🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
The green blood's supposed to be herbs. I know it's hard to see, but I don't want this icon to have anything to do with magic, which is why there is no glow or other effect. If you know how to get the point across without resorting to effects, please tell me.
I think it looks quite good. And i agree with you, stanakin.
Its not easy to make a healing icons without those smart effects.
Maybe you could try to make the herb bigger or add another herb, to prevent his body to bleed. Cavemen did a little the same as us nowadays they just used other materials to prevent bleeding to the death. I hope this helped your idea factory a little.
remove the fur that's covering the arm, cos it doesnt really add and its just obscuring the arm. the curve on the upper badage doesnt fit the body curve. i think it should bend the other way
maybe add another layer of bandage, so there are more of them. right now the bandages look insignificant
The issue is not with quality, but being able to distinguish what you are looking at. I had a difficult time realizing what it was until I looked at the old version. You're focusing on the cut, which may be a good thing, but it's hard to realize it's a cut. The bandage, and what I assume to be a leaf, seems to confuse this. I cannot also tell what part of the body it is, without looking at the old version.
That... looks... wrong, I agree with Lmao, the first thing i saw when i looked at this icon was a stick that was barely missing the uhh... anyway, you should probably soomout a bit to show that its the chest, but I like the idea ^^
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.