemies returns nothing
            local thistype this = allocate()
            local integer i = 0
            //
            set release = false
            set numbercast = true
            //
            set delay = 0.
            set intevar = 0.
            //
            set o = order
            set caster = ct
            set timeout = time
            set o = order
            set logic = PERIODIC/timeout*100.
            set c = color
            set s = size
            set t = CreateTextTagLoc("",GetWidgetX(caster),GetWidgetY(caster),GetUnitFlyHeight(caster),s)
            //
            call hideText(hidetext,hidetextenemies)
            //Calling Periodic
            call TimerStart(NewTimerEx(this),PERIODIC,true,function thistype.onPeriodic)
        endmethod
        //
        private static method onInit takes nothing returns nothing
            set C_TAB = Table.create()
        endmethod
    endstruct
endlibrary[/HIDDEN]
III/ System Look Like:

untit194.jpg

untit195.jpg

untit196.jpg

untit205.jpg


IV/ Credits:
Click to view library TimerUtils
Click to view library Table
Click to view library Alloc
Click to view library Error Messages
IV/ Question
If you have any question about this system, i'll explain or ready to answer :)
-------------------------------------------


v1.0: First release version.
v1.0b: Remove agr x,y on method numberRun and textRun
v1.1: Now using Table, Remove x,y,z for method numberRun, textRun, numberChannel, textChannel, fixed name method, add method getX, getY, getZ, getS, hideText, destroyInstantly, setXYZ, addText, optimized code
v1.2: Optimized, add new method, fixed bugs
v1.3: Optimized.


Keywords:
casting,system,text,number
Contents

Casting Text & Percentage System (Map)

Reviews
Casting Text & Casting Percentage System v1.3 | Reviewed by Maker | 11th Oct 2013 APPROVED A useful system [tr] No need to null p here if caster == null then set p = null return...
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Casting Text & Casting Percentage System v1.3 | Reviewed by Maker | 11th Oct 2013
APPROVED


126248-albums6177-picture66521.png


  • A useful system
126248-albums6177-picture66523.png


  • No need to null p here
    JASS:
    if caster == null then
                    set p = null
                    return
                endif
  • I think the player comparison is not needed here if Player(i) != p and IsPlayerEnemy(p,Player(i)) then
  • Local string variables do not need to be nulled
  • textChannel creates the whole text, it is briefly shown in white color
    The periodic method then starts showing it in colour and adding letters
  • You could provide extra height offset for the text
[tr]
 
just to remind you, floating text will be visible even if the map is covered by black mask and fog of war
make your unit in disavantage when your enemy could find your location in no time
though this is your system, i can't complain

Don't worry about that, it will invisible when you set 1 or 2 boolean: hidetext (ONLY YOU CAN SEE THIS Floadting Text) or hidetextenemies (ONLY YOU AND YOUR ALLIES CAN SEE THIS Floadting Text)

This boolean must be = true to active.

i can't complain

You really are good ^^, thanks ! :)
 
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