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Campagne pluvieuse/Rainy Countryside

Hello,

My last map for 4v4 games.

Do not hesitate to give your opinions.

Have fun!

Modification 29/01/2021: I smoothed out the different levels, less aggressive landscape.
Addition of 8 orange creep.
Spaces between trees corrected.

Modification 17/04/2021: Some aesthetic changes, addition of the leveling of the ground so that it is less flat



General Info:


Players: 4v4, FFA , 2v2v2v2
Size: 160 x 152
Created for "Melee"

Neutral Buildings :

8 Goldmines
2 Shops
4 Labs
2 Mercs
1 Tavern


Creepcamps :

16 Green
16 Orange + 8 creepcamps orange
Contents

Campagne pluvieuse/Rainy Countryside (Map)

Reviews
mafe
Ok, this map has potential. I like the layout, but it is really small for a 4v4 map, so for example militia rushes could be very strong. Depending on who you ask, this could either be an upside or a downside. Creeps and items are also ok. The map also...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Ok, this map has potential. I like the layout, but it is really small for a 4v4 map, so for example militia rushes could be very strong. Depending on who you ask, this could either be an upside or a downside. Creeps and items are also ok. The map also looks quite nice visually.
From a technical perspective, the map still has a few bugs and some other suboptimal stuff that could easily fixed and would improve the map:
1. Expansions should have at least one non-blue creep (or at least one lvl 7+ creep).
2. Pathing: Always check it with "P" and "CTRL+D" to hide doodads. Paths (and in fact any gaps between trees) through forests like this should not exist:
upload_2021-1-11_21-56-25.png
3. Consider using the "smooth" tool to prevent unnatural sharp water edges like this:
upload_2021-1-11_21-59-3.png
4. Try not to put too many doodads next to trees. This could make treants become stuck.
5. There is no ingame description.

Given that a large map is a lot of work, I know polishing it is a lot of work. But really, all of these issues could be fixed easily in a few minutes, except for the gaps between trees. Still, given that only 1 and 2 are really bugs for gameplay (and they are not that uncommon), and since I also made you wait a whiel for the review: Map approved.
 
Level 12
Joined
Oct 18, 2020
Messages
58
Thanks for the feedback. I smooth out the sharp parts, I never think of this button: P For the spaces in the trees, I modify a canopy doodad to fill in the spaces. It is no longer possible to cross the forests. Thank you for validating map :)
 
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