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BtT Severed Isles

Beyond the Throne: Severed Isles (2)

This is an altered-melee that takes place post-World Tree. Features include:

-A completely new race called Lost that are hyper-aggressive
-A developed Naga race
-Integrated sea units that provide a unique channel for racial strengths
-Custom terrain that provides balance for sea and land units
-Stat adjusted vanilla heroes with new heroes
-Streamlined hotkey system

I would like feedback on the following:

-How do you feel about the unit composition, their roles, and usage?
-What should my focus be?

For more information, change log, and credits visit the main thread.

2023-06-06-23_32_53-window-png.436441

Keywords:
Warcraft II, Altered Melee, Goblin, Ogre, Mage, Lost, Throne, Naval, Navy, Troll, Lost
Contents

BtT Severed Isles (Map)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/18 18:35:14 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 15
Joined
Apr 5, 2009
Messages
969
I'll check this out for sure! Probably play it with UndeadImmortal! Might leave comment soon.

EDIT: This map was too good for me to play for tomorrow, so I played it with UndeadImmortal immediately, I was really amazed with the techtree! I wish I knew this project sooner, the Behemoth and the Decimator are just few of the unique units, the return of naval battle is well implemented. I just love this altered melee! From now on I support this map on my current project, I can see all the hard work on poured on this map, great work Kam! 5/5 :goblin_yeah:

Some in-game screenies below, incase everyone needed more!
 

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Last edited:
Level 4
Joined
Sep 1, 2009
Messages
144
Really liking the units and everything (laughed at the behemoth launch spell), but as to terms of balance, Im actually going to have to play an actual game instead of idling by killing creeps.
Though this is minor and my opinion only, but I dont like those footman and rifleman models.
Edit: As for my stand on heroes, I think you should keep them. I really like the way you designed them.
 
Level 20
Joined
Jun 27, 2011
Messages
1,864
i'll check this out for sure! Probably play it with undeadimmortal! Might leave comment soon.

Edit: This map was too good for me to play for tomorrow, so i played it with undeadimmortal immediately, i was really amazed with the techtree! I wish i knew this project sooner, the behemoth and the decimator are just few of the unique units, the return of naval battle is well implemented. I just love this altered melee! From now on i support this map on my current project, i can see all the hard work on poured on this map, great work kam! 5/5 :goblin_yeah:

Some in-game screenies below, incase everyone needed more!

Why the hell did you post my failure comrade? xD
 
Level 33
Joined
Apr 24, 2012
Messages
5,113
Just a tip:
-Test a Map with AI Editor (Melee of Course)
-Go to Warcraft III Properties
-Scroll Down until you see a new folder.
-open folder,inside you will see an AI file named "WorldEditTestGame.ai"
-open it with Notepad
-if you want your map a ai(because its melee)customize the code.(ex.unit ids,ability ids of your map,etc.)
-import it to your map
-PM me if im wrong
 
Level 13
Joined
Jul 2, 2008
Messages
1,182
Just a tip:
-Test a Map with AI Editor (Melee of Course)
-Go to Warcraft III Properties
-Scroll Down until you see a new folder.
-open folder,inside you will see an AI file named "WorldEditTestGame.ai"
-open it with Notepad
-if you want your map a ai(because its melee)customize the code.(ex.unit ids,ability ids of your map,etc.)
-import it to your map
-PM me if im wrong

what are you talking about? :goblin_jawdrop:
 
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