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BtT Crystal Lake

PLEASE GO HERE FOR LATEST MAP
Newest Map

Beyond the Throne: Tides of Darkness 3968 (2)(4)
Crystal Lake

This is an altered-melee that takes place post-World Tree. Features include:

-A completely new race that incorporates low unit cost with hyper aggressive tree design
-Fully integrated naval units that provide a unique channel for racial strengths
-Racial experimental units
-Custom terrain that compliments naval combat in a melee setting
-Heroes reworked so as to not be a game winning unit
-Streamlined hotkey system
-Playable over Battle Net

I would like feedback on the following:

-How do you feel about the unit composition, their roles, and usage?
-How you think the Lost race is progressing?

FORUM

attachment.php

Credits:

The following websites are where I found my custom resources:
thehubb.co.uk, wc3campaigns.com, wc3sear.ch --> hiveworkshop.com
The following people are those responsible for the above listed websites, and creators of custom material I've used:
Blizzard Entertainment, Deuterium, -BerZeKeR-, Aspard, Flame_Phoenix, Septimus, Maker, Squiggy, Mage_Goo, D4RK_G4ND4LF, Paladon, Moyack, scorpion182, Pyrogasm, Thanathos, TriggerHappy, -JonNny, hell gate, BlackHawk, Vexorian, WILL THE ALMIGHTY, Mephestrial, Red XIII, Beepo, Dmitry Rommel, Michael Peppers, CRAZYRUSSIAN, Cookie, General_Frank, Cheezeman, Eccho, xxdingo93xx, Rising_Dusk, xBlackRose, supertoinkz, s4nji, Kimberly, jigrael, Debode, OgeRfaCes, dickxunder, inhuman89, KelThuzad, 67chrome, The_Reborn_Devil, NFWar, M0rbid, enjoy, Pharaoh, THE_END, Mr.Goblin, Dentothor, Volvox, Thrikodius, Hellx-Magnus, Foopad, Hanky, -Grendel, infrenus, Retera, I3lackDeath, Elven Spellmaker, infrenus, Remixer, SeedinAethyr, TaShadan, Infrisios, darkdeathknight, Heinvers, Daenar7, maskedpoptart, BeTaGod-

A special credit to Remixer for developing this terrain with me.


4/25/15

Balance Changes:

Orc:

Human:
-Halt range reduced from 900 to 800
-Hammer of Thor replaced by target cast Dalaran Shield
-Mana Fog replaced with Magic Defense
-Afterburn no longer damages friendly units

Naga:
-Attack upgrade for Naga beast units now provides a chance to deal extra damage per hit
-Hauler armor type changed to Medium
-Coral Blades is now an attack speed bonus of 10%/10%/10%
-Added third Naga hero: Nullifier

All:
-Mobile shop item list adjusted, creep drops adjusted
-Increased spell damage of Pandaren Brewmaster abilities
-Neutral hero sight range reduced to match racial heroes
-Heavy organic air unit attack damage buffed
-Spell Breaker added to Mercenary Camp

Fixes:

Human:
-Cluster Rockets upgrade description fixed

Orc:
-Strike now requires the War Forge instead of the War Mill
-Ogre Magi model path restored
-Onslaught now fires

Lost:
-Altar of Overseers now has standard altar pathing map
-Blight Aura buff no longer shows on heroes
-Anti-Magic Shell upgrade description fixed
-Fixed Blight Aura

All:
-Fixed Pandaren Brewmaster hotkeys

Cosmetic:

Human:
-Savant Mage renamed to Savant Guardian
-Marksmanship now shows as a green +3 on the unit
-Rocket Bomb description changed, tooltip now changes after upgrade

Lost:
-Removed double birth effect from Altar of Overseers

All:
-Upgrade descriptions now tell vital statistics
-Added an item cleanup script
-The Move command now says "Move" again.
-New terrain: (2) Frozen Void
-Revised terrain: (2) Severed Isles

3/6/15

Balance Changes:

Orc:
-Mumbo Priest replaced with Warlock
-Ascension replaced with Outburst
-Flaming Grog removed, standard attack now causes area damage
-Clan Allegiance removed
-Scattershot replaced with Storm Generator
-Pulverizer has Mass Shot
-Rune Duration increased from 45 to 60, mana cost increased from 200 to 250
-Bloodlust mana cost increased from 100 to 125
-Hibernation mana cost increased from 75 to 100
-Ogre Magi mana maximum decreased from 400 to 300
-Warlock mana maximum reduced from 450 to 350
-Obliterate damage increased from 30/65/100 to 60/125/250
-Clear Cut damage increased from 75/150/225 to 125/250/325
-Healing Spray damage healed increased from 30/45/60 to 50/65/80
-Incendiary Bomber damage increased from 20 to 45
-Assassinate damage increased from 120/240/360 to 150/300/450
-Combust is now a remotely triggered ward

Human:
-Animal War Training removed
-Monastery merged into Barracks
-Replenish Mana and Life moved to Field Generator
-Blacksmith and Lumber Mill merged into Academy
-Shock and Awe removed
-Engineer removed
-Resistant Armor repplaced with Legion
-Siege Engine now has Barrage by default, new upgrade: Pulse Cannon
-Cluster Rockets is now a tier 3 upgrade
-Rocket Bomb (Rocket Strike) can now be upgraded to level 2
-Removed Foundry
-Human sea units no longer have armor upgrades, Battleship has Robust Cannon upgrade
-Field Generator now has Replenish Life and Mana, a magic attack, increased gold cost, and requires a Mage Sanctum
-Ale Screen Removed
-Savant Mage mana maximum mana reduced from 460 to 400
-Cannon Assault AoE increased from 150 (melee range) to 250
-Rocket Speheres now deals siege damage
-Replicate now creates one drone at all three levels, drone attack damage increased from 13/17/21 to
-Critical Sector ranged damage bonus oncreased from 25% to 40%
-Bind damage increased from 100/225/375 to 225/350/500
-Comradeship damage buff increased from 6-18/10-25/15-33 to 10-22/15-30/20-38
-Omega Bursts replaced with Gravity Well
-Resurrection man cost raised from 200 to 300 and dead revived raised from 6 to 12
-Hopper movement speed reduced by 20%

Lost:
-Removed Consume from Scourge
-Ravager movement speed over land reduced, now has movement bonus over water
-Executioner reworked
-Torn Sky removed
-Metasis mana cost increased from 110 to 250
-Mince mana cost increased from 90 to 150
-Burning Barrier damage increased from 10/20/30 to 25/50/75
-Devastate AoE range increased by 60%
-Secretion damage increased from 60/90/120 to 60/120/240, duration set to 30 seconds at all levels
-Derelict lumber cost increased from 180 to 250

Naga:
-Volatile Blood no longer damages Reavers
-Incursor gold cost reduced from 225 to 125, mana bank removed
-Murky Gaze area of effect reduced, cooldown increased from 35 to 60 seconds
-Spawning Grounds lumber cost reduced from 125 to 60
-Naga hall food production increased from 10 to 16
-Urchin Turtle now requires 8 transport slots
-Dark Fold removed
-Harbinger now a fortified siege unit
-Myrmidon mana maximum reduced from 450 to 350
-Summon Reef Elemental replaced with Watery Wrath
-Urchin Turtle now has Normal damage type, movement speed reduced by 50%, has Escort
-Hydralings now have small armor, and magic attack
-Hydra has magic attack
-Draken now has Slow Poison as a standard attack, Barbed Tail removed, mana maximum increased from 100 to 125
-Breach is now a research and Calcify is available by default
-Submerged removed from Naga units - Deemed too powerful in combination with Eternal Well and amphibious movement

All:
-Gryphon Rider/Dragon/Stygian Monarch/Couatl attack type changed from Magic to Normal
-Towers require Buildable condition
-Swindler reworked into Coinbaron
-Experimental units reworked into standard units
-AI smart casting improved
-Decoy reworked to create stronger fake units
-Hit Point bonus per strength point increased from 25 to 50, defense bonus increased from .3 to .6

Fixes:

Orc:
-Fixed bug where devoured units triggered afterburn
-Orc AI works
-Gash tooltip fixed

Human:
-Bind target buff effect location fixed
-Revival tooltip fixed
-Footman birth sound range fixed

Lost:
-Fury duration now works correctly
-Blight Aura buff displays correctly

Naga:
-Pressure Chamber no longer mentions Wind Serpent

All:
-Creep abilities should now conform to the QWER/ASDF/ZXCV pattern
-Fixed Greed Vault text display

Cosmetic:

Naga:
-Naga building ground textures changed to Night Elf

11/8/14

Balance Changes:

Orc:
-Mumbo Priest hit points reduced to 1200 to 900
-Warlock replaced with a permanent transformation spell on the Mumbo Priest
-Fade Step replaced with Assassinate
-Blades of Durotar mana increased from 110 to 150
-Evasion now causes passive permanent invisibility
-Abduct mana reduced from 140 to 100

Human:
-Conceal mana cost increased to 125 from 100
-Removed Bulwark
-Battleship range increased from 750 to 850

Naga:
-Poison Bite and Barbed Tail now require a Resevoir Vault
-Wind Serpent removed
-Myrmidons, Incursors, and Drakens no longer move when submerged. This is a balance consideration to offset the regernation and movement bonus Naga units have in water.
-Parasite replaced by Desiccate
-Couatl's no longer benefit from Sharpened Claws
-Incursors can now be upgraded with Shell Bash
-Sea Witch and Tempered Guard now cost 5 food
-Coral Bed replaced with Coral Guardian
-Devour Mana replaced by Illusory Wail
-Urchin Turtle now has Kraken Call

All:
-All heroes have increased armor via a base armor of Strength (7), Agility (5), Intelligence (4)

Fixes:

Naga:
-Naga bounty rewards fixed

Cosmetic:

Orc:
-Grapple renamed Abduct
-Winds of Durotar renamed Blades of Durotar

Human:
-Battlecarrier renamed Battleship

Naga:
-Incursor model now allows shading
-Draken missile model changed
-Chilling Silence renamed to Chilling Wail
-Siren has new skin/icon

10/10/14

Balance Changes:

Orc:
-Pulverizer armor increased from 8 to 10, damage increased from 24 to 28
-Juggernaut damage increased from 32 to 48
-Barge removed, Pulverizer can now carry 8 units

Human:
-Argonaut armor reduced from 6 to 4, damage increased from 20 to 26
-Battleship replaced with Battlecarrier
-Fire Support Replaced with Starburst

Lost:
-Torn Sky now costs 100 mana

Naga:
-Blink costs 50 mana now
-Harvester food cost increased from 2 to 4
-Sea Witch added
-Leviathan now has Breach, and can learn Calcify
-Reaver can learn Volatile Blood


-Naga flag model attachment removed
-Ruined Lock upkeep levels fixed
-Fixed some sea pathing issues on Ruined Lock
-Slave model now has correct swim aniamtions when carrying resources
-Slave now has correct repair

Fixes:

All:
-Insane AI now function at all difficulty settings with triggered variiations

Cosmetic:

Orc:
-Siege Magnate has temporary skin/model

Lost:
-Altar of Oversight model now fits with other altars, renamed to Altar of Overseers

Naga:
-Upgrade buff icons added for Naga

All:
-Unit health bars are now split in to 25% increments


8/15/14

Balance Changes:

Orc:
-Drudge removed, build lists consolidated, Peon hit points increased from 250 to 380
-Salamander Vizier no longer has Abolish Magic or Bloodlust

Human:
-Sanctuary Gem and Ivory Tower no longer have techtree requirements
-Peasant and Engineer gold cost reduced from 75 to 50
-Retribution Wagon hit points increased from 500 to 575

Lost:
-Reformation replaced with Torn Sky
-Mauling Armor chance reduced from 35% to 5%
-Stygian Monarch hit points reduced from 1350 to 1200
-Harbinger hit points reduced from 1775 to 1700
-Corrus hit points reduced from 575 to 480
-Lost gold intake rate reduced by 25%
-Shambler build time increased from 14 to 18 seconds
-Derelict mana reduced from 800 to 700
-Harbinger gold cost increased from 275 to 475

All:
-Naga introduced
-Removed Consumptionist - it was a test bed for Naga abilitties

Fixes:

Lost:
-Scourge Bones Chimes replaced with Orb of Souls
-Quench Life casts correctly now
-Fixed Consume hotkey

All:
-Corrected radius on enhanced Vision, True Sight, and Unveil
-Removed unused systems

Cosmetic:

Orc:
-Removed custom Outpost model/icon

All:
-New terrain: (2)Ruined Lock
-Enemy player can no longer buy items from your mobile shop
-Creep item tables expanded significantly and are now based on what kind of creep was killed - e.g. a Mur'gul Snarecaster will drop a scroll or other magic based item

7/6/14

Balance Changes:

Orc:
-Giant Sea Turtle attack range decreased from 900 to 800
-Hex range increased
-Barge armor increased from 3 to 5
-Voodoo Trap replaced with Voodoo Rune

Human:
-Hammer of Thor no longer destroys trees
-Altar of Kings no longer has Reclaim
-Bulwark attack range decreased from 900 to 800
-Phoenix Rise mana cost increased from 100 to 175
-Spell Shield bonus added to Fire Support
-Halt and Hammer of Thor cast range increased
-Hopper capacity increased from 5 to 8, move speed reduced from 160 to 130, food cost increased from 1 to 2
-Dematerialize range increased to infinite, mana cost now 80/70/60/50

Lost:
-Lost gold intake lowered to +7
-Blight Growth area increased by 33%, mana cost increased from 50 to 100
-Mana Current bonus decreased from 1/2 to .5/1
-Predictive Eye replaced with Nullify on Corrus
-Nullify replaced with Shadowplay - Evasion that starts at 2% and increases by 2% per level on attack up to 60% and remains until no enemy units are in the immediate area.
-Mana Shield replaced with Blight Aura
-Derelict armor increased from 2 to 6
-Razor maximum mana reduced to 400 from 500
-Mince bonus reduced from 300% to 250%
-Altar of Oversight lumber cost reduced from 200 to 75
-Rift/bastion/Parapet food produced increased from 8 to 12
-Noxium duration reduced from 30 to 20 seconds, no longer targets air units
-Carrion Migration now costs 90 mana, no longer targets structures
-Secretion now costs 70 mana
-Adjutant totally reworked

Neutral:
-Decoys are now purchased at the Mercenary Camp

Fixes:

Orc:
-Fixed Afterburn bug that would cause it to cast again
-Devour buff now has correct icon

Human:
-Hammer of Thor was causing slight lag
-Mana Fog no longer triggered by flying units
-Submerged Argonaut pathing adjusted
-Reclaim upgrade requirements fixed (referenced Workshop)

Lost:
-Nightmare's description still referenced Unbridled Frenzy
-Acid Burst has upgrade buff
-Metasis hotkey/button position corrected
-Harbinger no longer has mana
-Toxic Carapace learn hotkey fixed

Neutral:
-Corrected War Club description
-Greed Vault no longer requires level 6
-Decoy no longer produces an unusable shadow when targeting certain units

All:
-All Orc and Human structures now dispel blight
-Adjusted Mine and creep locations on Typhoon to prevent unprovoked creep aggros while moving troops
-Numerous unit pathing fixes on Typhoon
-Triggers now only run if the unit that uses them has been created
-Altars no longer require a Barracks/Outpost/Aperture
-Adjusted flying height of air units +100 units
-Sight radius of all units has been lowered

Cosmetic:

Orc:
-Barracks renamed to Outpost, has new model/icon (racial flavor)
-Transport Ship renamed to Barge

Human:
-Combat Engineer names revised

Lost:
-Desectrator has new sound set
-Scourge/Ignited Scourge has new sound set

All:
-Adjusted how unit descriptions are written in context of ability lists
-Loading screen set to default, version number now appears in map title


5/8/14

Balance Changes:

Orc:
-Blaster gold cost reduced from 500 to 300, Siege damage reduced from 33 to 26, Chain Lightning replaced with a secondary lightning attack that deals 5 times damage to sea units, Overflow upgrade removed
-Pulverizer gold cost reduced from 320 to 280, lumber cost increased from 85 to 110
-Transport build time increased to 15 seconds
-Warthog gold cost reduced from 320 to 280
-Giant Sea Turtle gold cost reduced from 330 to 285, lumber cost increased from 65 to 90
-Scattershot damage incresed from 15 - 50 to 25 - 100
-Cannon Assault AOE increased from 95 to 150, damage per hit increased from 15 to 45
-Warlock movement speed reduced to 270 from 320
-Horde Mentality max bonus decreased from 50% to 40%
-Targeting area reduced for Cannon Fodder

Human:
-Militia attack damage increased from 11 to 22, cooldown reduced from 1.2 to .8
-Siege Engine gold cost reduced from 520 to 320, Barrage now targets all enemy units and deals 3 times damage to sea units
-Sheep now have a 15 second stock start delay
-Hopper build time increased to 15 seconds
-Harasser gold cost reduced from 290 to 250
-Resistant Armor no longer behaves as hero armor. It was too much of an advantage to be immune to so many spells. It now reduces all spell and magic damage by 50%.
-Siege Engine secondary attack damage reduced from 42 to 36
-Farm Depot/Bombard Depot have new sound set
-Retribution Wagon movement speed reduced from 270 from 320
-Refined Smithing now at Lumber Mill
-Arcane Field duration increased from 30 to 45 seconds
-Wreck damage multiplier reduced from 2 to 1.5

Lost:
-Derelict build time increased from 15 to 18 seocnds, gold cost reduced from 290 to 220, lumber cost increased from 80 to 160
-Ravager gold cost reduced from 590 to 480, lumber cost increased from 110 to 225
-Rift cost now identical to Great Hall and Town Hall
-Mauling Armor no longer affects mechanical units
-Eradicate now based on Phoenix Fire
-Duplicast mana costs increased by 50 mana, Duplicast upgrade cost increased from 280 to 350
-Cede no longers adds Essence, and many not target workers
-Brute is a now a mechanical ranged unit
-Pummel chance reduced from 25% to 20%
-Essence lifesteal increased to 20%

Neutral:
-War Club number of hits increased from 1 to 3

All:
-Mercenary Camps no longer sell basic creeps
-Added Privateer Wharfs to Crystal Lake
-Altars now require a Barracks/Aperture instead of an Elven Lumber Mill/War Forge/Sieve
-Transport and Hopper build times increased to 15 seconds
-Heavy siege units rebalanced to fall in line with racial traits in terms of strength Lost->Human->Orc

Fixes:

Orc:

Human:
-Replicate description fixed
-Fire Burst now has correct buff
-Refined Smithing buff now correctly shows on Riflemen and Footmen after researching Refined Smithing
-Huntress revive text fixed
-Packbeast has hit point regeneration
-Hibernation functions correctly

Lost:
-Cede upgrade location set to 0,1
-Noxium description fixed
-Pummel no longer fires on mechanical units or structures
-Duplicast upgrade buff now shows on Derelict
-Stedding no longer heals enemies
-Scourge now correctly gains hit points when attacking

Neutral:
-Derivative Wealth and Whirlpool now require level 6
-Tempered Myrmidon now costs 5 food
-Tempered Myrmidon no longer shows 3 supply capacity

All:
-Repair gold/lumber cost and time now match unit costs for buildings and mechanical units
-Optimized a number of skins to reduce imported file size
-Hero icon location changed so hotkeys do not compete with neutral hero hotkeys
-Game Options function correctly now

Cosmetic:

Orc:
-Mound has new sound set
-Error messages for Cannon Fodder more specific

Human:
-Retribution Wagon has new model/icon
-Model size of Hopper increased by 20%
-Mana Fog has new icon
-Bulwark death animation fixed

Lost:
-Sieve and Aperture model scale reduced by 10%
-Mince has new icon
-Terminus Crux has new model
-Terror buff effect changed

All:
-Various custom icons deemed unnecessary replaced with standard icons
-Model size of experimental units decreased roughly 10%

3/7/14

Balance Changes:

Orc:
-Pulverizer gold cost reduced from 380 to 320
-Juggernaut gold cost reduced from 510 to 400, base armor increased from 15 to 16
-Dragon gold cost reduced from 630 to 580
-Spiked Barricades dmage return increased from 4/12 to 8/18, gold cost of level 2 increased from 50 to 125
-Lumber Harvesting upgrade replaced by Raging Boars upgrade

Human:
-Retribution Wagon base damage increased from 6 to 16
-Phoenix health lowered from 1250 to 850, decay rate reduced from -25 to -15
-Argonaut gold cost reduced from 300 to 250
-Battleship gold cost reduced from 460 to 350
-Gryphon Rider gold cost reduced from 580 to 520
-Improved Masonry has 3 levels again
-Barracks, Lumber Mill, and Blacksmith now have Reclaim. Reclaim is now a research

Lost:
-Ravager gold cost reduced from 590 to 450
-Unbridled Frenzy renamed to Frenzy and is now a passive that increases attack damage every attack as long as an enemy unit is within attack range
-Terror checks for research
-Dark Retreate is now Dark Fold, found on the Ravager
-Incursus removed, I found it had no real purpose as it was orignally the medium naval unit as sort of morphed into a semi-useful air unit. Four air units is too many.
-Stygian Monarch gains Phase
-Abyss now requires Parapet

All:
-Crystal Lake: Adjusted cliff height so units are slightly farther away
-Crystal Lake: Line of Sight blockers added around exterior creep camps to give them more purpose
-Warrior and Elementalist removed. Promethian Crusher, Burster, and Vessel added. My goal is make mercenary units something people actually want to buy.
-Tempered Myrmidon added to Tavern
-Formation ranks adjusted
-Paradise Shoals: Players set to FFA, Marketplace replaced with Mercenary Camp, slight terrain changes to improve naval pathing

Fixes:

Human:
-Footman model now correctly loads after Refined Smithing is researched
-Retribution Wagon description corrected

All:
-Sheep, Arcane Despository, Packbeast, and Void Aide no longer included in Assault

Cosmetic Changes:

Human:
-Cleansing Beams now displays lightning effect on first cast, thanks to Maker

All:
-Voting options are now integrated into starting halls via a spellbook
-Gold Mine texture removed
-When playing as NE (Human) tech tree precentages now show correctly in score screen
-Neutral heroes button location moved to avoid conflict with racial hero hotkeys

2/15/14

Balance Changes:

Orc:
-Runes replaced with Hibernation
-Magnate redone
-Troll Ancestry removed, Berserk attack speed bonus increased to 100%
-Endurance Aura (Altar of Blood / Mound) replaced with Clan Allegiance
-Inner Strength hit points bonus increased from 50 to 100, and gold cost increased from 50 to 125
-Ascension magic reduction increased from 70 to 75%
-Berserker Regeneration increased from .8 to 1 hit point per second

Human:
-Pressure Mine replaced with Fire Burst
-Fire Support mana cost reduced from 90 to 65, and cooldown from 25 to 15
-Cleansing Beams damage reduced from 150/200 to 75/140
-Dematerialize mana cost reduced from 80 to 60
-Hopper now has Ale Screen
-Soul Imitation has been replaced with Resistant Armor which provides hero like armor against magic damage. Negative effects will have the same duration as they would on heroes. Soul Imitation was not providing a racial benefit as it was intended to.
-Demolition Team now has Resistant Armor (racial ability)
-Thors Might replaced with research option Refined Smithing
-Lumber Mill/Blacksmith upgrades re-divided
-Footmen now have Defend by default, % chance increased to 50% from 30%, non-reflected damage taken decreased from 50% to 25%
-Sheep stock maximum reduced from 4 to 3
-Long Rifles merged in Marksmanship, gold cost increased from 100 to 150

Lost:
-Conflagration replaced with Corpse Burn
-Reformation max healed reduced from 25 per second (625) to 10 per second (250)
-Essence now provides a 10% life steal when off blight. This is a further incentive to be

aggressive.
-Dark Retreat and Reformation now have a cast range of 10000, Reformation is now an 650 area target spell for 185 mana that lasts 15 seconds
-Reprisal now a starting ability and deals 25% of melee attack damage back to the enemy (can be upgraded to 33%), Terror must be researched
-Toxic Carapace no longer returns damage
-Corpse Burn duration reduced from 15 to 10 seconds
-Ravager movement speed reduced to 90 from 125
-Derelict movement speed reduced from 200 to 150
-Cede redone. It now generates a copy of a target organic non-hero non-neutral unit. You are required to have the food cost of the target unit available. It does not transfer racial abilities, upgrades, or buffs. The copy will gain Essence.
-Corrus food cost increased to 2
-Razor food cost increased to 3
-Consume has mana cost and cooldown
-Scourge was replaced with Desecrator and Nightmare removed from summon list on Derelict

All:
-Heroes now have Assault rather than support air units
-Crystal Lake terrain revised, added Tavern

Fixes:

Orc:
-Dragon skin now matches Dragon Roost
-Berserker now references Berserker Regeneration instead of Troll Regeneration in unit description
-Envenomed Spears now works with Max Tech voting option

Human:
-Hopper spell animation fixed
-Rapid Chambering now correctly increases fire rate by 20%
-Footman model removed due to animation issues

Lost:
-Collateral Destruction references Scorch instead of Immolation
-Terminus Cruxs can be repaired
-Terror chance and duration are now correct in the description
-Derelict now directly summons units rather than using a spellbook. This was done as there was no way around the mana cast issues inherent to control groups and spellbooks. The result is a much more user friendly unit.
-Proxy summon upgrade no longer allows a player to go over the food limit
-Stygian Bastille references Desecrator instead of Leech
-Noxium cast range adjusted (It was set too low and interfered with casting)
-Mana Circulation and Conduit FX now works with Max Tech voting option
-Blade Shards now correclty assigns damage

Cosmetic Changes:

Orc:
-Mistress renamed to Huntress, new icon
-Giant Sea Turtle has new icon
-Bloodlust has new icon
-Altar of Blood renamed to Mound

Human:
-Elite Rifleman renamed Combat Engineer

Lost:
-Collateral Destruction has new icon
-Ravager has new model/icon
-Mana Current buff effect changed

All:
-Unit movement art speeds now match real movement speeds

12/21/13

Balance Changes:

Lost:
-Secretion has a 15 second cooldown

Fixes:

Human:
-Riflman portrait, Icon replaced

Lost:
-Cede upgrade hotkey and description
-Carrion Migration learn tooltiip description
-Ravager requirement
-Flesh Mites requirement
-Scourges summoned via Palette are no longer Ignited

All:
-Crystal Lake naval structure AI
-Crystal Lake terrain modified. Creep camps moved, more detail added, moved the north central land bridge to be equidistant from both start locations
-Grimore Of Atreides's tooltip states 5 charges instead of 10

12/17/13

Balance Changes:

Orc:
-Bloodlust attack speed increase lowered from 40% to 30%
-Afterburn chance increased from 25% to 33%

Human:
-Sheep may now be bought at Farm Depots at a cost of 40 gold and 5 lumber to produce 3 food

Lost:
-Impale replaced with Blade Shards
-Fulgor removed
-Shadow mana cost reduced from 175 to 150
-Unbridled Frenzy no longer deals self damage
-Nightmare Palette cost reduced by 50 mana, attack range increased to 100 from 90 to match Ogre Magi and Paladin, armor increased by 2
-Dark Ward replaced with Mana Shield
-Petrification Aura replaced with Acid Burst
-Pain Lord replaced with Hulsk
-Soul Sew now absorbs friendly units, and when the Harbinger makes a kill it gains 25% of the max hit points of the dying (organic) unit
-Monolith functions merged with Obsidian Moor
-Corruption duration increased from 5/7 to 8/12 and cooldown increased from 25 to 40 seconds
-Desecrator reworked to be an organic unit area denial weapon, new model/icon
-Oppressor renamed Scourge, now a two in one unit with a form change from fast-attack ranged to ranged siege
-Executioner remade

Fixes:

Orc:
-Nomral orc AI loads
-Afterburn no longer has a chance to chain-trigger causing lag

Lost:
-Lost spawn special effect now only plays for workers and Derelict units
-Palette can no longer be cast in deep water or other obstructed areas
-Corruption max range now functions correctly
-Lost units that are summoned no longer allows food limit to be ignored. I had thought this corrected in the last update.
-Adjutant description
-Oppressors and Stygian Monarchs no longer have mana
-Terror was not firing

All:
-Dummy units no longer have a chance of providing vision
-Numerous trigger optimizations

Cosmetic Changes:

Human:
-Rifleman has new model/icon

Orc:
-Battle Guide model updated

Lost:
-Lost primary structure model reworked
-Firey Shards has a new projectile model
-Nexus Buffer effects altered
-Overseer renamed to "Altar of Oversight

Neutral:
-Removed Relic custom model, and Circle of Power base

10/20/13

Balance Changes:

Orc:
-Reduced Hex duration from 7 to 4 seconds, reduced area of effect from 300 to 200
-Warlock now has War Call (replaces Blood Boil), and Chain Heal


Human:
-Retribution Wagon now has a small magic attack, and Metal armor
-Rapid Chambering gold cost increased from 150 to 300
-Overwhelm replaced with Pious Hand

Lost:
-Blight Growth is now AOE cast, area reduced from 512 to 256, cooldown reduced from 25 to 15 seconds
-Dimentional Eye replaced with Predictive Eye
-Incursus HP decreased from 950 to 475, model scale reduced
-Crux and Terminus combined into Terminus Crux to fit more with the aggressive playstyle
-Lost no longer have Mana Barrier
-Crimson monarch has new model/icon no longer has Vile Cocoon, renamed Stygian Monarch
-Siphon Matrix replaced with Dark Ward
-Cede now only requires a Sieve
-Cede reworked to be a sacrifice based ability
-Oppressor can be upgraded with Incinerate

Fixes:

Orc:
-Last Stand tooltip fixed

Human:
-Footman has new model more fitting to WC3
-Replicate Drones now follow correctly when a Elite Rifleman is in a Hopper

Lost:
-Well of Sorrow correclty increases the level of Impale
-Corruption has new icon
-Anguish now correclty increase upgrade cost per level, has three levels, includes Shambler
-Monolith has standard pathing
-Palette no longer allows food limit to be ignored

Neutral:
-Removed Iron Centurion
-Remnant removed
-Warrior custom model/icons removed
-Elementalist added at Mercenary Shop

All:
-Numerous trigger optimizations
-Altars returned to default location in build que

7/2/13

Balance Changes:

Orc:
-Cannon Fodder cast restrictions revised to me more precise, removed Last Stand Ward
-Battle Guide collision size reduced
-Transport can no longer hold other vessels

Human:
-Critical Sector range reduced from 340 to 325

Lost:
-Dispense replaced with Eradicate
-Guardians replaced with Mana Rot on Adjutant
-Dimensional eye adjusted to a 25 second duration, damage set to 1/2 HP per second, fixed tooltip
-Forerunner mana cost reduced from 185/145/105 to 145/125/105
-Incursus HP reduced from 1200 to 950
-Leech name changed to Desecrator, scale increased, HP increased from 175 to 250, armor changed to Large, gold cost increased from 95 to 145

Fixes:

Human:
-Fixed Spell Shield
-Fixed areas where Submerged Argonauts could escape into shallow water
-Deploted Decimator now costs the same food as undeployed
-Bulwark model decay fixed

Lost:
-Corrus model now has overhead attachment point, custom missile added
-Fixed missing Forerunner buff model
-Adjutant no longer plays incorrect animation when casting while in stone form
-AI correctly casts Blight Growth

Neutral:
-Decoy error message displays appropriately now

All:
-The Total Score field in the end game stats now displays N/A because it was not an accurate measure due to the use of dummy units for casting spells
-Optimized how unused triggers are handled when certain heroes and races are not present
-Insane AI added
-New terrain: Typhoon

3/9/13

Balance Changes:

Orc:
-Rig and Orc Shipyard merged, now just Rig
-Orc naval upgrades now at War Forge
-Pulverizer primary attack damage increased from 19 to 24, gold cost increased from 315 to 380, move speed reduced from 300 to 280, primary attack area of effect reduced from 225/235/250 to 180/200/220-Pulverizer
-Juggernait damage increased from 28 to 32, move speed reduced from 270 to 240
-Flaming Grog damage reduced from 2 to 1 hit point per second, no longer reduces attack speed
-Inner Strength is available at tier 1
-Transport movement speed reduced from 320 to 280, turn rate reduced from .4 to .2

Human:
-Dematerialize no longer targets amphibious units
-Argonaut primary attack damage reduced from 30 to 20, gold cost reduced from 365 to 300, move speed increased from 200 to 225, now has Rapid Chambering upgrade (lowers attack cooldown from 1.7 to 1.2)
-Human multi-level upgrades now start expensive and become cheaper, as well as have 3 levels - This was done to compensate for cheaper units and the racial passive Soul Imitation
-Hopper no longer repairs enemy mechanical units, or mechanical air units, movmement speed reduced from 220 to 160
-Drone bomb replaced with Fire Support
-Demolition Steed replaced with Demolition Team
-Battleship damage increased from 22 to 26, cooldown reduced from 2 to 1.5. hit points increased from 1700 to 1800

Lost:
-Lost now use food
-Lost Essence now decays 2 hit points per second off of blight, Lost units gain 3 hit points per second on blight
-Lost naval attack upgrade bonus reduced to 3 per level, Pulverizer and Juggernaut have larger AOE on primary attacks
-Leech gold cost increased from 80 to 95, hit points increased to 175, Inferno replaced with Noxium and Burst

Neutral:
-Iron Cyclops replaced with Iron Automaton
-Removed Purifier

All:
-Unit specific upgrades for Rifleman, and Berserker now at their respective Barracks

Fixes:

Orc:
-Fixed Lumber Harvesting upgrade name
-Fixed Thorium Ranges Weapons Location

Human:
-Foundry no longer repairs enemy units
-Crew now works

Lost:
-Major crash bug with Lost fixed
-Dark Torture replaced temorarily until lag can be fixed

Neutral:
-Juggernaut decoy no longer has an attack

All:
-Cargo Hold no longer accepts other ships
-Tech tree percentages optimized, eliminated a number of triggers
-AI no longer uses Assault

Cosmetic Changes:

Orc:
-Pillage passive button moved to 1,1, updated descritpion
-Giant Sea Turtle model altered

Human:
-Crew has new icon

Lost:
-Oppressor team color improved, new death effect

Neutral:
-Creep poison attack no longer has the same buff icon as Envenomed Spears

1/19/13

Balance Changes:

Orc:
-Warlock costs 75 lumber
-Dragon gold cost reduced from 780 to 630
-Mumbo Priest gold cost reduced from 615 to 480, lumber cost increased to 90
-Juggernaut hit points increased from 1968 to 2000, gold cost increased from 480 to 510, lumber cost increased from 105 to 205
-Blaster gold cost decreased from 660 to 500, lumber cost increased from 60 to 160, has Forked Lightning, Armor Piercing Shells replaced with Overflow
-Battle Guide lumber cost increased from 270 to 400
-Hex no longer targets creeps above level 5
-Supremacy Aura renamed to Horde Mentality, each Orc organic combat unit has HM, when a unit with HM kills it grants firendly units with HM a 5% bonus to attack damage up to 10 kills
-Old Horde Mentality renamed to Last Stand, now creates a timed life ward (Last Stand Ward) at Cannon Fodder target location that provides the bonus in addition to the Battle Guide providing the bonus.
-Envenomed Spears now displays a buff like other upgrades so enemy players can see what that it has been researched, fixed buff description
-Fade Step costs 50 mana at all levels

Human:
-Retribution Wagon lumber cost increased from 75 to 125
-Gryphon Rider gold cost decreased from 780 to 580
-Savant Mage gold cost reduced from 615 to 410, lumber cost increased to 60
-Battleship hit points reduced from 1968 to 1700, gold cost reduced from 480 to 460, lumber cost increased from 105 180
-Steam Engine gold cost decreased from 630 to 520, lumber cost increased from 60 to 140, hit points increased to 1100 from 1050
-Soul imitation is now passive for human organic units, lasts 25 seconds, deals 50% damage, takes 2x damage, 45 second cooldown
-Retribution Wagon has Spell Shield
-Cluster Rockets damage reduced from 17.5 per rocket to 10

Lost:
-Flutter replaced with Vile Cocoon
-Chain Prison replaced with Extricate
-Quench Life mana cost reduced from 200 to 180
-Uncertain Fate replaced with Slaughter
-Void Aide hit points reduced from 375 to 320
-Lost units now cost gold and lumber with exception to workers, and units summoned from the Derelict
-Lost structure gold cost reduced by 20%
-Lost research gold cost reduced by 10%
-Consumed Gold Mine limber cost reduced from 220 to 120
-Terminus move speed increased from 40 to 80
-Mana Current now affects all friendly units and structures at level 1, and increases the bonus to 2 mana per second at level 2
-Possession replaced with Cede
-Shambler HP reduced to 550 from 600
-Nightmare HP reduced from 875 to 730
-Shadow hit poin ts reduced from 220 to 180
-Fulgor hit points increased from 120 to 180
-Monarch max mana reduced from 300 to 200
-Vile Cocoon has mana cost of 150
-Anguish now requires a Bastion for first upgrade
-Mana Barrier available at tier 1
-Aperture build time reduced from 60 to 40 seconds
-Aperture gold cost reduced from 360 to 280
-Overseer gold cost reduced from 340 to 240
-Sieve gold cost reduced from 310 to 275
-Stygian Bastille gold cost reduced from 320 to 260
-Essence behavior changed. Lost units now decay when off of blight at a large rate. Cruxes reduce that rate, eventually to +.5. 9 Crux's are necessary to max out the regeneration upgrade.
-Aperture gold cost reduced from 280 to 220, lumber cost from 190 to 110
-Tainted Fountain AOE decreased from 400 to 300
-Conduit lumber cost reduced from 300 to 220
-Overseer build time reduced from 70 to 35
-Abyss build time reduced from 80 to 37
-Augmenter replaced with Guardian on Adjutant
-Tainted Eye replaced with Dimensional Eye on Corrus
-Cede now requires Reliquary indead of Monolith
-Shadow/Fulgor mana cost increased to 175 from 75
-Lost organic combat units now have Mana Shield, Lost structures no longer have Mana Shield
-Lost structure maximum mana levels adjusted
-Tranfer mana now targets all units, transfer 10 mana per second, and lasts uuntil deactivated/runs out of mana/target is at full mana
-Derelict no longer requires a Bastion
-Lumber harvested per interval reduced from 7 to 6
-Mechanic's Bane renamed to Weather Bane, damage reduced from 85 to 45, targets all non-structure units
-Void Aide sells Cloak of Shadows
-Horn of Rage no longer increases hit point regeneration

Neutral:
-Iron Enforcer replaced with Iron Cyclops
-Greed Vault is now a third normal hero ability
-Deriviative Wealth is now an ultimate
-Inferno Stone duration reduced from 180 to 80

All:
-Upkeep thresholds increased from 75 and 120 to 95 and 130
-Repair cost and time now correct for all structures
-Easy and Normal AI's added

Fixes:

Human:
-Fixed bug with Soul Imitation whereby it could drop the item it uses
-Omega Wave dummy no longer uses 2 food

Lost:
-Mince hotkey fixed
-Adjutant has new sound set
-Corrected Nightmare description

All:
-Assault no longer includes Consumed Mine Tentacles, or other special units, has a 10 second cooldown

Cosmetic Changes:

Orc:
-Updated Goblin Shipyard model

Human:
-Updated Human Shipyard model
-Updated Monastery model
-Sanctuary Gem displays hot key correctly

Lost:
-Executioner model scale increased
-Lost birth animation model edited so it no longer shows a gap when placed on hills
-Oppressor has new missile model for non-structures

Neutral:
-Decoy model changed

10/17/12

Balance Changes:

Orc:
-Bloodlust can no longer target mechanical units
-Grunt damage base increased from 10 to 15
-Dragon now has small armor
-Warthog attacks now piercing
-Warlock hit points increased from 410 to 615
-Barracks build time increased to 35 seconds
-Voodoo Temple hit points decreased from 1800 to 1600, build time increaed from 25 to 40, lumber cost

increased to 150 from 50
-Rig hit points decreased from 1300 to 1200
-Suppress replaced with Blood Boil

Human:
-Footman damage base increased from 9 to 12
-Gryphon Rider now has small armor
-Harasser attacks now piercing
-Rifleman hit points increased to 624 to 725
-Barracks build time increased to 30 seconds
-Mage Sanctum hit points decreased from 1550 to 1450, build time increased from 25 to 35, lumber cost

increaased to 120 from 80
-Animal War Training hit point bonus decreased from 125 to 100
-Retribution Wagon Structure mana point bonus increased from 25 to 75, hit point bonus removed
-Resurgence replaced with Soul Imitation
-3rd tower upgrade for Scout Tower added: Field Generator
-Scout Tower defense based reduced from 7 to 5
-Human Transport Ship replaced with Hopper
-Human cargo capacity reduced to 6 from 8
-Lancer replaced with Argonaut (Shallow water restricts submerged Argonauts)
-Pressure mine max damage AOE lowered from 400 to 150
-Barrage now allows attack on ground and air units, damage increased from 32 to 42

Lost:
-Pummel now only stuns units in an area
-Derelict damage reduced from 24 to 15
-Lost workers no longer have permanent invisibility
-Metasis now has a second level, Monstrosities last 60/12 seconds
-Lost gold intake reduced from 9 to 8 per second
-Oppressor armor reduced from 5 to 3, defense type set to Small from Medium, max HP reduced from 950 to 670
-Derelict now has small armor
-Oppressor main attack now Piercing
-Siphon Matrix is now unique cast
-Nightmare hit points reduced from 1100 to 875
-Shambler base damage reduced from 23 to 19
-Brute hit points reduced from 1400 to 1200
-Razor hit points reduced from 960 to 880
-Corrus hit points reduced from 875 to 575
-Conduit hit points reduced from 1500 to 750
-Stygian Bastille hit points reduced from 1100 to 800
-Abyss hit points reduced from 1400 to 900
-Aperture hit points decreased from 1100 to 950, mana regeneration decreased from 1.6 to 1.5
-Terminus hit points decreased from 1250 to 850
-Crux hit points reduced from 950 to 875
-Obsidian Moor hit points reducred from 1200 to 925
-Essense no longer gives kill credits for structures
-Terror level 2 duration reduced from 20 (tooltip listed 15) to 10
-Brute now takes 4 cargo space
-Dark Torture redone with "1000 Needles"
-Spinal Tap replaced with Spinal Sap
-Replaced Black Magic with Mince

Neutral:
-Removed Keg of Ale from item drop

Fixes:

Orc:
-Afterburn now uses a GUI damage detection system to correctly trigger
-Transport is no longer called as part of Assault

Human:
-Peasant build lists are no longer bugged after reverting from Militia
-Hopper is no longer called as part of Assault

Lost:
-Pummel now uses a GUI damage detection system to correctly trigger
-Fixed Surge description for Metasis
-Corrus description fixed
-"Must be placed on blight" sound fixed
-Palette now removes units that have insufficient mana from the unit selection. This was the only way to

maintain a spell book for proxy summoning.

Neutral:
-Hurl Boulder on Rock Golem now has correct hotkey
-Paradise Shoals correctly restricts Cannon Fodder

All:
-Assault is now unique cast
-Further optimized how unused triggers are disabled

Cosmetic Changes:

Orc:
-Voodoo Temple has new model courtesy of Retera
-Rig has new sound set
-Blaster has new sound set

Human:
-Footman has new sound set
-Footman has new icon
-Gnomish Inventor renamed Gnomish Factory
-Gnomish Factory has new sound set
-Church renamed to Monastery, new model/icon
-Defensive Field renamed to Defensive Ring
-Savant Mage assigned spell animations revised
-Harasser now has a missle pod

Lost:
-Lost units now display correct tooltip when mousing over a selection in-game
-Tainted Fountain renamed to Tainted Eye, new model/icon

Neutral:
-Warrior has new sound set
-Updated Iron Enforcer icon

8/12/12

Balance Changes:

Orc:
-Added mobile item merchant: Packbeast
-Battle Guide lumber cost increased from 60 to 270

Human:
-Added mobile item merchant: Arcane Depository
-Second Wind now counts Omega Bursts
-Dash n' Slash now has a 15 second cooldown
-Reclaim works correctly
-Removed Backblast from Decimator
-Decimator lumber cost reduced from 300 to 220

Lost:
-Added mobile item merchant: Void Aide
-Pillar of Wrath replaced with Terminus, attack cooldown increased from .2 to 1.5, build time reduced from 70 to 55, projectile art changed
-Lost naval now deal magic damage

Fixes:

Orc:
-Behemoth replaced with Battle Guide in Goblin Alchemist description
-Battle Guide tooltip fixed to state that it has no attack

Human:
-Omega Wave art fixed
-Church has new soundset
-Demolition Squad chnaged to Demolition Steed

Lost:
-Harbinger death effect size increased to large
-Consumed Mine Tentacles no longer count as idle workers while being unsummoned
-Conversion now behaves correctly
-Nexus Buffer has new sound set

Neutral:
-Iron Enforcer added as a common mercenary
-Mercenary Camp units for Frigid Wheel now have correct hotkeys

All:
-Added building unit purpose labels to build que for fast reference and ease of understanding for first time players
-Super unit transport size set to 8
-Upkeep marks set to 75/120

8/4/12

Balance Changes:

Orc:
-Thunder Wyvern added to Warlock (summon)
-Added cooldown to Suppress
-Supremacy Aura no longer works on friendly units
-Range of Giant Sea Turtle reduced from 1150 to 900
-Crushing Blows damage reduced from 25/50/75 to 5/10/15
-Hibernation health regeneration reduced from 20/30/40 to 5/10/15, and mana regeneration increased from 5/5/5 to 10/10/10

Human:
-Fixed Decimator collision size
-Assault Drones now die with Elite Rifleman
-Siege Engine Barrage attack cooldown decreased to 2 seconds from 3 seconds
-Cleansing Beams mana cost increased by 15
-Phoenix Rise added to Retribution Wagon (summon)
-Crew now repairs the Battleship
-Range of Bulwark reduced from 1150 to 900

Lost:
-Monolith removed as requirement for Mana Circulation and Well of Sorrow
-Fixed Harbinger collision size
-Phase Shift replaced with Recompense Aura on Adjutant
-Tainted Fountain mana cost reduced to 155 from 175
-Metasis added to Corrus (summon)
-Lost town halls no longer provide 20 food, food available is now 150 for Lost by default

Neutral:
-Deriviative Wealth no longer activiates when Swindler is dead
-Derivative Wealth values adjusted to: 1/2/3 gold per 600 enemy gold
-Liquidate no longer targets massive organic units
-Derivative Wealth gain capped at 10 gold per second
-Vengeance Countdown replaced with Gaia Tether on Remnant

Fixes:

Orc:
-One of Mistress's names changed
-Shaman model/icon updated, name changed to Warlock
-Dragon Roost no longer available at tier 2
-Orc Foundry has new model, name change to Rig
-Demolish has new icon
-Behemoth model replaced, renamed to Battle Guide

Human:
-Removed Rifleman model, it isn't worth the kbs
-Fixed Decimator turret not swiveling
-Added description buff to Decimator
-Savant Mage icon updated
-Critical Sector now uses circle of power model
-Comradeship no longer causes first cast lag

Lost:
-Adjutant has hero glow
-Obsidian Moor selection circle enlarged
-Gameplay interface adjusted for Lost: "Summon more Rifts to hire more units."
-Spawn effect moved from Tainted Fountain to Mana Circulation upgrade on Conduit
-Mana Circulation now has permanent special effect for Conduit
-Fixed Soul Patch buff not showing on melee units
-Shadow icon updated
-Pain Lord now uses cinematic Lich with new skin
-Derelict uses same projectile as Incursus and Ravager
-Restore has new icon
-Crimson Monarch has new missile model
-Harbinger has new model/icon
-Tainted Fountain description revised
-Pillar of Wrath range reduced from 1100 to 800, minimum range removed, maximum targets increased to 3
-Mana Shield has new effect/icon
-Dark Retreat has new target effect model
-Corruption has new effect models

Neutral:
-Mercenary Wharfs moved, renamed to Privateer Wharf
-Mercenary Camps restored, neutral abilities and units now conform to hotkey grid
-Decoy hotkey fixed
-Fire Sale reworked to into Greed Vault

All:
-Hero glow color fixed
-Updated game message
-Updated unit priority lists
workers, transports 1
suicidal 2
land ranged, naval ranged 3
basic melee, militia 4
mechanical siege, heavy naval 5
basic caster 6
flying support, naval support 7
advanced melee 8
special flying 9
advanced caster 10
heroes 11
experimentals 12
-Assault now customized for each race
-Assault no longer applies to casting unit
-Removed a few unused imports
-Devour, both racial and creep, no longer target suicidal or large organic units
-Feuermaim Fragment tooltip fixed
-Warrior added as a common mercenary
-New update format

6/15/12
Essence now applies life timer correctly, for reals
Altar of Blood no longer applies Endurance Aura before completion
Church no longer applies Soul Imitation before completion
Map names refer to maximum players
Bottomless Gut no longer takes mana from Swindler
Lost town halls now provide 20 food for hiring neutrals
Fixed Essence buff description
Fixed comma bug is several buff descriptions
Purifier hotkey fixed
6/12/12
Suicidal units now have a 50% chance to explode when targeted with spells, dealing 80 area damage to all ground units
Overwhelm now correctly assigns buffs and bonuses to units
Resurgence now correctly assigns buffs and bonuses to units
Added new neutral heroes: Consumptionist, Remnant
Added two new neutral units: Purifier, Decoy
Mercenary Camps replaced with Mercenary Wharfs
Added new map: Frigid Wheel
Icons for Lost race units/structures redone to be purple team colored
Added Duplicast upgrade for Derelict
Reworked Conflagration
Altar of Blood now has Endurance Aura
Blood Gorge upgrade replaced with Gash
Removed demonic Magnate model/icon
Astral Mage replaced with Valkyrie
Pronus model replaced, and renamed to Corrus
Deadeye replaced with Executioner
Pain Lord reworked
Reclamation Aura replaced with Phase Shift on Adjutant
Field of Agony and Reprisal replaced with on Soul Patch on Harbringer
Impregnable Force replaced with Flesh Mites on Ravager
Flesh Mites removed from Nightmare, no longer has mana
Reprisal (not same spell) upgrade added for Nightmare
Neutral heroes requirements bug fixed
Lost message for targeting a gold mine fixed
Oppressor armor reduced to 5 from 6, removed Scorched Touch, new projectile art
Incursus now has secondary attack for air units
Chroniker removed from Corrus (Pronus)
Teleport removed from Retribution Wagon
Serpentine Shock replaced with Voodoo Trap on Mumbo Warlock (Mumbo Priest)
Mumbo Warlock has new model
Dark Summoning and Spirit Wyvern removed from Shaman, Suppress added, model set to default
Forge and Troll Lumber Mill removed and replaced by War Mill
Farm Depot food production increased from 12 to 16, new model/icon
Gnomish Inventor model set to default Workshop
Orc Ranged Weapons upgrade no longer refers to Spear Thrower
Berserker Strength renamed Inner Strength, fixed research tooltip
Mana Shield has new buff effect
Insidious Cocoon replaced with Flutter on Crimson Monarch
Derelict moved from Stygian Bastille to Obsidian Moor
Cleaving Sword removed from Footman and Paladin
Explosive Munitions replaced with Replicate
Flare replaced with Drone Bomb
Swine Flu has new icon
Updated trigger structure to diable racial triggers when no player of that race is present
Removed medium and high resource options
Many minute balance changes.
Towers now have fortified armor, base armor of towers adjusted
Foundry repair ranges reduced by 50
Siphon Matrix no longer affects mechanical units
Fixed Drudge spelling
Behemoth no longer plays spell animations on failed casts


"Pretty"
-Heinvers

Keywords:
Warcraft II, Altered Melee, Goblin, Ogre, Mage, Lost, Throne, Naval, Navy, Troll, Naga
Contents

BtT Crystal Lake (Map)

Reviews
Orcnet20:59, 19th Dec 2013700 BtT Crystal Lake (Tested Version 18th Dec 2013) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

M

Moderator


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Orcnet20:59, 19th Dec 2013

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BtT Crystal Lake (Tested Version 18th Dec 2013)


Rate
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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"The units, upgrades, and tech builds are very extraordinary, the spells of each hero are well fit for their character, although the game relies more on actual player to player confrontations rather than your regular creep hunt and resource gathering."

Terrain

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"Terrain has a cool underground theme, it would great if you can dish more details on the map."

Management

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"Overall map is good and recommended."

Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)


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10/1583%B
 
Level 1
Joined
Oct 5, 2013
Messages
9
I cant play when I click the map I cant see any race and team options and when I start it nothing happens,Is it beacause I need a newer version?
:vw_wtf::vw_sad::confused::necry:






r
 

Deleted member 238589

D

Deleted member 238589

It's kinda small, but looks good :)
 
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