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Buzz123_ist SPELLS Finishing Touch, Blade Beam and

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
3 spells
Finishing Touch, Blade Beam and Squall's Revolver Drive
  • Actions
    • Set FinishingTouchCaster = (Casting unit)
    • Unit - Pause FinishingTouchCaster
    • Animation - Change FinishingTouchCaster's animation speed to 100.00% of its original speed
    • Special Effect - Create a special effect at (Position of FinishingTouchCaster) using ManaBurst.mdx
    • Special Effect - Destroy (Last created special effect)
    • Special Effect - Create a special effect attached to the weapon of FinishingTouchCaster using Abilities\Weapons\ZigguratMissile\ZigguratMissile.mdl
    • Unit - Add Crow Form to FinishingTouchCaster
    • Wait 0.01 seconds
    • Unit - Remove Crow Form from FinishingTouchCaster
    • Wait 0.01 seconds
    • Animation - Play FinishingTouchCaster's Spell animation
    • Wait 0.01 seconds
    • Animation - Play FinishingTouchCaster's Spell animation
    • Wait 0.01 seconds
    • Animation - Play FinishingTouchCaster's Spell animation
    • Animation - Change FinishingTouchCaster flying height to 600.00 at 900.00
    • Unit - Create 1 Explosion Dummy for Player 1 (Red) at (Position of FinishingTouchCaster) facing 270.00 degrees
    • Unit - Add Strike Damage 2 to (Last created unit)
    • If ((Level of Finishing Touch (Cloud Strife) for FinishingTouchCaster) Equal to 1) then do (Unit - Set level of Strike Damage 2 for (Last created unit) to 1) else do (Do nothing)
    • If ((Level of Finishing Touch (Cloud Strife) for FinishingTouchCaster) Equal to 2) then do (Unit - Set level of Strike Damage 2 for (Last created unit) to 2) else do (Do nothing)
    • If ((Level of Finishing Touch (Cloud Strife) for FinishingTouchCaster) Equal to 3) then do (Unit - Set level of Strike Damage 2 for (Last created unit) to 3) else do (Do nothing)
    • If ((Level of Finishing Touch (Cloud Strife) for FinishingTouchCaster) Equal to 4) then do (Unit - Set level of Strike Damage 2 for (Last created unit) to 4) else do (Do nothing)
    • Wait 1.00 seconds
    • Unit - Remove (Last created unit) from the game
    • Animation - Change FinishingTouchCaster flying height to 0.00 at 700.00
    • Animation - Play FinishingTouchCaster's Spell animation
    • Wait 0.01 seconds
    • Animation - Play FinishingTouchCaster's Spell animation
    • Wait 0.01 seconds
    • Animation - Play FinishingTouchCaster's Spell animation
    • Wait 0.01 seconds
    • Special Effect - Destroy (Last created special effect)
    • -------- Damage --------
    • Unit - Create 1 Dummy for (Owner of FinishingTouchCaster) at (Position of FinishingTouchCaster) facing Default building facing degrees
    • Wait 0.10 seconds
    • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
    • Unit - Add Strike Damage to (Last created unit)
    • If ((Level of Finishing Touch (Cloud Strife) for FinishingTouchCaster) Equal to 1) then do (Unit - Set level of Strike Damage for (Last created unit) to 1) else do (Do nothing)
    • If ((Level of Finishing Touch (Cloud Strife) for FinishingTouchCaster) Equal to 2) then do (Unit - Set level of Strike Damage for (Last created unit) to 2) else do (Do nothing)
    • If ((Level of Finishing Touch (Cloud Strife) for FinishingTouchCaster) Equal to 3) then do (Unit - Set level of Strike Damage for (Last created unit) to 3) else do (Do nothing)
    • If ((Level of Finishing Touch (Cloud Strife) for FinishingTouchCaster) Equal to 4) then do (Unit - Set level of Strike Damage for (Last created unit) to 4) else do (Do nothing)
    • Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
    • Special Effect - Create a special effect at (Position of FinishingTouchCaster) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
    • Unit - Unpause FinishingTouchCaster
    • Unit - Remove (Last created unit) from the game
    • Special Effect - Destroy (Last created special effect)

Keywords:
Finishing Touch, Blade Beam and Squall's Revolver Drive,spells,123
Contents

Cloud Strife and Squall Leonhart (Map)

Reviews
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. Moderator: Pharaoh_ Date: 04:50, 5th May 2012 Not even close to be approved. You need to read a few tutorials on how to improve your code. Rejected

Moderator

M

Moderator

12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.

160036-albums4747-picture55861.png

Moderator: Pharaoh_
Date: 04:50, 5th May 2012

Review
Not even close to be approved. You need to read a few tutorials on how to improve your code.

Rejected
 
Level 13
Joined
May 10, 2009
Messages
868
Wow, dude... You should learn how to remove/destroy Leaks and how to make spells MUI. Else, It won't be approved. And... read the rules.

  • Unit - Add Strike Damage 2 to (Last created unit)
  • If ((Level of Finishing Touch (Cloud Strife) for FinishingTouchCaster) Equal to 1) then do (Unit - Set level of Strike Damage 2 for (Last created unit) to 1) else do (Do nothing)
  • If ((Level of Finishing Touch (Cloud Strife) for FinishingTouchCaster) Equal to 2) then do (Unit - Set level of Strike Damage 2 for (Last created unit) to 2) else do (Do nothing)
  • If ((Level of Finishing Touch (Cloud Strife) for FinishingTouchCaster) Equal to 3) then do (Unit - Set level of Strike Damage 2 for (Last created unit) to 3) else do (Do nothing)
  • If ((Level of Finishing Touch (Cloud Strife) for FinishingTouchCaster) Equal to 4) then do (Unit - Set level of Strike Damage 2 for (Last created unit) to 4) else do (Do nothing)
->
  • Unit - Add Strike Damage 2 to (Last created unit)
  • Unit - Set level of Strike Damage 2 for (Last created unit) to (Level of Finishing Touch (Cloud Strife) for FinishingTouchCaster)
 
Level 13
Joined
May 10, 2009
Messages
868
He neither comments nor reads the posts.

He's been acting like this for quite some time <.<

I've been way too lenient with you in the past.
I ignored everyone's stupid behavior and gave you feedback either way, but from now on, I will begin to rate them 1/5 just so you can actually improve something <.<

:O, I didn't know that. So, heh, 1/5.

Well, I'll change my rate when you fix it.
 
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