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Bunker (5 Upgrades)

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
Uses all in-game textures!

Changes
- Added Decay Animation
- Lengthened Death Animation
- Shortened Body to prevent texture stretching
- Updated Mesh
- Updated Texture to fit with other Human Buildings
- Updated Death Particles
- Moved Camera Angle
- Fixed Stand Animation
- Fixed Stand Animation Again
- Added Damage Fire
- Reduced Attack sound to 1 instance
- Fixed Overhead Ref
- Remade attack animation, audio fits now
- Completely remade model (5 levels)
- Added Birth Upgrade Animations

Keywords:
Bunker, Machine, Gun, Pillbox, Wrath, Of, The, Kaiser, WWI, World, War, I, One, 1, Building, Industrial, Era, Civilization, Normandy
Previews
Contents

Bunker (Model)

Reviews
15:50, 15th Mar 2016 The_Silent: Needs attachment points like the Anti-air cannon. Also, the "Gyrocopter" attack sound duration is noticeable longer than the attack animation. 11:59, 30h Mar 2016 The_Silent: Still issues with the attack sound...
General Frank
Wonderful update, but there seem to be some minor bugs: - Some unused materials/textures - Some 'unfinished' geoset animations. - Particle emitters You can check the bugs yourself with this tool: Sanity Test | HIVE

Moderator

M

Moderator

15:50, 15th Mar 2016
The_Silent: Needs attachment points like the Anti-air cannon.
Also, the "Gyrocopter" attack sound duration is noticeable longer than the attack animation.
11:59, 30h Mar 2016
The_Silent: Still issues with the attack sound. Fix it and I'll approve the model.
 

ILH

ILH

Model Reviewer
Level 25
Joined
May 8, 2012
Messages
1,201
Nice bunker :D
I guess it also needs attachment points like your turret, decay animation could be added too. I would also suggest to longer the death animation a bit so the fire particles completely go away and it won't look dissapear instantly when the animation runs out.
 
Level 64
Joined
Dec 23, 2013
Messages
1,401
not bad ... not bad ...

but useful if you want to make a WWI or WWII map ...

I give you3/5 because when it attacks, the turret doesn't change of position .... :goblin_boom:

What? It moves to follow enemies on my side O-o

I'll do some bug hunting/fixing.

Cool ! Can be useful, u should fix a little the death animation

What is happening with it?
 
Level 64
Joined
Dec 23, 2013
Messages
1,401
Indeed the model was to be as close to a mirror as I could get it to your own, as it wasn't otherwise available to anybody.

I ran into a lot of problems figuring out how to get the gun to swivel to face enemies, and wrapping the posts on the four corners though, that wasn't fun.

I had neglected to ask before (a rather bad habit) but, might I have your permission to reproduce the defensive structures from World In Flames using in-game textures?
 
Level 64
Joined
Dec 23, 2013
Messages
1,401
This depends entirely on your description of chibi. (Vile and squishy)

I had to bend away from the flat gray because it didn't blend in with the other human buildings, but I am by no means going to make it soft.

I am trying to make it a mix of Warcraft, Toy Soldiers, and Battalion wars (which I have incidentally not played)
 
Level 64
Joined
Dec 23, 2013
Messages
1,401
Unfortunately, yes. But the only way to circumvent that would be to shrink the gun to a hilarious extent or to find another way of supporting the roof.

I settled for making the supports thin enough so there is only a 2 in 10 chance of it clipping.

One thing I am still trying to wrap my head around is getting the particles to get bigger when someone makes the model larger in the editor. On the WotK Multiplayer version Fort Douaumont (which uses this model) has a fantastically large gun with an uber small flash :(
 
Level 2
Joined
Feb 8, 2014
Messages
16
Alright so I have not been on Warcraft in ages and I had just installed Warcraft again because I got a new PC. so I always come to your account to look at all the cool models.

100/100 model, Nice work once again.
 
Level 64
Joined
Dec 23, 2013
Messages
1,401
15:50, 15th Mar 2016
The_Silent: Needs attachment points like the Anti-air cannon.
Also, the "Gyrocopter" attack sound duration is noticeable longer than the attack animation.
11:59, 30h Mar 2016
The_Silent: Still issues with the attack sound. Fix it and I'll approve the model.

This has been fixed for a long time now, please look at the model and see for yourself.
Thanks for reading this :)
 
Level 14
Joined
Apr 30, 2018
Messages
351
Damn, didn't notice this update until now because of the substandard state (I wonder why is it even substandard in first place, given that the mentioned problem is fixed)

It looks a ton better!

EDIT: Tested it ingame, only problem I found is that the machine gun kinda fires through the walls when attacking at targets on its sides
 
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