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BTNLichking

Full sized image
8NsqFBo.jpg
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BTNLichking (Icon)

Reviews
20:07, 29th Mar 2015 Sin'dorei300: Looks cool!

Deleted member 242951

D

Deleted member 242951

Good!!!

Amazing Icon!! I rally like it:goblin_good_job::goblin_good_job:
 
Glad to see that some people are still making art, keep up the good work!
The big pic is great, it has some minor flaws here and there (regarding perspective and shading) but it looks nice overall. I noticed, however, that after u reduced the image to 64x64, something happened. Lich King seems kinda stretched.
I've taken ur big pic and reduced it to 64x64, and that's the result:
icons_17973_btn.jpg
->
209577-albums5234-picture96337.png
 
The large image looks great, but that's way too big of an image to downscale into an icon, so much detail is lost. It's better to draw something around 512x512 and then downscale that to an icon. The larger your original image is, the smaller your details will be when downscaled. Look at the hair in the icon; you can't even tell it's hair at all by the time it's been shrunk down to the size of an icon because you drew the lines so thin that the details no longer even exist when downscaled to such a small size.

If you are going to use a large image, then you should at least try to avoid using too small of a brush size. When you're using a brush that's 2 pixels thick and downscale a 1900p image into a 64p image, that brush is essentially reduced to 1/15th of a pixel in width, which loses the details made with it.

Try to remember that your goal is to make an icon, not a wallpaper. You aren't going for realism; the original could look cartoony as f:goblin_jawdrop:k and still look realistic by the time it's downscaled to the size of an icon as long as the shading and details are done properly; it's the strength and accuracy of the details present rather than the quantity and depth of the detail that matters.

It still looks good enough for a 4/5.
 
Level 12
Joined
Nov 9, 2012
Messages
235
The large image looks great, but that's way too big of an image to downscale into an icon, so much detail is lost. It's better to draw something around 512x512 and then downscale that to an icon. The larger your original image is, the smaller your details will be when downscaled. Look at the hair in the icon; you can't even tell it's hair at all by the time it's been shrunk down to the size of an icon because you drew the lines so thin that the details no longer even exist when downscaled to such a small size.

If you are going to use a large image, then you should at least try to avoid using too small of a brush size. When you're using a brush that's 2 pixels thick and downscale a 1900p image into a 64p image, that brush is essentially reduced to 1/15th of a pixel in width, which loses the details made with it.

Try to remember that your goal is to make an icon, not a wallpaper. You aren't going for realism; the original could look cartoony as f:goblin_jawdrop:k and still look realistic by the time it's downscaled to the size of an icon as long as the shading and details are done properly; it's the strength and accuracy of the details present rather than the quantity and depth of the detail that matters.

It still looks good enough for a 4/5.

This wasn't planned to be an icon in the first place, I just felt that I didn't do a thing for so long. So I've decided to do so. So why not, right?

I don't need anyone to teach me how to do things, thanks.
 
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