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Captain Falric

Higher quality versions of one of the Captains from Arthas' first Campaign. Spell animations were modelled after the kit from one of my champion concepts for League of Legends.

Feel free to use and/or edit this model, so long as you credit me for my work.

EDIT: Changed chainmail texture. Northrend Armor version included.

Keywords:
Footman, Soldier, Knight, Paladin, Hero, Warrior, Shield, Falric
Contents

Captain Falric (Model)

Captain Falric (Model)

Reviews
14:59, 5th Mar 2015 Deolrin: This model is beautiful. Truly one of your finest works thus far. However, there are a few things that I would like you to change, and I hope you don't take them the wrong way. Feel free to message me if you disagree...

Moderator

M

Moderator

14:59, 5th Mar 2015
Deolrin: This model is beautiful. Truly one of your finest works thus far. However, there are a few things that I would like you to change, and I hope you don't take them the wrong way. Feel free to message me if you disagree about something.
Anyhow, the changes I would like to see are as follows:
  • The underside of the feet has a bad texture wrap. Please fix it. It's nothing too big, but it is quite visible when the unit is walking.
  • The chainmail wrap is terrible. I don't know why you opted to go for that texture, but it is extremely low resolution and counteracts all the fine wrapwork on the rest of the model. I recommend using the Human Campaign menu screen chainmail, or perhaps the Undead screen one, but at any rate you should change the texture or the wrap so it will look less stretched and low-resolution.
  • And perhaps most importantly... The face. Although I appreciate what you've done with being more creative in your choice of face texture, there are a couple of things I think you should work on to really bring the model's quality up a bit. First of all, there are a few gray spots on his cheeks. They look a little bit like Native American warpaint or something like that, though it's obvious they are simple wrapping\texture errors. If it's possible at all, try to get rid of them or minimalize them. Secondly, the inside of his mouth. The villager's mouth looks quite awful. If you could nick the texture from one of the more standard units for the inside of his mouth, the quality of the portrait will increase drastically. And finally - the eyes. Again, I appreciate your creative work with the peasant, but that sort of drawn-in eye texture looks terrible in-game. I suggest you cut out the eyes and give them simple white wrap, and then add 2D plane pupils, similar to other in-game models (look at Arthas for a simple example). This is because he is a hero unit, and therefore him having those bad quality drawn eyes is not fitting.
Finally, I would also mention that I'd like to see Decay animations in addition to the Dissipate, since he is meant to replace a unit, not a hero (although he can serve as both), and I would also like to see a team-glow backdrop on his portrait (very, very few in-game models don't have it), but that's entirely up to you. Overall the model is fantastic, and certainly serves as one of your finest works, in terms of mesh, wrap and animations. Wonderful work. Hope to see this updates do it would truly be perfect. :)

13:02, 6th Feb 2016
HappyCockroach:
Well, this is one hell of a model, and you improved it after Deolrin's feedback.
I agree with most of the points Deolrin puts up. But honestly, I don't agree using the campaign hi-res textures is a good idea. It is a texture that isn't meant to the wc3 in-game environment. Tends to look out of place, as it does in your model. There should be a more cartoonish ring mail in the MPQ for you to use here. This is a suggestion of mine, but not necessarily you shall change it, even because in your model the chain mail doesn't look too bad.
Apart from that, I don't have much to say, except that your two models here are of a 'high-qualitiness' we don't usually see. Great animation variety, and a very detailed and careful wrap, with creative use of in-game textures.
As a sidenote, I believe the community would appreciate that sword as an attachment. :)
 
Level 5
Joined
Apr 20, 2014
Messages
143
God dangit I was searching the web for a perfect model for Falric. I found one, but this fits him more "awesomely". I can't explain it in words but you gave me what I desire. Thank you! And Nice Job! Oh, and Keep up the good work!
 
Wow, you did a great job on this! Most people when editing a footman/captain simply change a couple of things and add pauldrons or a cape, but you really made this model your own! I wish the shield was less blurry, though.

Still, 5/5, it definitely deserves it considering how great it looks compared to its file size.
 
Level 18
Joined
Aug 13, 2007
Messages
1,584
Nice Roman style, and finally someone thought to use icons as shield textures. Shall we expect Marwyn as well?

Also, creative animations, especially the shield bash and Stand Hit. Only the crotch is a little weird, maybe use the campaign footman chain mail texture instead?
 
Nice Roman style, and finally someone thought to use icons as shield textures. Shall we expect Marwyn as well?

Also, creative animations, especially the shield bash and Stand Hit. Only the crotch is a little weird, maybe use the campaign footman chain mail texture instead?

Actually, I had plans for the hip; as I've mentioned before, I had an idea for a campaign featuring Falric and Marwyn's misadventures while with Arthas, with models specifically for the Lordaeron campaign, the Northrend campaign, and their return as Death Knights under Arthas. To that end, their models would evolve over time.

Also, I haven't edited anything, I made the mesh from scratch, using only textures and event objects from WC3.
 
Level 2
Joined
Oct 7, 2011
Messages
23
Can you please make the blade a little bit longer? and also make the shield crest into gold?
 
Wow great model! I'd like to use it to replace the captain in the human roc campaign in the next version of my mod.
Are you planning on updating it any time soon? Would love to see a unit version with decay animations and everything.
If you aren't working on it atm, I might have a go at fixing it myself :) Same goes for Valonforth.
 
Level 17
Joined
Nov 12, 2016
Messages
780
this model looks very nice and polished i love the armour and the attack and spell animations
but! this is a major Fact for me He Must have Defend Animation wich he dosent have :C please add one.


also i like to point put to other footman model makers LOOK at this model
The Sword IS in THE RIGHT HAND this is what half most of the footman model makers miss look
and do the same mistake blizzard did and that is making the sword in the left hand !! no defend animation but still 5/5 for me
and please add on if u can.
 
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