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BTNGhostSummon

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Reactions: 13L4M3
This icon was made for a small challenge with 13L4M3.
It had to be done in half an hour.
The theme was summoning, so I made an acolyte like wizard, summoning fire ghosts.

I'm really disappointed of how it turned out, but I'll update it soon and hope for some good tipps!


Keywords:
Fire, Summoning, Ghost, Diablo, Burn, Spell
Contents

BTNGhostSummon (Icon)

Reviews
19:01, 22nd Mar 2010 enjoy: All the colors blend too much in with eachother, and it looks alittle funny in the colors. Not much shine and such. I think you should look at some fire tutorials and such. You can find some nice tutorials on fire, on...

Moderator

M

Moderator

19:01, 22nd Mar 2010
enjoy: All the colors blend too much in with eachother, and it looks alittle funny in the colors. Not much shine and such. I think you should look at some fire tutorials and such. You can find some nice tutorials on fire, on www.deviantart.com :) Rejeced untill updated.
 
Apparently, M0rbid invested his time on both quality and theme. There are certain annoying things here too, though.

• The icon is too firey and it doesn't fully correspond to the default summoning abilities or units of Warcraft III. I mean, Water Elemental is not having a background full of bubbles, it has some discrete color, that you can actually realize what's depicted.

• The icon would fully respond theme-wise to the summon's master, but, just because the ghost's master is an Acolyte, it doesn't mean that he should have such a summon. This icon would fit mostly an immolation-type effect for Acolyte, rather than an actual ghost summoning.

• The whole idea of the ghost doesn't fit. Ghosts are not known for their elemental powers, elementals are. Certainly though, this one adds a new twist to this.

• You clearly had to remove those meteors and the fire on the bottom of the ghost is too unrealistic, too cartoonish; i mean compare the fire on the summon's hands and the ground's fire.

• Finally, the body should definitely be of another color, to add some contrast in the monotone icon, e.g. blue colored clothing.

• It lacks definition, but this is your 30-minute flaw.

Well, hard to decide, on the first hand, M0rbid's has good quality (compared to 13L4M3's) and the theme is appealing (I like the ghosts' concept), but on the other hand, I prefer the concept of 13L4M3's, although it's kinda overused. Both concepts are actually overused.
My decision will be based on how good they look in-game and how easy would be for someone to realize what they are in-game, so this is
M0rbid
 
Level 23
Joined
May 19, 2008
Messages
704
Apparently, M0rbid invested his time on both quality and theme. There are certain annoying things here too, though.

• The icon is too firey and it doesn't fully correspond to the default summoning abilities or units of Warcraft III. I mean, Water Elemental is not having a background full of bubbles, it has some discrete color, that you can actually realize what's depicted.

• The icon would fully respond theme-wise to the summon's master, but, just because the ghost's master is an Acolyte, it doesn't mean that he should have such a summon. This icon would fit mostly an immolation-type effect for Acolyte, rather than an actual ghost summoning.

• The whole idea of the ghost doesn't fit. Ghosts are not known for their elemental powers, elementals are. Certainly though, this one adds a new twist to this.

• You clearly had to remove those meteors and the fire on the bottom of the ghost is too unrealistic, too cartoonish; i mean compare the fire on the summon's hands and the ground's fire.

• Finally, the body should definitely be of another color, to add some contrast in the monotone icon, e.g. blue colored clothing.

• It lacks definition, but this is your 30-minute flaw.

Well, hard to decide, on the first hand, M0rbid's has good quality (compared to 13L4M3's) and the theme is appealing (I like the ghosts' concept), but on the other hand, I prefer the concept of 13L4M3's, although it's kinda overused. Both concepts are actually overused.
My decision will be based on how good they look in-game and how easy would be for someone to realize what they are in-game, so this is
M0rbid

All the stuff with "it doesn't fit any summon ability.." well. Thats why we have a spell section.
 
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