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BtT Survival

Beyond the Throne: Survival (4)

Description

A dynamic survival game based on the lore and races of the altered melee Beyond the Throne. Pick a single hero, and choose to explore the ravaged lands around your base for resources and experience as you build an army with up to two friends, or become death itself and attack the Survivors.

Features
  • 10 waves
  • Four difficulty levels
  • Custom UI
  • Randomized enemy spawns, special objectives, and enemy behavior
  • Four unique races to choose from
  • 27/4 heroes available for Survivors/Harbinger (optional PvP)
  • Hints available
  • Zoom
  • Beautiful terrain
  • Ending cutscenes
Feedback Wanted
  • How does the difficulty feel?
  • Do you find yourself lacking objectives to complete?
  • Were you confused about what to do at any point?
  • What content do you want to see in the future?
  • Did you find the map engaging?
Special Thanks
  • @Spellbound for the triggered UI and various systems
  • @Mayday for help on altering the vanilla UI and the zoom slider
  • @TriggerHappy for desync hunting and triggered UI performance
Project Page


03/14/24

=== SURVIVAL ===

BALANCE

SURVIVORS:
- Anomaly - Rebellion - Barrels are now revealed to Survivors, and invisible to Harbinger
- Anomaly - Void Flowers - Healing Flower placement adjusted, terrain change added
- Zone - Waste Processing - Failure handled correctly
- Zone - Ruptured Dam - Damage to heroes increased from 10 to 20% of max hit points, if the monster kills a unit Corrupted Jug health is restored, pathable area around monster restricted
- Zone - Sunken Farms - Terrain includes more shallow area
- Zone - Haunted Tree Farm - Wandering Wraith - Weapon type changed from Bounce to single target, damage type changed from Magic to Chaos, cooldown increased from .9 to 2 seconds, now has Frost Attack, attack range increased from 500 to 800
- Unit armor bonus increased from 2 to 4
- Passive gold income reduced from 18 to 15, and lumber increased from 14 to 15

HARBINGER:
- Harbinger unit movement speed increased 10%
- Starting level for Harbinger is equal to number of Survivors (Thanks Treeflu)
- Reduced base starting stats for Harbinger heroes
- Dark Duel - Arena now a uniform rectangle, if either player exits the arena early they will be moved back, and entangled for the duel duration, cooldown increased from 180 to 360 seconds

HUMAN:
- Tears of Dalaran bonus reduced from 75% to 25%

FALLEN:
- Suppressor damage type changed from Magic to Normal

LOST:
- Ravager damage type changed from Magic to Normal

NAGA:
- Spell immunity removed from turtles
- Shimmering portal cooldown increased from 60 to 120

ALL:
- Creeps gain +2 armor per difficulty level
- Building kills no longer grant xp
- Potion of Ominiscience removed from pool

FIXES

SURVIVORS:

HARBINGER:
- Harbinger players can no longer get the wrong heroes to choose from

FALLEN:
- Burrowed Crypt Lord has correct inventory

NAGA:
- Shimmering portal no longer obstructed by dead trees

COSMETIC

FALLEN:
- Suppressor model updated

ALL:
- Zones now identified with minimap icon
- Item pool visible to all players

02/07/24

=== SURVIVAL ===

BALANCE

SURVIVORS:
- Anomaly - Shady Merchant - Goblin Artillery damage doubled, cooldown increased from 2.5 to 3.5, projectile speed lowered from 1200 to 600
- Anomaly - Void Flowers - Healing Flower removed from survivor base, completion pings added
- Zone - Haunted Tree Farm - Attempting to teleport or otherwise leave the tree maze will return you to the beginning

HUMAN:
- Gryphon Rider stock replenishment interval increased from 60 to 120 seconds
- Argonaut stock replenishment interval increased from 60 to 120 seconds
- Siege Engine stock replenishment interval increased from 30 to 90 seconds
- Smoke Screen now works on ground units, cooldown increased from 35 to 60 seconds
- Savant Guardian reduce base mana regen from .8 to .5
- Fortified Heal mana cost increased from 125 to 200

ORC:
- Blaster stock replenishment interval increased from 30 to 90 seconds
- Pulverizer stock replenishment interval increased from 60 to 120 seconds

FALLEN:
- Somber Dragon stock replenishment interval increased from 60 to 120 seconds
- Suppressor stock replenishment interval increased from 60 to 120 seconds

NAGA:
- Couatl stock replenishment interval increased from 60 to 120 seconds

ALL:
- Hero XP Gained - Updated from 100/100/90/90/80/80/70/70/60... to 100/90/80/70/60/50...
- Wave interval for Story Mode incresed from 200 to 240 seconds

FIXES

SURVIVORS:
- Wave numbers are reduced when a survivor leaves
- Anomaly - Supply Wagon - Failing is correctly handled

ALL:
- BlzDestroyFrame has been removed to avoid related desync
- West base entrance area terrain revised

COSMETIC

HUMAN:
- Savant Guardian spell animation updated so VFX is no longer in the ground

ALL:
- Poisoner has generic voice

01/26/24

=== SURVIVAL ===

BALANCE

SURVIVORS:
- Starting gold and lumber is now 1000/500 for Normal, Hard, and Brutal.
- Automatorium - Vision is retained after repairing
- Automatorium - Plasma Cannon - Cleanse no longer affects boss units
- Anomaly - Supply Wagon - Gold reward increased from 1,000 to 2,000
- Anomaly - Hypnosis - Jailor Corrus no longer magic immune, duplicates one attacking unit once every 30 seconds, basic attack cooldown increased from 2 to 3 seconds, has Mana Burn
- Anomaly - Regional Magistrate - Regioanal Magistrate no longer magic immune
- Anomaly Swarm Pool - Killing the spawning unit now grants 1,000 gold per survivor
- New Anomaly: Rebellion: Now a hoard of angry militia may attack the survivors
- Boss - Ruinous Rook - Attack cooldown increased 50%
- Zone - Ruptured Dam - Damage is now 10% of maximum unit hit points for both defeating the creature and base defense

HARBINGER:
- Wrecked Derelict - Eternal Vision - Reveals areas of the map
- Anomaly - Void Flower - No longer hostile towards Harbinger
- Harbinger faces optimal direction when exiiting portals in the field
- Starting level reduced from 6/5/4/3 to 4/3/2/1
- Upgrade cost increased by 25%
- Wild Horror tentacle damage increased from 25 - 45, Normal to Chaos, spawn cooldown decreased from
- Wild Horror mana regeneration reduced from 1 to .5 per second

HUMAN:
- Argonauts may now use Submerge

ORC:
- Devour damage increased from 20 to 40 hit points second
- Dragon food cost increased from 6 to 8, stock replenishment interval increased from 60 to 120 seconds

FALLEN:
- Rush AoE increased from 225 to 250
- Corruption no longer functions on units with Divine Armor
- Assassin now uses Normal damage
- Orb of Slow replaced with Shadow Orb, updated description

LOST:
- Rush AoE increased from 225 to 250
- Corruption no longer functions on units with Divine Armor
- Razor now uses Normal damage
- Lost unit health reduced by 40%

NAGA:
- Tidal Guardian damage type changed from Magic to Piercing
- Trench Guardian damage type changed from Magic to Piercing
- Urchin Turtle stock replenishment interval increased from 60 to 120 seconds

ALL:
- Gem of Truesight removed from pool
- Added ping, spacebar-point, and additional text options for Mad Artist death
- Enchanted Gemstone no longer functions on units with Divine Armor
- Demonic Skull no longer functions on units with Divine Armor
- Various terrain changes based on playtest feedback

FIXES

SURVIVORS:
- Zone - Waste Processing - Vision modifiers and units correctly cleared on failure

HARBINGER:
- Unused bases removed correctly

FALLEN:
- Somber Dragon - Acid Burst - Has correct VFX

LOST:
- AI casts Rush, related upgrade buff is now correct
- AI casts Mince
- Lost units correctly gain abilities based on difficulty level
- Pummel no longer lasts forever on heroes
- Stygian Monarch - Acid Burst - Has correct VFX

ALL:
- The wave spawn system has been overhauled, eliminating potential desyncs and performance issues.
- Special units and units killed by the Harbinger now correctly populate the telemtry panel using the terms "Special" and "Claimed"
- Hero respawn image matches hero level
- -tg disables early hero pick tip correctly
- Failed Anomalies show as red in telemtry

COSMETIC

HARBINGER:
- Standard wave units populate for player to see
- Dread Aura tootlip is correct

HUMAN:
- Tears of Dalaran tooltip updated

ALL:
- Item pools, including special items from anomalies and other events, are displayed visually directly north-west of the Survivor base. Items are removed when dropped.
- Zone - Valley Checkpoint - New layout, hint unit updated
- Wings of Avoidance has new icon
- Outro score screen uses "Waves" instead of "Rounds"

09/16/23

BALANCE

SURVIVORS:
- Zone - Waste Processing - Spawn rate for Mana Sappers reduced 25%
- Passive base gold rate reduced by 2 per cycle
- Pass lumber rate increased by 2 per cycle
- Fortified Silo creep camps separated from neutral camps

HARBINGER:
- Replicate no longer able to target creeps above level 8
- Portal locations modified for a closer to 120 degree distribution
- Portal exits are now selectable

ALL:
- Scepter of Avarice gold conversion rate reduced 25%

FIXES

ALL:
- Shattered Hearthstone no longer activates for AI heroes

COSMETIC

HARBINGER:
- Replicate tooltip updated
- Portals now become partially transparent on cooldown
- Minimap icons for Portals, and Wrecked Derelicts altered for better readability

09/12/23

BALANCE

SURVIVORS:
- Heavy air unit base gold cost increased by 100
- Zone - Ruptured Dam - Damage is telegraphed, damage interval set to 2 seconds, damage increased from 250 to 400, Jar health increased to 1,000, regen 5 HP/second
- Zone - Sunken Farms - Farms no longer invulnerable after capture
- Zone - Waste Processing - Second leg added, with optional out at previous end.
- Zone - Waste Processing - Field damage formula changed from 10 damage per second to 1% max HP per second, does not affect magic immune
- Anomaly - Hypnosis - Jailor Corrus now has 4 Divine armor
- Managerial key is now a spell based on Unholy Frenzy

HARBINGER:
- All upgrades moved to new building: Knowledge Yew
- Rune Stone visibility range decreased by 50%
- Harbinger bases separated from main play area

NAGA:
- Scrubber base attack type changed from Magic to Normal, base damage increased from 22 to 32

ALL:
- Wild Horror deals Chaos damage instead of Magic
- +2 red camps

COSMETIC

HARBINGER:
- Shattered Conduit renamed to Portal Conduit

ALL:
- Trees that can be destroyed are now a brighter color

08/25/23

BALANCE

SURVIVORS:
- Survivor base movement speed increased 20%, all units
- Zone - Forgotten Laboratory - Visaul makeover, prize is set to Faceless One Deity (for now), arrangement of Growths randomized
- Zone - Magistrate Hill - Broken Magistrate base hit points reduced from 1200 to 900, armor reduced to 2
- Anomaly - Hypnosis - Jailor Corrus is now a flying unit, new model
- Reform can't target units with Divine armor, or other Contained Souls
- Keeper no longer targetable with Charm
- New anomaly - Swarm Pool - Destroy them, or be plagued

HARBINGER:
- New boss: Blitz Engine - Heavy siege engine
- Boss movement speeds increased by 20%

FIXES

HARBINGER:
- Corruption Crystal no longer active prior to research

FALLEN:
- Dark Ritual targeting works correctly, bonus reduced to .33/.99/1
- Death Pact targeting works correctly, bonus reduced to 1/2/3
- Coil targeting works correctly

LOST:
- Unit adjustments applied correctly

ALL:
- Multi-page inventory functions correctly with transforming heroes
- Inventory buttons no longer remain on score screen when a hero is selected at end-game

COSMETIC

ALL:
- New Way Gate model
- Players may now chat in the score screen =)

08/06/23

BALANCE

SURVIVORS:
- Starting gold reduced from 1250/1000/750/500 to 1000/750/500/250
- Starting lumber reduced from 800/700/600/500 to 500/400/300/200
- Zone - Pumphouse Pond - Will no longer accept illusions or other zero-food units
- Zone - Pumphouse Pond - Tentacles have a 180 second lifespan
- Zone - Observatory Mountain - Fleshcrafter Spirit recalls Hill Mutants at 66% HP instead of 33% HP, has Divine armor
- Zone - Haunted Tree Farm - Wandering Wraith has Divine armor, health regen reduced from 4 to 2 per second, base damage reduced from 200 to 125, projectile pseed reduced from 900 to 600, projectile homing disabled
- Zone - Magistrate Hill - Broken Magistrate has Divine armor

HARBINGER:
- Wrecked Derelicts now usabled for the Harbinger

HUMAN:
- Brilliance Aura bonus decreased from .75/1.5/2.25 to .75/1.25/1.75
- Brilliance Aura tooltip has correct data
- Holy Light replaced with Holy Radiance (area heal/damage)
- Bombardment remade to be a line AoE spell

ORC:
- Hex hero/unit durations reduced from 4/5/6 to 3/4/5 and 15/30/45 to 5/10/15
- Hex mana cost increased from 70 to 100
- Incendiary Bomber bomb count increased from 3 to 5, creating a solid line of fire

FALLEN:
- Vampiric Aura unit return reduced from 15/30/45 to 10/15/20, and DL bonus from 30/45/60 to 20/25/30
- Pain Shroud AoE reduced from 550 to 250 (applies to Razor)
- Assassin mana regeneration reduced by 10% (applies to Razor)
- Petrified Bark - Spell immuntiy will no longer apply before learning, and is correctly removed when using a Tome of Retraining

NAGA:
- Mana Leech return % reduced from 4/8/10 to 2/4/5
- Mana Leech no longer generates text when at full mana

LOST:
- Ravager armor type changed from Fortified to Medium
- Boss units scale HP/mana/armor based on Survivor count

NEUTRAL:
- Wild Bonds - Bonus reduced from 15% to 10%

ALL:
- Mana regen per int point reduced from 4% to 3%
- Mana point bonus per int point reduced from 10 to 8
- Hit Point regeneration bonus per level reduced from 4% to 3%
- Creep reduction table updated from 100/90/80/70/60/50/50/50/50/50/50/50/50/50/504 to 100/90/80/65/50/35/20 ->
- Base Gold Bounty for all units adjusted to: Level x 15 gold
- Round end resource bonus for kills reduced 10%
- Empty Harbinger bases now contain a Wild Horror
- New wave unit: Hunter: Anti-hero
- Revised inventory system that provides four pages (24 item) capacity
- Only the currently visible page is active
- Revised item drop pool including:
- Standard green/orange/red camp pool
- Unique - drop once per playthrough, multiple sources
- Artifact - drop once per playthrough, red camps only

FIXES

SURVIVORS:
- Fixed issue where Wild Horror was required to be killed to unlock a Fortified Silo

HUMAN:
- Decimator has correct ability set
- Assault Drone - Bombardment and Bulwark now behave correctly when casting near a drone.

FALLEN:
- Suppressor tooltip corrected

NEUTRAL:
- Legion Doom-Horn tooltip has correct data

ALL:
- Occasional desync on round end should be fixed
- Portal count no longer reduced when Harbinger player leaves
- Results - Harbinger player round count tracks correctly
- Mad Artist no longer counts in Hero Kill stat fields

COSMETIC

HUMAN:
- Repair (Hopper) tooltip updated

LOST:
- Contained Soul has new model

NAGA:
- Tidal Guardian model has water again
- Tidal Guardian icon updated

ALL:
- Player Interface quest only mentions F11 menu if there are multiple defenders.
- Discord link added to Map Info tab

07/06/23

BALANCE

SURVIVORS:
- Ruptured Dam - New zone
- Automatorium - Repair cost reduced from 350 to 300 per player

HARBINGER:
- Boss - Hook Horror - Disease damage increased from 10 to 20 per second
- Boss - Void Elemental - Now deals ranged splash damage via a slow moving homing projectile

FIXES

ALL:
- Mad Artist - No longer has the potential to track through the Survivor base
- Mad Artist - Glyph of Fortification applies to Lost units when killed by the Harbinger

COSMETIC

ALL:
- Added Map Info tab with General and Codex sections

06/27/23

BALANCE

HUMAN:
- Various cost adjustments to Scout Tower and upgrades

ORC:
- Burrow and Watch tower combined, slots reduced by 2

SURVIVORS:
- Automatorium - War Golem now costs 2 food, and 150 lumber
- Automatorium - Plasma Cannon added
- Automatorium - Mana bomb added
- Automatorium - Repair cost reduced from 500 to 350 per player
- Additional gold production buildings must be captured from randomized creep camps. These generate 10 gold for each survivor, and are invulnerable.
- Survivors no longer build gold production buildings
- Hall gold generation increased from 15 to 20

HARBINGER:
- Ravager base hit points reduced from 1900 to 1200
- Rune Stone researches no longer one second long

ALL:
- All boss units now have fortified armor
- Boss - Ruinous Rook - New passive AoE attack
- New Boss: Carousella
- Hero stats adjusted:
- Mana point per intelligence point - 33% reduction
- Mana regen per intelligence point - 20% reduction
- New special unit: Mad Artist - Spawns during wave four, kill him to get a special prize!

FIXES

SURVIVORS:
- Anomaly - Regional Director - Reward description updated
- Zone - Waste Processing - Fixed an issue where failure was not being detected in some cases
- Zone - Waste Processing - Sewer Treant armor changed to Fortified, hit points reduced from 1800 to 1300, hit point regen increased from 2 to 4 per second
- Zone - Observatory Mountain - Hill Mutants now replenish until the Fleshcrafter Spirirt is critically injured
- Zone - Observatory Mountain - Fleshcrafter Spirit damage type set to Chaos from Magic
- All boss names correctly appear on the stat board and/or show UI life bar
- Anomaly trophies show correctly

HARBINGER:
- Frenzied Blood learn tooltip is correct
- When setting the Harbinger to a AI player, portal attacks behave correctly

NEUTRAL:
- Frenzied Blood has the correct hotkey
- Bounding Crush has the correct hotkey

ALL:
- Creep camp icons forced on for all players
- Skipping player slots no longer breaks telemetry UI
- Escaping at the score scene exits the game correctly

COSMETIC:

ALL:
- Zone - Observatory Hill - Renamed to Observatory Mountain

06/16/23

BALANCE

ORC:
- Devour damage increased from 10 to 20 hit points per second

ALL:
- Bladebane can stack

FIXES

HARBINGER:
- Conscript has correct icon

ALL:
- Ending score screen has Esc option (sorry!)

06/15/23

BALANCE

HUMAN:
- Trading gold and lumber removed from Arcane Vault to Tradehouse

NAGA:
- Monsoon damage increased from 75 to 125, damage interval decreased from 1 to .5

SURVIVORS:
- Starting gold reduced by 250 all levels

HARBINGER:
- Wrecked Derelicts set aside for now
- Rune Stones now exist at each potential portal spawn. These provide vision, and special abilities after researching

NEUTRAL:
- Mercenary Camp replaced with Tradehouse
- Heroes may respec at the Tradehouse

COSMETIC

ALL:
- Outro cutscene revised to show player accomplishments and stats
- There are three trophy sections, for: Boss, Zone, and Anomaly
- Trophies will be arranged in chronological order, and remain 50% opaque unless completed successfully
- Stats show to the right of each hero

05/30/23

BALANCE

SURVIVORS:
- Anomaly - Hypnosis - Contained Soul no longer invulnerable, hit points increased from 120 to 250
- Heroes no longer cost food
- AI - Gold/lumber above 500 is redistributed to human survivors
- AI - Heroes are randomly chosen at start
- AI - Units sold by AI buildings will be under AI control, but will charge your gold/lumber

HARBINGER:
- Wrecked Derelict now has Summoning spell
- Closest Wrecked Derelict to Harbinger base removed at game start
- Primary creep from each camp will be added to each attack wave if killed by Harbinger
- Tentacle vision increased from 800/1200 to 1200/1800
- Scarlet Crystal base damage set to 35 damage every level

ALL:
- Adjusted creep XP to 100/90/80/70/60/50/50...
- Valley Checkpoint zone completed
- Building kills grant XP
- Base hero speed increased by 20%
- Waste Processing - Punishment unit for failure replaced
- Hard and Brutal difficulties no longer default to hints off

FIXES

HUMAN:
- Sustain no longer leaves visual artifacts

SURVIVORS:
- Portal counts are correctly reduced on AI player defeat
- AI correctly chooses a hero when Survivor team is only AI
- Satellite gold/food production building script is working correctly
- Pumphouse Pond - Circle no longer triggered by summons

HARBINGER:
- Dark Duel edge case for camera getting stuck removed
- Dark Duel - Summons removed on exit
- Scarlet Crystal now correctly displays when multiple units selected
- Hero tooltip names are correct

NAGA:
- Pressurized Excretion no longer adds additional food cost

ALL:
- One orange camp had a chance to spawn with no creeps
- UI now handles different resolutions correctly

COSMETIC

HARBINGER:
- Dark Duel now has an arena timer
- Easier to see Wrecked Derelict on minimap
- Decay Rate has new icon
- Augmented Protection has new icon

FALLEN:
- Town hall scaled down

ALL:
- Hero respawns have visual timer

05/16/23

BALANCE

HARBINGER:
- Dark Duel duration reduced from 30 to 25 seconds, cooldown increased from 60 to 180 seconds
- Wrecked Derelict mana reduced

FIXES
- Automatorium behaves correctly when there are no human Survivor players
- Pumphouse Pond text no longer missing
- Powerups no longer show up in the Marketplace
- Hero respawns ignore heroes owned by players who left
- Dark Duel should no longer trap players in the arena at using a Scroll of Teleportation
- Anomaly - Wagon - Attackers correctly target the wagon
- Ruinous Rook health reduced from 2000 to 1600, classified as mechanical
- Charm can no longer break round detection, and stolen units will not be affected by AI orders

05/14/23

BALANCE

SURVIVORS:
- Survivor unit base armor increased by 2
- Survivors begin with one gold production structure outside the base
- Survivor starting gold reduced from 2000/1500/1000/500 to 1750/1250/750/500
- Automatorium repair lumber cost reduced from a flat 1500, to 500 per survivor
- War Golem no longer has life decay, only produces one for the buying player, and max hit points reduced from 2000 to 1500
- Anomaly - Ransom - gold cost reduced from a flat 1000, to 750 per survivor
- Anomaly - Hypnosis - Reform now copies the health and mana of the target unit

LOST:
- Umbreal count lowered per boss wave
- Added Ruinous Rook boss
- Tentacle eyes re-placed, and count no longer tied to difficulty

ALL:
- Keeper Rune of Speed replaced with Greater Rune of Mana
- Haunted Tree Farm special zone completed
- Observatory Hill Way Gate zone completed
- Pumphouse Pond Way Gate zone completed

FIXES

LOST:
- Deteriorating Breath applies buff correctly
- Boss units have reduced stats
- Practitioner has correct armor type/amount

COSMETIC

LOST:
- Hero descriptions have correct color code
- Monstrosity has team color

ALL:
- Forcing mechanic that detects when a survivor is at low resources no longer fires incorrectly
- Telemetry no longer truncates Anomaly names after completion

04/30/23

BALANCE

HUMAN:
- Siphon Mana over-charge decay reduced from 2 per seocnd to 1 per second
- Flame Strike base damage reverted, damage cap removed
- Banish provides a 50% movement bonus to friendly units

FALLEN:
- Elune's Curse replaced with Petrified Bark
- Burns nearby enemy units for <A0FC,DataA1> points of damage per second, provides spell immunity, and causes Treants to explode on death dealing 200 area damage.

NEUTRAL:
- Storm, Earth, and Fire
- Storm - Wind Walk replaced with Permanent Invisibility (5 second conceal delay)
- Earth - Pulverize chance increased from 20% to 50%, partial damage radius increased from 250 to 350, remove Taunt
- Fire - Immolation damage increased from 10 to 20 per second
- Far Sight now remembers previous casts for up to 6 minutes, mana adjusted to 50/50/50, 8 second CD
- Black Arrow now creates a single 320 hit point skeleton with Magic Immunity, level range is now 700/700/700 up from 600/700/700, mana cost increased from 6 to 12
- Transmute replaced with Transmutation Aura
- Affected units generate gold when they slay an enemy unit. Gold awarded is 5% of the slain unit's maximum hit points. Heroes, creeps, and buildings do not generate gold.
- Volcano now creates a chain of three smaller volcanoes, duration reduced from 35 to 20 seconds, waves per volcano reduced from 8 to 5, cooldown reduced from 180 to 90

ALL:
- Added slot for "Harbinger", an enemy player
- Harbinger player home is single randomized location, creates three linked portals, AoE heal, single target damage
- Four new heroes to choose from
- This player is meant to work with attack waves
- Reduce starting gold by 500 all levels
- Wild Horrors:
- Tome of Power - Owner of killing unit has hero less than max level
- Random item based on primary attribute - Owner of killing unit has hero at max level
- Item drops are now more randomized, and unique depending on the type of encounter
- Bonus gold for kills reduced from 10x dying unit level to 7x
- Regional Magistrate no longer becomes invulnerable upon entering your base
- For escort anomaly, attackers are ordered to suicide after completion if wagon is killed
- One remote gold generating structure is provided at the start
- Forbidden Laboratory reward is now randomized, approach path is less deadly
- Waste Processing level requirement lowered from 15 to 10

FIXES

NEUTRAL:
- Robo-Goblin no longer missing Attribute Bonus

ALL:
- Fixed bug that prevented resource bonus and generator VFX updating each round

COSMETIC

HUMAN:
- Archmage reverted to original model

ALL:
- Removed undecidable buildings from worker tree
- Substantial terrain pass
- Attribute Bonus is now hidden from command card

KNOWN ISSUES

ALL:
- Filling Survivor slot 1 and 3, but leaving 2 empty, will break voting

12/19/22

BALANCE

ORC:
- Incendiary Bomber range increased from 800 to 900

LOST:
- Blight Growth and Blight Aura merged into Blight Spill
- Stygian Monarch damage type from Pierce to Chaos, damage reduced from 63 to 55, Phase removed

NAGA:
- Coral Bed no longer has vision reduction

NEUTRAL:
- Beastmaster summons now have Resistant Skin
- Stampede replaced with Wild Bonds
- 15% of damage dealt by Beastmaster summons is returned to him as health. If a summon kills, all his ability cooldowns are reset.
- Soul Burn is now passive
- Volcano no longer affects friendly units

FIXES

HUMAN:
- Siege Engine tooltip refers to correct cargo unit
- Assault Drone tooltip displays correct duration

NEUTRAL:
- Blink (neutral) hotkey is correct
- Frenzy hotkey is correct

COSMETIC

LOST/FALLEN:
- Frost Nova renamed to Nova
- Death Coil renamed to Coil

NAGA:
- Mana Well renamed to Mana Beacon
- Slave renamed to Dweller

ALL:
- All racial buildings, units, and heroes have updated tooltips
- The goal here is to more accurately and concisely communicate information to the player.

KNOWN ISSUES

NAGA:
- Building textures are incorrect in places (ABK needs to fix this)

08/16/22

BALANCE

ORC:
- Incendiary Bomber range increased from 800 to 900

HUMAN:
- Blood Mage starts with a Siege Engine
- Bulwark can now be cast at infinite range when Assault Drone present

LOST/FALLEN:
- Corruption no longer fails to return the target unit

NAGA:
- Illusory Wail images reduced from 2 to 1

NEUTRAL:
- Stampede replaced with Wild Bonds
- 15% of damage dealt by Beastmaster summons is returned to him as health. If a summon kills, all his ability cooldowns are reset.
- Beastmaster summons now have Resistant Skin

ALL:
- Loss detection now damages your hall when your situation becomes dire
- Starting gold increased from 1200/1000/1000/800 to 2500/2000/1500/1000
- Starting lumber increased from 600/500/500/400 to 800/700/600/500
- Starting time reduced from 240/240/180/180 to 180/120/120/120
- Wave interval reduced from 240/210/210/180 to 210/180/180/150
- Players recieve extra gold at wave end at a rate of: sum of enemy unit level * 10 of killed units
- Players recieve extra lumber at wave end at a rate of: sum of enemy unit level * 5 of killed units
- Applies when heroes kill units directly, and when the following buffs are present and the hero is within range: Endurance Aura, Brilliance Aura, Devotion Aura, Vampiric Aura, Unholy Aura, Presence, Bulwark, Incendiary Bomber, Bond, Swine Flu, Noxious Cloud, Frost Armor, Anchor
- Range for active cast abilities is identical to their cast range, and 900 for any auras

FIXES

HUMAN:
- Assault Drone interaction with Bombardment no longer prevents casting when drone present
- Assault Drone tool tip displays correct duration

NEUTRAL:
- Frenzy hotkey is correct
- Blink (neutral) hotkey is correct

ALL:
- Item shop unlocks match difficulty levels

07/22/22

BALANCE

LOST/FORSAKEN:
- Wild Horror drops Tome of Power until all survivor heroes are level 15

ALL:
- Added new anomaly

FIXES

ALL:
- Anomalies shuffle correctly
- Flying altars no longer duplicated
- Corruption no longer has a visual leak

07/14/22

BALANCE

HUMAN:
- Ivory Tower removed

NEUTRAL:
- Soul Burn is now passive

ALL:
- Reduced quantity of enemy units per wave for waves 1-3
- Spawn delay decreased from 1.5 to 1.0 seconds
- Portal spawn time (round 2+) before next round increased from 10 to 30 seconds
- Towers limited to 5/4/4/3
- Shops limited to 1
- Anomalies revised: 7 possible, 5 spawn per game
- Tomb Horror renamed to Wild Horror, new model
- Tome of Power has 50% chance from Wild Horrors

06/25/22

BALANCE

NEUTRAL:
- Volcano no longer affects friendly units

ALL:
- Workers now have a 60 second stock delay (30 for Naga) to avoid players spending their money right away
- Level 15 dungeon has mana sapping normal units in final stage

FIXES

HUMAN:
- Siege Engine tooltip references correct unit for upgrade

ALL:
- When a player leaves the game waves and telemetry are no longer placed into a broken state
- Hero choice process no longer has a chance to bug with multiple players
- Units owned by leaving players are handled properly
- Sleep and Mana Shield neutral hotkeys

06/04/22

BALANCE

HUMAN:
- Guard Tower base damage reduced from 44 to 34
- Cannon Tower and Bombard Tower no longer damage friendly units
- Flamestrike no longer harms friendly units

UNDEAD:
- Vampiric Aura life return reduced from 30/60/90 to 30/45/60

NEUTRAL:
- Damaged Automatorium lumber repair cost reduced from 1350 to 450, moved out of creep range
- War Golem lumber cost reduced from 200 to 100
- Killmaim life steal reduced from 50% to 10%
- Tome of Knowledge replaced with Tome of Experience at Tome Horror drops

ALL:
- Base armor for Lost units reduced
- Small Gold income rate increased from 8 to 10, quantity from 5 to 8
- Large Gold income quantity increased from 14 to 16
- Lumber income rate increased from 5 to 10, quantity from 7 to 12

FIXES
- Roving Patrol units no longer continue receiving orders when controlled by a player
- Eternal Well registers water correctly

COSMETIC
- Pain field reward from Waste Processing visually reflects affected areas

05/29/22

BALANCE

ALL:
- Gold rate increased from 5 to 10 seconds
- Removed all resource barrels

FIXES
- Sunken Farms triggers correctly
- Gauntlet detects hero death and escape correctly when triggering the next section
- Units and structures of leaving players should be handled correctly now

05/28/22

BALANCE

ALL:
- Farm food production reduced from 8 to 6, now generate gold
- Attribute Bonus reduced by 50% all levels
- Level 10 difficulty reduced on Hard and Brutal
- Faceless One Deity armor type changed from Heavy to Fortified
- Portal count lowers on next round after a player leaves
- Added zone for level 15 heroes
- Hero stat bonuses per level reverted to vanilla

FIXES
- Gold production buildings now limited correctly
- Updated text for resource building restrictions
- Players who leave have their forces flee in terror and buildings burn down

COSMETIC
- Text message when a player leaves added.
- Allies menu available again, called "Trade"

05/01/22

BALANCE

HUMAN:
- Hopper gold cost reduced from 350 to 175

NEUTRAL:
- Portal count: 2
- Reduction in piercing damage units
- Red camp average level increased
- Sea route apporach added to northern special zone
- Faceless One Deity base armor increased from 6 to 12
- War Golem HP increased from 1000 to 2000
- Broken Magistrate base armor increased from 4 to 8
- Difficulty scales with number of players for all three special camps
- Rune of Extant Resurrection charges reduced from 20 to 10

ALL:
- Non-hall food production reduced by 50%
- Hall food production reduced by 5
- Large gold income increased by 2
- Small gold income increased by 1
- Lumber income reduced by 1
- Several areas of the map transformed into shallow water
- Ground passage added to shipyard areas

Story:
- Starting hall tier: 3 from 2
- Lumber Production limit set to 2

Normal:
- Starting hall tier: 2 from 1
- Lumber Production limit set to 1

Hard:
- Resource multiplyer: .90 from .75
- Lumber Production limit set to 1

Brutal:
- Resource multiplyer: .80 from .60
- Lumber Production limit set to 1

Starting resources:
- 1200 / 800 / 400 / 0 -> 1200 / 1000 / 800 / 600
- 600 / 400 / 200 / 0 -> 600 / 500 / 400 / 300

FIXES

- All three heroes now appear correctly in the end victory scene
- Trigger meant to force kill a player who is out of resources no longer malfunctioning
- Blood Sight learn hotkey is correct
- Roving patrol at the northern special zone is moving correctly
- Green and Neutral Hostile no longer attack each other

COSMETIC
- Fog added near northern special zone


The following websites are where I found many of my custom resources:
thehubb.co.uk, xgm.ru, wc3campaigns.com, wc3sear.ch --> hiveworkshop.com

The following are those responsible for the above listed websites, and creators of custom material I've used:
Blizzard Entertainment, Deuterium, -BerZeKeR-, Aspard, Flame_Phoenix, Septimus, Maker, Squiggy, Mage_Goo, D4RK_G4ND4LF, Paladon, Moyack, scorpion182, Pyrogasm, Thanathos, TriggerHappy, -JonNny, hell gate, BlackHawk, Vexorian, WILL THE ALMIGHTY, Mephestrial, Red XIII, Beepo, Dmitry Rommel, Michael Peppers, CRAZYRUSSIAN, Cookie, General_Frank, Cheezeman, Eccho, xxdingo93xx, Rising_Dusk, xBlackRose, supertoinkz, s4nji, Kimberly, jigrael, Debode, OgeRfaCes, dickxunder, inhuman89, KelThuzad, 67chrome, _Reborn_Devil, NFWar, M0rbid, enjoy, Pharaoh, _END, Mr.Goblin, Dentothor, Volvox, Thrikodius, Hellx-Magnus, Foopad, Hanky, -Grendel, infrenus, Retera, I3lackDeath, Elven Spellmaker, Remixer, SeedinAethyr, TaShadan, Infrisios, darkdeathknight, Heinvers, Daenar7, maskedpoptart, BeTaGod-, Tauer, Spellbound, stan0033, Rightfield, Bumhunter, BLazeKraze, JesusHipster, NightSkyAurora, Tarrasque, Ayane, Norinrad, SuPa-, Vinz, JetFangInferno, 8512590215848, Stanakin, -Berz-, Deleted member 238226, 4eNNightmare, ChevronSeven, Coinblin, Pyramidhe@d, San, Kuhneghetz, .ee, kola, Mad, Horn, HappyTauren, Ryuthedragon, KILLCIDE, Edge45, nGy, epsilon, Hermit, EdwardSwolenToe, Dionesiist, frostwhisper, Daelin, Boogles, MiniMage, Kenathorn, HerrDave, Misha, MGHetedik, CreatorD3292, Sellenisko, Murlocologist, Suselishe, tillinghast, FerSZ, Zap, Direfury, UgoUgo, Shyster, republicola, Stefan.K, Tranquil, sPy, Weird Human, Just_Spectating, Matilda_Knights, AndrewOverload519, PROXY, Champara Bros, alfredx_sotn, Mayday, and more.

Thank you!


Screens




Contents

BtT Survival (Map)

Reviews
deepstrasz
Pretty much a solid altered melee+defense/survival map which can get better and better as updates come. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M A P...

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by BtT Survival

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Wazzz
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Pretty much a solid altered melee+defense/survival map which can get better and better as updates come.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Wazzz
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
 
  • Like
Reactions: Kam
Level 9
Joined
Nov 24, 2013
Messages
521
So how do you trigger the Watchful Guardian? I step into the circle but nothing happens.
 
Level 12
Joined
Mar 4, 2014
Messages
204
Cool map, but there are some problems:

Biggest issue is that u modified the game UI (for the worse) there is no more f9 (quests) option and because of that i can't really check anything about the map like the quests , commands, etc.

Funny thing is i was playing the map and suddenly my camera zoomed in and i tried to make it zoom out for like 5 minutes, tried 1000 diferent commands like -zoom 100 - 1000 or -cam 100 and 1000 and none of them worked and that was annoying as fuck, :mwahaha: there NEEDS TO BE A COMMAND LIST somewhere so the players know how to solve issues like this, and no, i tried using the scroll and the map didn't let me use that, great job with that one :ugly:

After more tests i noticed that the -cam command works but is glitched, no matter what number you put if you type -cam (any number) it zooms in and stays like that forever, rip!

Second main problem, the spells use z x c v hotkeys instead of q w e r which is pretty bad and on top of that you did something even worse, i have no idea why but u changed the basic UI command hotkeys like the attack was changed from A to R, Move from M to Q and so on, i legit do not understand why would anyone do this, like seriously why would you change them like that, this for me kinda ruined the game, The map seems very well made but god wtf, why would you destroy the perfectly fine UI of War3 like that?:vw_wtf:

There was also a quest in the bottom left corner of the map with a waggon, but when i get there nothing happenes, the gate doesn't open to get to the waggon, an f9 for quests would have been great to check out what was going on with that but oh wait there isn't an option to check f9 cuz you DELETED IT! :bored:

I get that you wanted to implement that thing that shows how much time you get untill next wave comes and how many monsters are left, but why would you delete the existing UI to replace it with that when you can just put it near it , there is so much space on the screen for something like that and you decided to put it there of all places..
 
Cool map, but there are some problems:

Biggest issue is that u modified the game UI (for the worse) there is no more f9 (quests) option and because of that i can't really check anything about the map like the quests , commands, etc.

Funny thing is i was playing the map and suddenly my camera zoomed in and i tried to make it zoom out for like 5 minutes, tried 1000 diferent commands like -zoom 100 - 1000 or -cam 100 and 1000 and none of them worked and that was annoying as fuck, :mwahaha: there NEEDS TO BE A COMMAND LIST somewhere so the players know how to solve issues like this, and no, i tried using the scroll and the map didn't let me use that, great job with that one :ugly:

After more tests i noticed that the -cam command works but is glitched, no matter what number you put if you type -cam (any number) it zooms in and stays like that forever, rip!

Second main problem, the spells use z x c v hotkeys instead of q w e r which is pretty bad and on top of that you did something even worse, i have no idea why but u changed the basic UI command hotkeys like the attack was changed from A to R, Move from M to Q and so on, i legit do not understand why would anyone do this, like seriously why would you change them like that, this for me kinda ruined the game, The map seems very well made but god wtf, why would you destroy the perfectly fine UI of War3 like that?:vw_wtf:

There was also a quest in the bottom left corner of the map with a waggon, but when i get there nothing happenes, the gate doesn't open to get to the waggon, an f9 for quests would have been great to check out what was going on with that but oh wait there isn't an option to check f9 cuz you DELETED IT! :bored:

I get that you wanted to implement that thing that shows how much time you get untill next wave comes and how many monsters are left, but why would you delete the existing UI to replace it with that when you can just put it near it , there is so much space on the screen for something like that and you decided to put it there of all places..

Hey there! There's a zoom slider to the right of the character portrait that allows you to adjust - no commands needed. Around the map you'll notice various neutral units with yellow exclamation marks. Try clicking the one next to that gate. =)
 
Last edited:
Level 5
Joined
Feb 12, 2015
Messages
15
General

A very engaging and tense survivor map. The terrain is perfectly executed and brings that plaguelands feel, which matches the theme.
There is nice custom touch to the mode select and gradual fog of war lifting at the start of the game. There are quite a few strategies you can follow to win. You are encouraged to roam the whole map to get stronger and complete quests. The ability to play both as the survivor and the attacker gives the game a lot of possibilites and completeness, and is also a great competition element if done right.


Imperfections

  • Without game info tab you depend solely on INFO messages, which most people dont read or can't understand what is all about at the beginning. I didn't find the log tab, so i couldn't reread messages.
  • It is not clear what will happen after a quest is completed.
  • Bug with Technician's incendiary bomber spell - the zeppelin just stopped in place before drop a bomb while fighting with wild horror in the nearest southern camp, the next time i used it - the same happened. The zeppelin stays still until the end.

Recommendations

  • Different basic settlements of about 3 buildings, which give unique abilities to the owner - give access to special upgrades, units, increased gold gain or population, items, spells etc. These settlements could change their ownership by killing some kind of boss or time based capturing mechanic. You may build your normal structures around them for defense. This would also contribute for the engagement when a player plays the harbinger.
  • The player controlled harbinger is a great idea, but if you just put it besides the normal creep waves it breaks the game for both parties in my opinion. As the bad guy i can clear creep camps, making it harder for the good guys to get stronger and attack survivors' buildings while they are gone, making it hard to predict when they should be defended, as opposed to interval based waves. As the harbinger I also don't build anything, nor I develop anything, so that gets boring. I suggest 3 solutions: 1) Keep it that way and add these owner-changing settlements, so both factions race against each other for control. 2) Allocate a small separate zone, where the bad guy develops, completes quests, buys items etc. And when the time for a new wave comes, he can join along. 3) Just prevent the bad guy from attacking the main base until a wave starts. You could also add quests only for him, which could also be dynamic. For example the survivors build a town hall somewhere - assign a quest to the harbinger to destroy it.
  • Add periodically spawned wandering survivors, who can join forces with the defending guys, or eventually be consumed by the bad guy, joining him instead.
  • Add items, which start a quest.
  • it would be nice to show a message when creeps get summend from the rune stones. Just map pinging makes me wonder what is happening


Overall rating: 5/5.
 
Last edited:
Level 8
Joined
Oct 21, 2017
Messages
47
Hello there! I'd like to report a possible bug. On player slot 3 (teal), it is impossible to change the difficulty. At first I thought that the problem was with my Internet connection, but after testing it in single-player mode, I encountered the same problem. (when clicked, the mouse cursor moves to the upper right corner for a millisecond and nothing changes)

Map is cool, waiting for new updates o3o
 
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