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Calm Before the Storm

-Calm Before the Storm-
Elune's children have been stricken for a long time in Draenor.
Only hope of revenge undermines the struggle.
Nobody expected it so soon--
The Betrayer is dead!

Calm Before the Storm is a russian campaign by Sansaney that I translated into English. Permission in screenshots.
Find out what happened to the surviving night elves in Draenor. What did they do after Illidan's death?

Information
Calm Before the Storm is the second campaign in Warriors of Azeroth Series.
This campaign is the sequel to the Destiny of Blood Elves.

In this campaign you can play Night Elves, Mercenary and Horde.

In this campaign, you can collect an artifact, parts of which are in different maps

This campaign is easy difficulty. There will be no problem with the campaign.

Follow an interesting story in the Warcaft universe.

I tested this campaing on 1.26. But this campaign should work on 1.31.1 too.

Good luck!


[21-10-2020]-Uploaded.
23-10-2020 - Fixed some grammar mistakes


Author of campaign - Sansaney
Translated to english: LordNefarian.
Campaign model: Vampir21, Carash. Destroyer, Milash, Dumat
Campaign made in 2011
Original campaign posted here: Воители Азерота: Затишье перед бурей - WarCraft 3 Reforged / Моддинг - XGM
To build the whole picture, you need to play the first campaign. Here you can get it: Destiny of Blood Elves

Special thanks to Sansaney for his series campaign!



This is just the second campaign in the Warriors of Azeroth series. I hope I will translate the next part of the series: Paladin.
Previews
Contents

Calm Before the Storm (Campaign)

Reviews
Paillan
Critical error found If you exit from map 2 after you loose the map is considered "won" and chapter 3 is unlocked, yet chapter 2 remains locked (very strange indeed) Until fixed Set to Awaiting Update
deepstrasz
A nice campaign that could use polish, more custom material and a better story. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M A P - D E S C R I P T I O...
Level 9
Joined
Dec 29, 2017
Messages
154
Played on Hard. Version 1.31.1. Used iseedeadpeople

Mission 1:

A bit too zoomed on Maiev during the cinematic.
Tool tip missing for Warden, The blink ability.
Kira is the same model as the warden's.
We have to wait till all the ones ran back to the original camp. So tedious.

Mission 2:

Why does Akama sent a messenger? Rush him? what does that mean?

Mission 3:

I liked this mission tbh. But it's a bit odd as well. Too much wasted space in a sense.

Mission 4:

I used the Scepter of Mastery from the previous level to take control of the orc. Sadly um i just killed too many to properly create an orc base however i did restart and cheated to get the orc base. Wow the tech tree is broken. You can also summon heroes.
Scepter of healing increases all health regeneration. Meaning the fountain of health also increases by 200%

Mission 5:

I skipped most of the story because i was uninterested.
Maiev has randomly shown up for some reason. During the Orc part of the mission

MIssion 6:

Is illidan supposed to level up to 20 or smth? (only 12)
Ok so i took one of the undead acolytes. Made a bunch of Frost Wyrms instead.


Mission 7:

I took control of a worker again :p.
As i thought you don't have any cash whatsoever so it doesn't work. Though you can still make the buildings.


Overall:

I gotta say mission 6 feels more like a final mission than mission 7. Overall this is an improvement over the previous campaign. A solid a 3/5.
Can't wait for paladin.
Some of the issues being the easy difficulty. The AI being downright stupid. They just won't attack sometimes.
The balancing can use a bit of work as well. But mostly i found it to be too easy. Im too used to playing other people's campaign which are just downright abnormally insane difficulty lol
 
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Level 10
Joined
Feb 21, 2015
Messages
363
I'm not a fan of how this campaign ended at all. As the sequel of "Destiny of the blood elves", I expected it to live up to the quality of the prequel. Not only did it not live up to that, but it shocked me with the sudden finale. I didn't even see the heroes reunite to combine the items that the campaign description box told me to! Not cool.
It ended abruptly. Not to mention that the first 3 chapter or so are a copy from the prequel, and the content there only shows you the other side's perspective as you play their faction. Everything is an exact copy.
The chapter list is messed up! Some chapters are entirely missing, and I can only play them by pressing "continue" after every chapter, which means I can't change the difficulty. I hope the next campaign is better. This campaign is more like an interlude than a solid sequel.
3/5

EDIT: Never mind. It looks like the third installment saves the progress of both campaigns before it, so the items are still there and can be combined in the third campaign. Not bad!
 
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Level 13
Joined
Nov 17, 2020
Messages
189
Ok i had fun playing this campaign, its pretty easy(except the second mission).
1) when you finish the first chapter it unlocks the third one instead of the second.
2) Akama level 10 isn't a bit too powerfull?
3) i liked the bet between Maiev and Bronzebread, but the AIs are a little broken, i just stayed in a specific point in the map and the bandits keep coming one at a time, just to be slaughered by Elfs, also Kira says "Reinforcements arrived" while the final cutscene was playing.
4) Night power button of Kira is placed in the wrong position (it should be X=3,Y=2, or at least at a button-free position)
5)Loved the new Mercanary camp system, making gold with animals xD, anyway the final scourge horde is bugged, they keep going up and down, that's probably because they are commanded by an AI, i had to taunt them with illidan for making them move.
6) in the final mission, Maiev and Kira can just Blink to reach Tag, also the mission says "don't destroy Blood Elves structures" but the magic towers doesn't count
7) many animations in cutscene are missing, i mean, sometimes a unit plays an animation and then freezes, it's a little ugly seeing them frozen.
I appriciate more this campaign than the others, 4/5 :D.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,807
  1. Kira looks like a Warden unit and has no hero glow. It's confusing.
  2. These appeared very late after the talk about demons appearing. calmbefoe01.png
  3. How does it make sense that a tower is inside a prison behind the gates, basically with the prisoners in their cell?
  4. Imps use a hero model; they have glow and no decay animation.
  5. No idea how the ancients got inside orc bases.
  6. Maiev is selected during the end scene of chapter 1.
  7. Why occupy the citadel without first trying to deal with the draenei?
  8. Warden unit's Blink has its tooltip missing.
  9. Maiev logic: first destroy a village, then ask for allowance of trespassing from village allies.
  10. The techtree is 99% the same.
  11. Watcher towers use normal unit models and they attack with their backs without turning.
  12. The multiple pings when messengers come are blocking vision on the minimap.
  13. Bladebane Armour says it gives Destruction Aura. What's that? OK, it works on enemies. Don't think it should appear on neutral passive units though.
  14. Why would the draenei listen to the night elves after what they did to them?
  15. In chapter 3, using boundary tiles that can be reached by units breaks immersion.
  16. The Villages quest isn't marked as completed but the requirement is.
  17. Night Power doesn't stay on the last icon place but comes one spot to the left.
  18. They were actually trying to destroy a portal, the old fashioned way with weapons, sigh.
  19. Do humans know of night elves if Maiev doesn't know of them? Rather quick trust for them since blood elves are not seen well by humans.
  20. Goblin Builder has the model of the Tinker hero. It's confusing and is not a unit but a hero model.
  21. What if you sabotage Magni's base by destroying buildings?
  22. Gurtrent has no hero glow. It can be simply added: How to add Hero Glow without Modeling
  23. Units selected during the end scene with Magni.
  24. Units selected during the scene with murlocs.
  25. If you meet the Makrura in the boat, the heroes don't appear outside near the Makrura. Same with the turtles and the boat remains selected.
  26. Units selected during the scene with the ogre chief.
  27. Repair on goblins doesn't have the autocast borders. It can be simply made with: Button Manager v1.8.2 Since this ability is no different from the usual Repair, it shouldn't have been changed.
  28. The Chickens and Dogs have the Wander ability and move around randomly and automatically.
  29. Mercenary Camps, all have the same icon.
  30. I presume that if you destroy the brown bases, the ambush units don't appear anymore?
  31. Why would the blood elf captain say he had the key? Info to the enemy isn't smart.
A nice campaign that could use polish, more custom material and a better story.

Approved.


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Level 23
Joined
Jul 26, 2008
Messages
1,317
I really wanted to play this campaign, since I enjoyed the missions from the blood elf campaign which is first in the series. But on the first mission, there is a serious bug where units I rescue can die on their way back to the meeting point. But I didnt realize this later since I had no vision of them going back. So I finished the map, then realized I was missing 1 unit who had died. It would be ok if I had failed the mission when one died so I would atleast restart, but the map didn't alert me to this, so I ended up playing till the very end then realized I could not finish it. I will probably give this campaign another try sometime in the future, but something like this happening on the first mission is kind of discouraging. Anyway, the story seemed good from what I managed to see from Ch1.
 
Level 13
Joined
Jun 22, 2020
Messages
197
I really wanted to play this campaign, since I enjoyed the missions from the blood elf campaign which is first in the series. But on the first mission, there is a serious bug where units I rescue can die on their way back to the meeting point. But I didnt realize this later since I had no vision of them going back. So I finished the map, then realized I was missing 1 unit who had died. It would be ok if I had failed the mission when one died so I would atleast restart, but the map didn't alert me to this, so I ended up playing till the very end then realized I could not finish it. I will probably give this campaign another try sometime in the future, but something like this happening on the first mission is kind of discouraging. Anyway, the story seemed good from what I managed to see from Ch1.

There are 2 places on the map where the prisoners fight the orcs - maybe you lost a unit there. Or maybe you didn't clean the road behind you well or the prisoners went through an undiscovered part of the map. And in the other parts there are quite interesting bugs - don't give up just because of them. Some of them are solved simply by going from 1.27 to 1.30 and vice versa.

EDIT: Everything is within the normal range of 1.27
 
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