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Canyon Defense V1,8

Dark-Zalor presents :

Canyon Defense V1,8
Created by Dark-Zalor

Map Info



In the desert of faldon the last free city of the human is being attacked by some monsters waves. You are the last
ingeeners in charge to defend the city with some custom towers you made with a lot of special weapons.

For any questions or suggestions please send your e-mail at : [email protected]

Visit my facebook page at:
facebook.com/DarkZalorMapper


Features



This game is a traditional arcade game with warcraft 3 models. You have to kill enemies before they enters in your base,
every enemies that enters will steals you 1 life. The team is defeated when the life count becomes equal to 0. (Boss removes 2 lives)
Every kills you made will gives you some gold, you will use it to buy powerful weapons.

You have to move your tower with the array controls (Left/righ), you have to select your ingeener to fire.

Controls :
Weapons controls are R (for tower attacks) Every weapons fire in front of the tower. Damages and areas are differents from
a weapon to an other one.

Special move right control is Q
Special move left control is W
Special move spells can be used to move the tower 10 times faster than the normal one.
(1 seconds cooldown Easy Mode)
(2 seconds cooldown Normal Mode)
(3 seconds cooldown Extreme Mode)

F1 to select your ingeener

Weapons :
Every weapons you buy will replace the last weapon. You get back half of the last weapon price as gold bonus. There is
4 kind of Weapons :
- Normal (Hit the firts target it encounters)
- Piercing (The missile pass through enemies damaging every enemies it encounters)
- Explosive (The missile explode when it encounters an enemy dealing damages to enemies in range of the explosion)
- Enchanted (The same as the explosive but it add a slow buff to enemies damaged)

The differents caracteristics of a weapon :
- Damages : the damages of one missile
- Cooldown : The period between two attacks
- Ranges : The maximum ranges where the weapon can go
- Nbr : Number of missiles that a weapon can throw per attack
- Area : Damages area for Explosive, Enchanted or Piercing

The ingeener have the ability to order a Nuclear Strike that deals 250 damages to enemies in the area. 6 minutes cooldown 1500 ranges Aoe.

Creeps :
During the game creeps will become stronger, with more Hp and a better regeneration. You have to improve your tower to block them.

Events :
- Every 9 minutes a boss will spawn for each players (bosses removes 2 lives)
- Every 7 minutes the game will change Level (Creeps will change becoming stronger)
- Every 6 minutes a special event will appears (a wave of special creeps)
- Final wave : When you have killed every creeps you have to kill a huge wave of basics creeps
- Survivor : After the final wave you have to survive during 4 minutes with huge waves of enemies

Modes :
-ea : For easy Mode (5 seconds between each wave - 15 lives)
-no : For normal Mode (4 seconds between each wave - 10 lives)
-ex : For extreme Mode (3 seconds between each wave - 5 lives)

Commands :
-view : to reset the game camera

Runes :
Every 3 minutes a rune is created, if you destroy it with your weapon your team will obtain a bonus.
There is 6 types of runes:
- Rune of Damages (Increases tower damages during 20 seconds)
- Rune of Pain (Deals damages per seconds to enemies during 20 seconds)
- Rune of Corruption (Decreases the enemies armor during 20 seconds)
- Rune of Gold (Gives gold to allied players)
- Rune of Life (Gives 1 life)
- Rune of Slow (Slow enemies during 20 seconds)



Screenshots



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Addon



Score Table :
I add a final score table that show to players

The number of Basic units killed per player (Normal Waves)
The number of Special units killed per player (Special Events Waves)
The number of Boss killed per player

The acuracy (Nbr of successful shots / Nbr of shots total) % per player

Numer of lives lost per player
Number of runes got per player
Number of nuclear strikes done per player
Mouvement realised per player with the tower

Gold obtained by killing enemies per player
Gold spend by buying weapons per player (This show a final amount of gold spent - selling a weapon will give you back 50% of the buying amount of gold that is taken off from that amount)

Weapon detail per player

Weapons Update :
The Aoe of weapons in now 110 Aoe

Runes :
- Rune of Damages
- Rune of Life
- Rune of Slow
- Rune of Pain
- Rune of Gold
- Rune of Corruption

Nuclear Strike :
You can order a nuclear strike at a location. That attack deals 250 damages to enemies in the area. The caster won't have any gold or stats from the kills. This spell has 1500 ranges area and 6 minutes cooldown.

New Controls :
R to fire
Q for special left move
W for special right move



Credits


Special Thanks:
  • The Helper
  • Hive WorkShop
  • The Warcraft 3 French Community
  • Blizzard

Models:
  • JetFangInferno
  • Kitabatake
  • ratamahatta
  • wingednosering
  • GreyArchon
  • Troca
  • Ki
  • Zack1996
  • Frankster
  • Donut3.5
  • WILL THE ALMIGHTY

Author's notes



I spend a lot of time and imagination to creates that map, I hope you will enjoy it.
This map is made with some funny weapons and beautiful effects.
If you have some ideas about weapons, spells, events, modes, just sends me an e-mail at : [email protected]

I appreciate feedback and suggestions!

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Defense, Canon, Weapons, Guns, Ingeener, Fight, Kills, Kill, Wave, Creeps; Monsters
Contents

Canyon Defense V1,8 (Map)

Reviews
17:34, 9th Apr 2014 Orcnet: Quite cool and well easy to play, map approved.

Moderator

M

Moderator

17:34, 9th Apr 2014
Orcnet: Quite cool and well easy to play, map approved.
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
Some of the spawns do not align really well with the portals, I can't even shoot them while the nuke is a one time use.

I suggest you check the alignment of some the spawns, and the move Q and W should be atleast 1 second cooldown (I guess you made it 3-5?).

just this little fixes then I can approve.
 
Level 6
Joined
Mar 30, 2014
Messages
230
I'm finish reviewing the map i mas say that this is the first map i try with this style of gameplay this map is well done but if only one player is playing some enemy will not be hit by weapon fire it's because the weapon missile always shoot in side of them you should increase the weapon missile Aoe (Area Of Effect ) and about the enemy there's nothing wrong with them. there well balance the creeps have low hp in the beginning but each wave the hp will increase and the creeps are not that strong i say well balance and the weapon damage aren't that powerful i say well balance as well about the line the line is fine only the missile Aoe (Area Of Effect ) is the problem i think and rune are very useful it helps the players to defend and as i say you should increase the missile aoe (Area Of Effect ) and the map is well done good-luck and happy improving.
 
Last edited:
Level 17
Joined
Oct 10, 2011
Messages
459
The portals are there to show to players the middle of their lane not about creeps.
Tell me if you think that a lane is too large for each players

Special move can't be used every time
Players have to use the arrays to move and not every time the special move
(1 seconds cooldown Easy Mode)
(2 seconds cooldown Normal Mode)
(3 seconds cooldown Extreme Mode)

Can you tell me if the game is balanced if the creeps are not too strong and weapons not too powerful?
Does Runes are useful too?

I will fix the weapon Aoe

And I will add a final score multiboard

Does anybody has ideas about modes, runes, weapons, anyone else...
 
Last edited by a moderator:
Level 17
Joined
Oct 10, 2011
Messages
459
Last edited by a moderator:
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